60 lines
1.9 KiB
C
60 lines
1.9 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_MESH_ARRAY_H
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#define R2_MESH_ARRAY_H
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#include "nel/3d/u_instance.h"
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class CEntityCL;
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namespace R2
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{
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// An array of identical meshs instances.
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class CMeshArray
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{
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public:
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CMeshArray();
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~CMeshArray();
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// set the shape to be used. This reset the array
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void setShapeName(const std::string &shapeName);
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const std::string &getShapeName() const{ return _ShapeName; }
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void resize(uint newSize);
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uint getSize() const { return _MeshInstances.size(); }
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NL3D::UInstance &getInstance(uint index);
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const NL3D::UInstance &getInstance(uint index) const;
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NL3D::UInstance operator[](uint index) { return getInstance(index); }
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const NL3D::UInstance operator[](uint index) const { return getInstance(index); }
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void clear() { resize(0); }
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void setEmissive(NLMISC::CRGBA color);
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bool empty() const { return _MeshInstances.empty(); }
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// show / hide
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void setActive(bool active);
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bool getActive() const { return _Active; }
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private:
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std::string _ShapeName;
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std::vector<NL3D::UInstance> _MeshInstances;
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bool _Active;
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};
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} // R2
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#endif
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