khanat-opennel-code/code/studio/src/splash_screen.cpp

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// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "splash_screen.h"
#include <QPainter>
#include <QStyleOptionProgressBarV2>
#include <QCoreApplication>
#include <QPixmap>
SplashScreen::SplashScreen() :
QSplashScreen()
{
progress = 0;
textX = 5;
textY = 20;
pbLeft = 2;
pbTop = 0;
pbWidth = 100;
pbHeight = 20;
}
SplashScreen::~SplashScreen()
{
}
void SplashScreen::setPixmap( const QPixmap &pixmap )
{
QSplashScreen::setPixmap( pixmap );
if( this->pixmap().width() > 0 )
pbWidth = this->pixmap().width() - 4;
if( this->pixmap().height() > 0 )
pbTop = this->pixmap().height() - pbHeight - 2;
textY = pbTop - pbHeight / 2;
}
void SplashScreen::setText( const QString &text )
{
this->text = text;
repaint();
QCoreApplication::instance()->processEvents();
}
void SplashScreen::clearText()
{
setText( "" );
}
void SplashScreen::setProgress( int percent )
{
progress = percent;
repaint();
QCoreApplication::instance()->processEvents();
}
void SplashScreen::advanceProgress( int percent )
{
progress += percent;
repaint();
QCoreApplication::instance()->processEvents();
}
void SplashScreen::drawContents( QPainter *painter )
{
QSplashScreen::drawContents( painter );
if( progressBarEnabled )
{
QStyleOptionProgressBarV2 pbStyle;
pbStyle.initFrom( this );
pbStyle.state = QStyle::State_Enabled;
pbStyle.textVisible = false;
pbStyle.minimum = 0;
pbStyle.maximum = 100;
pbStyle.progress = progress;
pbStyle.invertedAppearance = false;
pbStyle.rect = QRect( pbLeft, pbTop, pbWidth, pbHeight );
style()->drawControl( QStyle::CE_ProgressBar, &pbStyle, painter, this );
}
if( !text.isEmpty() )
{
QPen oldPen = painter->pen();
QPen pen;
pen.setColor( Qt::white );
painter->setPen( pen );
painter->drawText( textX, textY, text );
painter->setPen( oldPen );
}
}