92 lines
2.7 KiB
C
92 lines
2.7 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_FLYING_TEXT_MANAGER_H
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#define NL_FLYING_TEXT_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "interface_pointer.h"
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#include "nel/misc/rgba.h"
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#include "nel/misc/vector.h"
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#include <vector>
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#include <map>
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// ***************************************************************************
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/**
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* A Manager that manage allocation and display of flying text
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2004
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*/
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class CFlyingTextManager
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{
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public:
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/// Constructor
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CFlyingTextManager();
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~CFlyingTextManager();
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/// Called by CInterfaceManager::initInGame()
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void initInGame();
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/// Called by CInterfaceManager::releaseInGame()
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void releaseInGame();
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/** add a flying text at a position (called during entity display). NB: may fail if no more free groups
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* \param offsetx: screen offsetx of the group in scene
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*/
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void addFlyingText(void *key, const ucstring &text, const NLMISC::CVector &pos, NLMISC::CRGBA color, float scale, sint offsetX=0);
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/// release no more used flying text (called by CEntityManager at each draw)
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void releaseNotUsedFlyingText();
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/// get the special offsetX for character (from define)
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sint getOffsetXForCharacter() const {return _CharacterWindowOffsetX;}
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private:
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struct CGroupInfo
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{
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class CGroupInScene *GroupInScene;
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class CViewText *ViewText;
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bool UsedThisFrame;
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CGroupInfo()
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{
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GroupInScene= NULL;
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ViewText= NULL;
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UsedThisFrame= false;
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}
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};
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// pool of interface
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std::vector<CGroupInfo> _InScenePool;
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// interface currently displayed
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typedef std::map<void *, CGroupInfo> TInSceneCurrentMap;
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TInSceneCurrentMap _InSceneCurrent;
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// Root Interface ptr
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CInterfaceGroupPtr _Root;
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// special decal for character
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sint _CharacterWindowOffsetX;
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// release properly
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void linkToInterface(CGroupInfo &gi);
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void unlinkToInterface(CGroupInfo &gi);
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};
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#endif // NL_FLYING_TEXT_MANAGER_H
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/* End of flying_text_manager.h */
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