khanat-opennel-code/code/nel/tools/3d/object_viewer/texture_anim_dlg.h

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2013-07-31 22:08:35 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_)
#define AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "ps_wrapper.h"
#include "nel/3d/ps_particle.h"
#include "value_gradient_dlg.h"
#include "popup_notify.h"
#include "particle_workspace.h"
namespace NL3D
{
class CPSTexturedParticle;
class CPSMultiTexturedParticle;
}
class CTextureChooser;
class CAttribDlgInt;
class CValueGradientDlg;
class CMultiTexDlg;
/////////////////////////////////////////////////////////////////////////////
// CTextureAnimDlg dialog
class CTextureAnimDlg : public CDialog, IPopupNotify
{
// Construction
public:
CTextureAnimDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTexturedParticle *p, NL3D::CPSMultiTexturedParticle *mtp = NULL); // standard constructor
~CTextureAnimDlg();
void init(sint x, sint y, CWnd *pParent);
// Dialog Data
//{{AFX_DATA(CTextureAnimDlg)
enum { IDD = IDD_TEXTURE_ANIM };
CButton m_ChooseTextures;
BOOL m_EnableTextureAnim;
BOOL m_MultiTexEnable;
//}}AFX_DATA
BOOL EnableWindow( BOOL bEnable);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureAnimDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
NL3D::CPSTexturedParticle *_EditedParticle;
NL3D::CPSMultiTexturedParticle *_MTP;
CParticleWorkspace::CNode *_Node;
// dialog to choose a constant texture
CTextureChooser *_TextureChooser;
// dialog to have a theme or constant value for texture id
CAttribDlgInt *_TextureIndexDialog;
CMultiTexDlg *_MultiTexDlg;
// Generated message map functions
//{{AFX_MSG(CTextureAnimDlg)
afx_msg void OnChooseTextures();
afx_msg void OnEnableTextureAnim();
afx_msg void OnMultiTex();
afx_msg void OnEditMultitex();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// delete created controls
void cleanCtrl(void);
// create the right controls, depending on the fact that a an,imated texture is used or not
void setupCtrl(void);
//////////////////////////////////
// wrapper for single texture //
//////////////////////////////////
struct CTextureWrapper : public IPSWrapperTexture
{
NL3D::CPSTexturedParticle *P;
NL3D::ITexture *get(void) { return P->getTexture(); }
void set(NL3D::ITexture *t) { P->setTexture(t); }
} _TextureWrapper;
///////////////////////////////////////
// wrapper for texture anim sequence //
///////////////////////////////////////
struct CTextureIndexWrapper : public IPSWrapper<sint32>, IPSSchemeWrapper<sint32>
{
NL3D::CPSTexturedParticle *P;
sint32 get(void) const { return P->getTextureIndex(); }
void set(const sint32 &v) { P->setTextureIndex(v); }
scheme_type *getScheme(void) const { return P->getTextureIndexScheme(); }
void setScheme(scheme_type *s) { P->setTextureIndexScheme(s); }
} _TextureIndexWrapper;
/**
* the implementation of this struct tells the gradient dialog bow how to edit a texture list
*/
struct CGradientInterface : public IValueGradientDlgClient
{
// the particle being edited
CValueGradientDlg *Dlg;
NL3D::CPSTexturedParticle *P;
// all method inherited from IValueGradientDlgClient
virtual CEditAttribDlg *createDialog(uint index, CValueGradientDlg *grad, CParticleWorkspace::CNode *ownerNode);
virtual void modifyGradient(TAction, uint index);
virtual void displayValue(CDC *dc, uint index, sint x, sint y);
virtual uint32 getSchemeSize(void) const;
virtual uint32 getNbSteps(void) const;
virtual void setNbSteps(uint32 value);
/////////////////////////////////////////////////
// wrapper for the texture chooser //
// that allows to choose a texture in the list //
/////////////////////////////////////////////////
struct CTextureWrapper : public IPSWrapperTexture
{
CValueGradientDlg *Dlg;
NL3D::CPSTexturedParticle *P;
// index of the particle in the list
uint32 Index;
NL3D::ITexture *get(void);
void set(NL3D::ITexture *t);
} _TextureWrapper;
} _GradientInterface;
/// inherited from IPopuNotify
void childPopupClosed(CWnd *child);
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_)