2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "states.h"
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#include "event_reaction_container.h"
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#include "state_profil.h"
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#include "world_container.h"
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#include "ai.h"
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#include "ai_instance.h"
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#include "state_instance.h"
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extern NLMISC::CVariable<bool> LogAcceptablePos;
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using namespace AITYPES;
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std::string CAIState::getIndexString () const
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{
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return getOwner()->getIndexString()+NLMISC::toString(":%u", getChildIndex());
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}
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void CAIState::updateDependencies (const CAIAliasDescriptionNode &aliasTree, CAliasTreeOwner *aliasTreeOwner)
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{
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switch(aliasTree.getType())
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{
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case AITypeGrp:
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{
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CGroup *const group=NLMISC::safe_cast<CGroup*>(aliasTreeOwner);
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nlassert(group);
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group->getPersistentStateInstance()->setStartState(getOwner()->states().getChildByAlias(getAlias()));
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}
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break;
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case AITypeEvent:
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{
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CAIEventReaction*const eventPtr=NLMISC::safe_cast<CAIEventReaction*>(getOwner()->eventReactions().getAliasChildByAlias(aliasTree.getAlias()));
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nlassert(eventPtr);
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if (!eventPtr)
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break;
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eventPtr->setState (getAlias());
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eventPtr->setType (CAIEventReaction::FixedState);
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}
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break;
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}
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}
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IAliasCont* CAIState::getAliasCont(TAIType type)
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{
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switch(type)
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{
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case AITypeNpcStateProfile:
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return &_Profiles;
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case AITypeNpcStateChat:
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return &_Chats;
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default:
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return NULL;
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}
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}
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CAliasTreeOwner* CAIState::createChild(IAliasCont *cont, CAIAliasDescriptionNode *aliasTree)
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{
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CAliasTreeOwner* child = NULL;
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switch(aliasTree->getType())
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{
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case AITypeNpcStateProfile:
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child = new CAIStateProfile(this, aliasTree);
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break;
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case AITypeNpcStateChat:
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child = new CAIStateChat(this, aliasTree);
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break;
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}
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if (child)
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cont->addAliasChild(child);
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return child;
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}
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CAIState *CStateInstance::getCAIState ()
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{
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return _state;
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}
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bool CShape::setPath(TVerticalPos verticalPos, const std::vector <CAIVector> &points)
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{
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bool ret = true;
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_VerticalPos = verticalPos;
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_Geometry.clear ();
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_Geometry.reserve(points.size());
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for (uint32 ind=0;ind<points.size();ind++)
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{
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RYAI_MAP_CRUNCH::CWorldPosition newpos;
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CWorldContainer::calcNearestWPosFromPosAnRadius(_VerticalPos, newpos, points[ind], 0, 1, CWorldContainer::CPosValidatorDefault());
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if ( !newpos.isValid()
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&& !_AcceptInvalidPos )
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{
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CWorldContainer::calcNearestWPosFromPosAnRadius(_VerticalPos, newpos, points[ind], 6, 100, CWorldContainer::CPosValidatorDefault());
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//#ifdef NL_DEBUG
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if (newpos.isValid())
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{
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if (LogAcceptablePos)
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nlinfo("StatePositionnal 'ss'(uu): Path pos Error at position %s, an acceptable position could be %s (in 'ss')",
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/*getAliasFullName().c_str(), getAlias(),*/
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points[ind].toString().c_str(), newpos.toString().c_str()/*, getAliasFullName().c_str()*/);
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}
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else
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{
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nlwarning("StatePositionel 'ss'(uu): Path pos Error at position %s, no acceptable position found around (in 'ss')",
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/*getAliasFullName().c_str(), getAlias(),*/
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points[ind].toString().c_str()/*, getAliasFullName().c_str()*/);
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ret = false;
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}
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//#endif
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}
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_Geometry.push_back(newpos);
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}
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_GeometryType=PATH;
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return ret;
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}
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bool CShape::contains (const CAIVector &pos) const
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{
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// Point or line can't contains !
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if (_Geometry.size() < 3)
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return false;
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// Check with the bounding rectangle of the zone
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if ( (pos.x() < _VMin.x())
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|| (pos.y() < _VMin.y())
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|| (pos.x() > _VMax.x())
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|| (pos.y() > _VMax.y()) )
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return false;
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uint32 nNbIntersection = 0;
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for (uint32 i = 0; i<_Geometry.size(); ++i)
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{
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const CAIVector p1 = _Geometry[i];
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const CAIVector p2 = _Geometry[(i+1)%_Geometry.size()];
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if ( (p1.y() <= pos.y())
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&& (p2.y() <= pos.y()) )
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continue;
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if ( (p1.y() > pos.y())
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&& (p2.y() > pos.y()) )
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continue;
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const double deltaX=p2.x()-p1.x();
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const double deltaY=p2.y()-p1.y();
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const double deltaYPos=pos.y()-p1.y();
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const double xinter = (double)p1.x() + deltaX*(deltaYPos/deltaY);
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if (xinter > pos.x())
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++nNbIntersection;
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}
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return ((nNbIntersection&1)==1); // odd intersections so the vertex is inside
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}
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bool CShape::setPatat(TVerticalPos verticalPos, const std::vector <CAIVector> &points)
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{
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bool ret = true;
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_VerticalPos = verticalPos;
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// _Geometry=points;
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_GeometryType=PATAT;
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_Geometry.clear();
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_Geometry.reserve(points.size());
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// create a list of valid position inside the patat
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CAIVector vMin, vMax;
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// Point or line can't contains !
