khanat-opennel-code/code/nel/tools/3d/mesh_utils/database_config.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
#include "database_config.h"
#include <nel/misc/debug.h>
#include <nel/misc/path.h>
#include <nel/misc/config_file.h>
using namespace std;
using namespace NLMISC;
TPathString CDatabaseConfig::s_RootPath;
NLMISC::CConfigFile *CDatabaseConfig::s_ConfigFile = NULL;
CDatabaseConfig CDatabaseConfig::s_Instance;
uint32 CDatabaseConfig::s_ConfigFileModification;
static std::set<TPathString> s_SearchPaths;
void CDatabaseConfig::cleanup()
{
delete CDatabaseConfig::s_ConfigFile;
CDatabaseConfig::s_ConfigFile = NULL;
}
CDatabaseConfig::~CDatabaseConfig()
{
cleanup();
}
bool CDatabaseConfig::init(const std::string &asset)
{
// release();
TPathString rootPath = NLMISC::CPath::standardizePath(asset, false);
TPathString configPath = rootPath + "/database.cfg";
while (!CFile::fileExists(configPath))
{
int sep = CFile::getLastSeparator(rootPath);
if (sep == string::npos)
return false;
rootPath = rootPath.substr(0, sep);
if (rootPath.empty())
return false;
configPath = rootPath + "/database.cfg";
}
rootPath += "/";
uint32 configFileModification = CFile::getFileModificationDate(configPath);
if (rootPath == s_RootPath && s_ConfigFileModification == configFileModification)
return true; // Do not reload
nldebug("Initializing database config '%s'", configPath.c_str());
release();
s_RootPath = rootPath;
s_ConfigFileModification = configFileModification;
s_ConfigFile = new CConfigFile();
s_ConfigFile->load(configPath);
return true;
}
void CDatabaseConfig::initTextureSearchDirectories()
{
searchDirectories("TextureSearchDirectories");
}
void CDatabaseConfig::searchDirectories(const char *var)
{
CConfigFile::CVar &paths = s_ConfigFile->getVar(var);
for (uint i = 0; i < paths.size(); i++)
{
TPathString path = paths.asString(i);
if (s_SearchPaths.find(path) == s_SearchPaths.end())
{
CPath::addSearchPath(s_RootPath + path);
s_SearchPaths.insert(path);
}
}
}
void CDatabaseConfig::release()
{
s_SearchPaths.clear();
CPath::clearMap();
cleanup();
}
/* end of file */