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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
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# include "stdpch.h"
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# include "main_loop_debug.h"
# include <nel/3d/u_text_context.h>
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# include <nel/gui/lua_ihm.h>
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# include "global.h"
# include "client_cfg.h"
# include "user_entity.h"
# include "debug_client.h"
# include "entities.h"
# include "motion/user_controls.h"
# include "pacs_client.h"
# include "sound_manager.h"
# include "view.h"
# include "prim_file.h"
# include "weather.h"
# include "light_cycle_manager.h"
# include "net_manager.h"
# include "ping.h"
# include "world_database_manager.h"
# include "continent_manager.h"
# include "client_sheets/weather_function_params_sheet.h"
# include "weather_manager_client.h"
# include "fog_map.h"
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# include "misc.h"
# include "interface_v3/interface_manager.h"
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# include "actions_client.h"
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# include "user_agent.h"
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using namespace NLMISC ;
using namespace NL3D ;
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using namespace NLGUI ;
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// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
extern std : : set < std : : string > LodCharactersNotFound ;
extern uint32 NbDatabaseChanges ;
extern CFogState MainFogState ;
extern CPing Ping ;
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extern bool Filter3D [ RYZOM_MAX_FILTER_3D ] ;
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//namespace /* anonymous */ {
NLMISC : : CValueSmoother smoothFPS ;
NLMISC : : CValueSmoother moreSmoothFPS ( 64 ) ;
//} /* anonymous namespace */
//---------------------------------------------------
// displayDebug :
// Display some debug infos.
//---------------------------------------------------
void displayDebug ( )
{
float lineStep = ClientCfg . DebugLineStep ;
float line ;
// Initialize Pen //
//----------------//
// Create a shadow when displaying a text.
TextContext - > setShaded ( true ) ;
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TextContext - > setShadeOutline ( false ) ;
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// Set the font size.
TextContext - > setFontSize ( ClientCfg . DebugFontSize ) ;
// Set the text color
TextContext - > setColor ( ClientCfg . DebugFontColor ) ;
// TOP LEFT //
//----------//
TextContext - > setHotSpot ( UTextContext : : TopLeft ) ;
line = 0.9f ;
// FPS and Ms per frame
{
// smooth across frames.
double deltaTime = smoothFPS . getSmoothValue ( ) ;
// FPS and Ms per frame
if ( deltaTime ! = 0.f )
TextContext - > printfAt ( 0.f , line , " %.1f fps " , 1.f / deltaTime ) ;
else
TextContext - > printfAt ( 0.f , line , " %.1f fps " , 0.f ) ;
TextContext - > printfAt ( 0.1f , line , " %d ms " , ( uint ) ( deltaTime * 1000 ) ) ;
}
line - = lineStep ;
line - = lineStep ;
// USER
// Front
TextContext - > printfAt ( 0.0f , line , " %f (%f,%f,%f) front " , atan2 ( UserEntity - > front ( ) . y , UserEntity - > front ( ) . x ) , UserEntity - > front ( ) . x , UserEntity - > front ( ) . y , UserEntity - > front ( ) . z ) ;
line - = lineStep ;
// Dir
TextContext - > printfAt ( 0.0f , line , " %f (%f,%f,%f) dir " , atan2 ( UserEntity - > dir ( ) . y , UserEntity - > dir ( ) . x ) , UserEntity - > dir ( ) . x , UserEntity - > dir ( ) . y , UserEntity - > dir ( ) . z ) ;
line - = lineStep ;
// NB Stage
TextContext - > printfAt ( 0.0f , line , " NB Stage: %d " , UserEntity - > nbStage ( ) ) ;
line - = lineStep ;
// NB Animation FXs still remaining in the remove list.
TextContext - > printfAt ( 0.0f , line , " NB FXs to remove: %d " , UserEntity - > nbAnimFXToRemove ( ) ) ;
line - = lineStep ;
// Mode.
TextContext - > printfAt ( 0.0f , line , " Mode: %d (%s) " , ( sint ) UserEntity - > mode ( ) , MBEHAV : : modeToString ( UserEntity - > mode ( ) ) . c_str ( ) ) ;
line - = lineStep ;
// Behaviour.
