khanat-opennel-code/code/snowballs2/client/src/pacs.cpp

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2014-02-08 03:29:36 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Includes
//
#include <nel/misc/types_nl.h>
#include <vector>
#include <nel/pacs/u_retriever_bank.h>
#include <nel/pacs/u_global_retriever.h>
#include <nel/pacs/u_move_container.h>
#include <nel/pacs/u_move_primitive.h>
#include <nel/3d/u_scene.h>
#include <nel/3d/u_instance_group.h>
#include <nel/3d/u_visual_collision_manager.h>
#include <nel/3d/u_instance.h>
#include <nel/misc/vectord.h>
#include <nel/misc/config_file.h>
#include "snowballs_client.h"
#include "landscape.h"
#include "pacs.h"
#include "entities.h"
//
// Namespaces
//
using namespace std;
using namespace NLMISC;
using namespace NL3D;
using namespace NLPACS;
namespace SBCLIENT {
extern ULandscape *Landscape;
/*******************************************************************
* GLOBALS *
*******************************************************************/
// The retriever bank used in the world
URetrieverBank *RetrieverBank = NULL;
// The global retriever used for pacs
UGlobalRetriever *GlobalRetriever = NULL;
// The move container used for dynamic collisions
UMoveContainer *MoveContainer = NULL;
// The collision manager for ground snapping
UVisualCollisionManager *VisualCollisionManager = NULL;
/*******************************************************************
* COLLISIONS *
*******************************************************************/
// The collision primitive for the instances in the landscape
static vector<UMovePrimitive *> _InstancesMovePrimitives;
//
// Functions
//
void initPACS()
{
// check stuff we need for this to init correctly
nlassert(Landscape);
nlassert(ConfigFile);
nlassert(Scene);
// check stuff we can't have yet
nlassert(!RetrieverBank);
nlassert(!GlobalRetriever);
nlassert(!MoveContainer);
nlassert(!VisualCollisionManager);
// init the global retriever
RetrieverBank = URetrieverBank::createRetrieverBank(ConfigFile->getVar("RetrieverBankName").asString().c_str());
nlassert(RetrieverBank);
// create the retriever bank
GlobalRetriever = UGlobalRetriever::createGlobalRetriever(ConfigFile->getVar("GlobalRetrieverName").asString().c_str(), RetrieverBank);
nlassert(GlobalRetriever);
// create the move primitive
MoveContainer = UMoveContainer::createMoveContainer(GlobalRetriever, 100, 100, 6.0);
nlassert(MoveContainer);
// create a visual collision manager
// this should not be in pacs, but this is too close to pacs to be put elsewhere
// -- -- put it elsewhere anyways, the other code in this page can be made re-usable
// to share between the client and the collision service.
VisualCollisionManager = Scene->createVisualCollisionManager();
nlassert(VisualCollisionManager);
VisualCollisionManager->setLandscape(Landscape);
// -- -- move this to snowballs specific game task
// create a move primitive for each instance in the instance group
for (uint j = 0; j < InstanceGroups.size(); ++j)
{
for (uint i = 0; i < InstanceGroups[j]->getNumInstance(); ++i)
{
UMovePrimitive *primitive = MoveContainer->addCollisionablePrimitive(0, 1);
primitive->setPrimitiveType(UMovePrimitive::_2DOrientedCylinder);
primitive->setReactionType(UMovePrimitive::DoNothing);
primitive->setTriggerType(UMovePrimitive::NotATrigger);
primitive->setCollisionMask(OtherCollisionBit+SelfCollisionBit+SnowballCollisionBit);
primitive->setOcclusionMask(StaticCollisionBit);
primitive->setObstacle(true);
// setup the radius of each mesh in the instance group
string name = InstanceGroups[j]->getShapeName(i);
float rad;
// -- -- improve this
if (strlwr(name) == "pi_po_igloo_a") rad = 4.5f;
else if (strlwr(name) == "pi_po_snowman_a") rad = 1.0f;
else if (strlwr(name) == "pi_po_pinetree_a") rad = 2.0f;
else if (strlwr(name) == "pi_po_tree_a") rad = 2.0f;
else if (strlwr(name) == "pi_po_pingoo_stat_a") rad = 1.0f;
else if (strlwr(name) == "pi_po_gnu_stat_a") rad = 1.0f;
else
{
rad = 2.0f;
nlwarning ("Instance name '%s' doesn't have a good radius for collision", name.c_str());
}
primitive->setRadius(rad);
primitive->setHeight(6.0f);
primitive->insertInWorldImage(0);
CVector pos = InstanceGroups[j]->getInstancePos(i);
primitive->setGlobalPosition(CVectorD(pos.x, pos.y, pos.z-1.5f), 0);
_InstancesMovePrimitives.push_back(primitive);
}
}
}
void releasePACS()
{
// delete all move primitives
if (!MoveContainer) nlwarning("_InstancesMovePrimitives: !MoveContainer");
else
{
vector<UMovePrimitive *>::iterator it(_InstancesMovePrimitives.begin()), end(_InstancesMovePrimitives.end());
for (; it != end; ++it) MoveContainer->removePrimitive(*it);
_InstancesMovePrimitives.clear();
}
// delete all allocated objects
if (!GlobalRetriever) nlwarning("GlobalRetriever: !GlobalRetriever");
else { UGlobalRetriever::deleteGlobalRetriever(GlobalRetriever); GlobalRetriever = NULL; }
if (!RetrieverBank) nlwarning("RetrieverBank: !RetrieverBank");
else { URetrieverBank::deleteRetrieverBank(RetrieverBank); RetrieverBank = NULL; }
if (!MoveContainer) nlwarning("MoveContainer: !MoveContainer");
else { UMoveContainer::deleteMoveContainer(MoveContainer); MoveContainer = NULL; }
// delete the visual collision manager
if (!Scene) nlwarning("VisualCollisionManager: !Scene");
else if (!VisualCollisionManager) nlwarning("VisualCollisionManager: !VisualCollisionManager");
else { Scene->deleteVisualCollisionManager(VisualCollisionManager); VisualCollisionManager = NULL; }
}
} /* namespace SBCLIENT */
/* end of file */