2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_VISUAL_SLOT_MANAGER_H
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#define CL_VISUAL_SLOT_MANAGER_H
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/////////////
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// INCLUDE //
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/////////////
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// Misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/sheet_id.h"
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// Game Share
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#include "slot_types.h"
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///////////
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// CLASS //
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///////////
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/**
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* Manage visual slots.
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* \author Guillaume PUZIN (GUIGUI)
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* \author Nevrax France
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* \date 2003
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*/
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class CVisualSlotManager
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{
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////////////
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// PUBLIC //
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public:
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/**
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* Instanciate CVisualSlotManager. There can be only one instance (singleton)
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* \return CVisualSlotManager * : Pointer on CVisualSlotManager.
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*/
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static CVisualSlotManager *getInstance();
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// release memory
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static void releaseInstance();
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public:
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typedef struct
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{
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uint32 Index;
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NLMISC::CSheetId SheetId;
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/// Load/Save the values using the serial system
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void serial(class NLMISC::IStream &s) throw(NLMISC::EStream)
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{
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s.serial(Index);
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s.serial(SheetId);
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}
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} TElement;
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typedef struct
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{
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// elements list for a visual slot.
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std::vector<TElement> Element;
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/// Load/Save the values using the serial system
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void serial(class NLMISC::IStream &s) throw(NLMISC::EStream)
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{
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s.serialCont(Element);
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}
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} TElementList;
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typedef std::vector <TElementList> TVisualSlot;
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typedef struct
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{
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uint32 Index;
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SLOTTYPE::EVisualSlot VisualSlot;
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} TIdxbyVS;
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public:
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/// Return the visual slot index from a sheet Id for items in right hand.
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uint32 rightItem2Index(const NLMISC::CSheetId &id);
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/// Return the visual slot index from a sheet Id for items in left hand.
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uint32 leftItem2Index(const NLMISC::CSheetId &id);
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/// Return the visual index from a sheet Id and the visual slot.
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uint32 sheet2Index(const NLMISC::CSheetId &id, SLOTTYPE::EVisualSlot slot);
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// Return the sheet Id from visual index and the visual slot.
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NLMISC::CSheetId * index2Sheet(uint32 index, SLOTTYPE::EVisualSlot slot);
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/// ...
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void sheet2Index(const NLMISC::CSheetId &id, std::vector<TIdxbyVS> &result);
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/// Return the number of different index for a visual slot.
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uint32 getNbIndex(SLOTTYPE::EVisualSlot slot) const;
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///////////////
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// PROTECTED //
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protected:
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/// Constructor
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CVisualSlotManager();
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/// Initialize the class
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void init();
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/////////////
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// PRIVATE //
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private:
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// The only one instance of the class
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static CVisualSlotManager *_Instance;
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private:
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//
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TVisualSlot _VisualSlot;
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};
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#endif // CL_VISUAL_SLOT_MANAGER_H
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/* End of visual_slot_manager.h */
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