2012-05-29 13:31:11 +00:00
|
|
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
#include "nel/misc/common.h"
|
|
|
|
#include "nel/misc/path.h"
|
|
|
|
|
|
|
|
// contains the service base class
|
|
|
|
#include "nel/net/service.h"
|
|
|
|
#include "nel/net/callback_server.h"
|
|
|
|
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
|
|
# define NOMINMAX
|
|
|
|
# include <windows.h>
|
|
|
|
#endif // NL_OS_WINDOWS
|
|
|
|
|
|
|
|
using namespace std;
|
|
|
|
using namespace NLMISC;
|
|
|
|
using namespace NLNET;
|
|
|
|
|
|
|
|
#ifndef CHAT_DIR
|
|
|
|
# define CHAT_DIR ""
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// THE SERVER
|
|
|
|
|
|
|
|
// Must be a pointer to control when to start listening socket and when stop it
|
|
|
|
CCallbackServer *Server;
|
|
|
|
vector<TSockId> Clients;
|
|
|
|
|
|
|
|
// MESSAGES
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void clientWantsToConnect ( TSockId from, void *arg )
|
|
|
|
{
|
|
|
|
// Called when a client wants to connect
|
|
|
|
Clients.push_back (from);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void clientWantsToDisconnect ( TSockId from, void *arg )
|
|
|
|
{
|
|
|
|
// Called when a client wants to disconnect
|
|
|
|
for (uint i = 0; i < Clients.size(); ++i)
|
|
|
|
if (Clients[i] == from)
|
|
|
|
{
|
|
|
|
Clients.erase(Clients.begin()+i);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void clientSentChat (CMessage &msgin, TSockId from, CCallbackNetBase &netbase)
|
|
|
|
{
|
|
|
|
// Called when a client sent a CHAT message
|
|
|
|
string text;
|
|
|
|
msgin.serial(text);
|
|
|
|
CMessage msgout;
|
|
|
|
msgout.setType("CHAT");
|
|
|
|
msgout.serial(text);
|
|
|
|
for (uint i = 0; i < Clients.size(); ++i)
|
|
|
|
Server->send(msgout, Clients[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
// All messages handled by this server
|
|
|
|
#define NB_CB 1
|
|
|
|
TCallbackItem CallbackArray[NB_CB] =
|
|
|
|
{
|
|
|
|
{ "CHAT", clientSentChat }
|
|
|
|
};
|
|
|
|
|
|
|
|
// SERVICE
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
class CChatService : public IService
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
void init ()
|
|
|
|
{
|
|
|
|
// Init the server on port 3333
|
|
|
|
Server = new CCallbackServer();
|
|
|
|
Server->init (3333);
|
|
|
|
Server->setConnectionCallback (clientWantsToConnect, NULL);
|
|
|
|
Server->setDisconnectionCallback (clientWantsToDisconnect, NULL);
|
|
|
|
Server->addCallbackArray (CallbackArray, NB_CB);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool update ()
|
|
|
|
{
|
|
|
|
// this function is called every "loop". you return true if you want
|
|
|
|
// to continue or return false if you want to exit the service.
|
|
|
|
// the loop is called evenly (by default, at least one time per second).
|
|
|
|
|
|
|
|
Server->update();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void release ()
|
|
|
|
{
|
|
|
|
// Must delete the server here
|
|
|
|
delete Server;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// this macro is the "main". the first param is the class name inherited from IService.
|
|
|
|
// the second one is the name of the service used to register and find the service
|
|
|
|
// using the naming service. the third one is the port where the listen socket will
|
|
|
|
// be created. If you put 0, the system automatically finds a port.
|
|
|
|
NLNET_SERVICE_MAIN (CChatService, "CS", "chat_service", 0, EmptyCallbackArray, CHAT_DIR, "");
|