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if (points.size() < 3)
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return true;
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// Get the bounding rectangle of the zone
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vMax = vMin = points[0];
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for (uint i = 0; i < points.size(); ++i)
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{
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if (vMin.x() > points[i].x())
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vMin.setX(points[i].x());
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if (vMin.y() > points[i].y())
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vMin.setY(points[i].y());
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if (vMax.x() < points[i].x())
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vMax.setX(points[i].x());
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if (vMax.y() < points[i].y())
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vMax.setY(points[i].y());
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}
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_VMin = vMin;
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_VMax = vMax;
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// fill the geometry vector with invalid word pos
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for (uint i=0; i<points.size(); ++i)
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{
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_Geometry.push_back(TPosition(sint(points[i].x().asDouble()), sint(points[i].y().asDouble())));
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}
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// find a valid position for every geometric
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RYAI_MAP_CRUNCH::CWorldPosition worldPos;
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if (!CWorldContainer::calcNearestWPosFromPosAnRadius (_VerticalPos, worldPos, points[0], float((vMax-vMin).quickNorm()), 1000, CWorldContainer::CPosValidatorDefault()))
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{
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// nlwarning("Can't find valid pos for state position '%s'(%u)", getAliasFullName().c_str(), getAlias());
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if (!_AcceptInvalidPos)
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{
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nlwarning("Can't find valid pos for state at position %s", points[0].toString().c_str());
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ret = false;
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}
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}
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else
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{
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buildRandomPos(worldPos, float((vMax-vMin).quickNorm()));
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}
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// build the valid pos for each patat point
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_Geometry.clear();
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_Geometry.reserve(points.size());
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for (uint32 ind=0;ind<points.size();ind++)
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{
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RYAI_MAP_CRUNCH::CWorldPosition newpos;
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CWorldContainer::calcNearestWPosFromPosAnRadius(_VerticalPos, newpos, points[ind], 0, 1, CWorldContainer::CPosValidatorDefault());
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if ( !newpos.isValid()
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&& !_AcceptInvalidPos)
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{
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CWorldContainer::calcNearestWPosFromPosAnRadius(_VerticalPos, newpos, points[ind], 6, 100, CWorldContainer::CPosValidatorDefault());
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//#ifdef NL_DEBUG
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if (newpos.isValid())
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{
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if (LogAcceptablePos)
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nlinfo("Path pos Error at position %s, an acceptable position could be %s",
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points[ind].toString().c_str(),
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newpos.toString().c_str());
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// nlinfo("StatePrositionnal '%s'(%u): Path pos Error at position %s, an acceptable position could be %s (in '%s')",
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// getAliasFullName().c_str(),
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// getAlias(),
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// points[ind].toString().c_str(),
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// newpos.toString().c_str(),
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// getAliasFullName().c_str());
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}
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else
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{
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nlwarning("Path pos Error at position %s, no acceptable position found around",
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points[ind].toString().c_str());
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ret = false;
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}
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//#endif
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}
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_Geometry.push_back(newpos);
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}
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return ret;
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}
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bool CShape::calcRandomPos(CAIPos &pos) const
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{
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CAIVector v(
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(double(_VMin.x()) + CAIS::rand32(_VMax.x() - _VMin.x()))/CAICoord::UNITS_PER_METER,
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(double(_VMin.y()) + CAIS::rand32(_VMax.y() - _VMin.y()))/CAICoord::UNITS_PER_METER);
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if ((v.x() < _VMin.x()) || (v.y() < _VMin.y()) || (v.x() > _VMax.x()) || (v.y() > _VMax.y()))
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return false;
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uint32 nNbIntersection = 0;
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for (uint k = 0; k < _Geometry.size(); ++k)
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{
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const CAIVector &p1 = _Geometry[k];
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const CAIVector &p2 = _Geometry[(k+1)%_Geometry.size()];
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if (((p1.y()-v.y()) < 0.0)&&((p2.y()-v.y()) < 0.0))
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continue;
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if (((p1.y()-v.y()) > 0.0)&&((p2.y()-v.y()) > 0.0))
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continue;
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if ((p2.y()-p1.y()) == 0)
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continue;
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const float delta = (v.y()-p1.y()).asInt()/float(p2.y()-p1.y());
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const float xinter = (float)(p1.x().asInt() + (p2.x()-p1.x()).asInt() * delta);
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if (xinter > v.x())
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++nNbIntersection;
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}
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if ((nNbIntersection&1) == 1) // odd intersections so the vertex is inside
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{
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pos = CAIPos(v, 0, 0);
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return true;
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};
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return false;
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}
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