// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_WORLD_LIGHT_CYCLE_H
#define CL_WORLD_LIGHT_CYCLE_H
#include"game_share/season.h"
structCLightCycleDesc;
structCLightCycle;
classCLightCycleManager;
classCWeatherManagerClient;
classCWeatherFunctionParamsSheet;
// release memory
voidreleaseWeather();
// Description of light cycle in ryzom (for each season) , should be initialized from a georges sheet
externCLightCycleWorldLightCycle;
/** This setup light of objects in the world depending on the hour. It has a light cycle descriptor which must be setuped at each season change (see buildLightCycleDesc).