2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_PROGRESS_H
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#define CL_PROGRESS_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/progress_callback.h"
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//
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#include "nel/misc/event_listener.h"
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namespace NL3D
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{
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class UTextureFile;
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}
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#define PROGRESS_BAR_BORDER 0
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#define PROGRESS_BAR_LEFT 0.25f
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#define PROGRESS_BAR_TOP 0.09f
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#define PROGRESS_BAR_WIDTH (1.f-2.f*PROGRESS_BAR_LEFT)
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#define PROGRESS_BAR_HEIGHT 0.02f
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#define PROGRESS_BAR_UPDATE 200
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#define PROGRESS_BAR_BORDER_COLOR (CRGBA (255, 255, 255))
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#define PROGRESS_BAR_COLOR (CRGBA (224, 200, 157))
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#define PROGRESS_BAR_BG_COLOR (CRGBA (224/4, 200/4, 157/4))
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// ***************************************************************************
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// Client progress class
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class CProgress : public NLMISC::IProgressCallback,
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public NLMISC::IEventListener
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{
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public:
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CProgress ();
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virtual ~CProgress();
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void release();
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// Update the progress bar
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virtual void progress (float value);
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// Reset the root progress bar
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void reset (uint rootNodeCount);
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// Finish the progress bar
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void finish ();
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// New message
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void newMessage (const ucstring& message);
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void setFontFactor(float f);
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// display some custom text messages(text defined in client.cfg)
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bool ApplyTextCommands;
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// Set teleport specific message
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void setTPMessages(const ucstring &tpReason, const ucstring &tpCancelText, const std::string &iconName);
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bool getTPCancelFlag(bool clearFlag = true);
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private:
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// Internal progress
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void internalProgress (float value);
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// Display a text to describe what is the application going to do.
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// this function can be call even if texture is NULL, driver or textcontext not initialised
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ucstring _ProgressMessage;
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// Time since last update
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sint64 _LastUpdate;
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float _FontFactor;
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uint _CurrentRootStep;
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uint _RootStepCount;
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ucstring _TPReason;
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ucstring _TPCancelText;
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bool _TPCancelFlag;
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protected:
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// from IEventListener
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virtual void operator ()(const NLMISC::CEvent& event);
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};
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#endif // CL_PROGRESS_H
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/* End of progress.h */
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