khanat-opennel-code/code/nel/tools/3d/mesh_export/main.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon <jan.boon@kaetemi.be>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
#include "../mesh_utils/mesh_utils.h"
#include <nel/misc/cmd_args.h>
#include <nel/misc/path.h>
#include <nel/3d/register_3d.h>
#include <nel/3d/scene.h>
int printHelp(const NLMISC::CCmdArgs &args)
{
printf("NeL Mesh Export\n");
return EXIT_SUCCESS;
}
int main(int argc, char *argv[])
{
NLMISC::CApplicationContext app;
NLMISC::CCmdArgs args;
args.setArgs(argc, (const char **)argv);
if (args.getArgs().size() == 1
|| args.haveArg('h')
|| args.haveLongArg("help"))
return printHelp(args);
const NLMISC::CSString &filePath = args.getArgs().back();
if (!NLMISC::CFile::fileExists(filePath))
{
printHelp(args);
nlerror("File '%s' does not exist", filePath);
return EXIT_FAILURE;
}
CMeshUtilsSettings settings;
settings.SourceFilePath = filePath;
if (args.haveArg('d'))
settings.DestinationDirectoryPath = args.getArg('d');
if (settings.DestinationDirectoryPath.empty())
settings.DestinationDirectoryPath = args.getLongArg("dst");
if (settings.DestinationDirectoryPath.empty())
settings.DestinationDirectoryPath = filePath + "_export";
settings.DestinationDirectoryPath += "/";
NL3D::CScene::registerBasics();
NL3D::registerSerial3d();
return exportScene(settings);
}
/* end of file */