khanat-opennel-code/code/ryzom/client/src/global.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "global.h"
#include "water_env_map_rdr.h"
#include "interface_v3/interface_manager.h"
using namespace NLMISC;
// ***************************************************************************
// Main System
NL3D::UDriver *Driver = 0; // The main 3D Driver
NL3D::IStereoDisplay *StereoDisplay = NULL; // Stereo display
NL3D::IStereoHMD *StereoHMD = NULL; // Head mount display
CSoundManager *SoundMngr = 0; // the sound manager
NL3D::UMaterial GenericMat; // Generic Material
NL3D::UTextContext *TextContext = 0; // Context for all the text in the client.
// Main 3D Objects
NL3D::UScene *Scene = 0;
NL3D::UScene *SceneRoot = 0;
NL3D::UInstanceGroup *BackgroundIG = 0;
NL3D::ULandscape *Landscape = 0;
NL3D::UCloudScape *CloudScape = 0;
NL3D::UCamera MainCam;
NL3D::UVisualCollisionManager *CollisionManager = 0;
#ifdef USE_WATER_ENV_MAP
CWaterEnvMapRdr WaterEnvMapRdr;
NL3D::UWaterEnvMap *WaterEnvMap = NULL;
uint WaterEnvMapRefCount = 0;
NL3D::UCamera WaterEnvMapSkyCam;
NL3D::UCamera WaterEnvMapCanopyCam;
#endif
// Network Walls
bool UserCharPosReceived = false;
bool SabrinaPhraseBookLoaded = false;
// Main scene matrices.
NLMISC::CMatrix MainSceneViewMatrix; // Matrix to transform from world space to camera space
NLMISC::CMatrix InvMainSceneViewMatrix; // Matrix to transform from camera space to world space
// Misc
bool InitCloudScape = true; // tells that the cloud scape must be reinitialized
CEntityAnimationManager *EAM = 0;
CProgress ProgressBar;
TBackground LoadingBackground = StartBackground;
string LoadingMusic;
CContinent *LoadingContinent = NULL;
bool ConnectionReadySent= false;
bool PermanentlyBanned = false;
bool IgnoreEntityDbUpdates = false;
bool FreeTrial = false;
std::vector<std::pair<
std::string, std::string> > VRDeviceCache;
/// Ring main page
string RingMainURL;
void resetTextContext (const char *font, bool resetInterfaceManager)
{
if (TextContext != NULL)
Driver->deleteTextContext(TextContext);
TextContext = Driver->createTextContext(CPath::lookup(font));
if (TextContext != NULL)
TextContext->setKeep800x600Ratio(false);
else
nlerror("Cannot create a TextContext with font %s.", font);
// Reset the text indexes
if (resetInterfaceManager)
{
CInterfaceManager *im = CInterfaceManager::getInstance();
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CViewRenderer::setTextContext( TextContext );
im->resetTextIndex();
}
}