TextContext - > printfAt ( 0.0f , line , " Behaviour: %d (%s) " , ( sint ) UserEntity - > behaviour ( ) , MBEHAV : : behaviourToString ( UserEntity - > behaviour ( ) ) . c_str ( ) ) ;
line - = lineStep ;
// Display the target mount.
TextContext - > printfAt ( 0.0f , line , " Mount: %d " , UserEntity - > mount ( ) ) ;
line - = lineStep ;
// Display the target rider.
TextContext - > printfAt ( 0.0f , line , " Rider: %d " , UserEntity - > rider ( ) ) ;
line - = lineStep ;
// Display the current animation name.
TextContext - > printfAt ( 0.0f , line , " Current Animation Name: %s " , UserEntity - > currentAnimationName ( ) . c_str ( ) ) ;
line - = lineStep ;
// Display the current move animation set name.
TextContext - > printfAt ( 0.0f , line , " Current AnimationSet Name (MOVE): %s " , UserEntity - > currentAnimationSetName ( MOVE ) . c_str ( ) ) ;
line - = lineStep ;
// Display Missing Animations
if ( : : CAnimation : : MissingAnim . empty ( ) = = false )
{
TextContext - > printfAt ( 0.0f , line , " '%u' Missing Animations, 1st: '%s' " , : : CAnimation : : MissingAnim . size ( ) , ( * ( : : CAnimation : : MissingAnim . begin ( ) ) ) . c_str ( ) ) ;
line - = lineStep ;
}
// Display Missing LoD
if ( LodCharactersNotFound . empty ( ) = = false )
{
TextContext - > printfAt ( 0.0f , line , " '%u' Missing LoD, 1st: '%s' " , LodCharactersNotFound . size ( ) , ( * ( LodCharactersNotFound . begin ( ) ) ) . c_str ( ) ) ;
line - = lineStep ;
}
// Watched Entity
line - = lineStep ;
// Now Displaying the selection.
TextContext - > printfAt ( 0.0f , line , " --*** Watched entity ***-- " ) ;
line - = lineStep ;
// Display information about the debug entity slot.
if ( WatchedEntitySlot ! = CLFECOMMON : : INVALID_SLOT )
{
// Get a pointer on the target.
CEntityCL * watchedEntity = EntitiesMngr . entity ( WatchedEntitySlot ) ;
if ( watchedEntity )
{
// Display Debug Information about the Selection.
watchedEntity - > displayDebug ( 0.0f , line , - lineStep ) ;
// Distance of the target
CVectorD diffvector = UserEntity - > pos ( ) - watchedEntity - > pos ( ) ;
TextContext - > printfAt ( 0.0f , line , " Distance: %10.2f (Manhattan: %.2f) " , diffvector . norm ( ) , fabs ( diffvector . x ) + fabs ( diffvector . y ) ) ;
line - = lineStep ;
}
// Target not allocated
else
{
TextContext - > printfAt ( 0.0f , line , " Not allocated (%d) " , WatchedEntitySlot ) ;
line - = lineStep ;
}
}
// No Target
else
{
TextContext - > printfAt ( 0.0f , line , " None " ) ;
line - = lineStep ;
}
/* Ca rame grave !
uint nMem = NLMEMORY : : GetAllocatedMemory ( ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " Mem Used: %d " , nMem ) ; */
// 3D Filters information:
# ifdef _PROFILE_ON_
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " 3D Filters: " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " MeshNoVP: %s " , Filter3D [ FilterMeshNoVP ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " MeshVP: %s " , Filter3D [ FilterMeshVP ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " FXs: %s " , Filter3D [ FilterFXs ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
if ( Landscape )
{
TextContext - > printfAt ( 0.0f , line , " Landscape: %s " , Filter3D [ FilterLandscape ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
}
else
{
TextContext - > printfAt ( 0.0f , line , " Landscape not enabled " ) ;
}
TextContext - > printfAt ( 0.0f , line , " Vegetable: %s " , Filter3D [ FilterVegetable ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " Skeleton: %s " , Filter3D [ FilterSkeleton ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " Water: %s " , Filter3D [ FilterWater ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " Cloud: %s " , Filter3D [ FilterCloud ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " CoarseMesh: %s " , Filter3D [ FilterCoarseMesh ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " Sky: %s " , Filter3D [ FilterSky ] ? " Ok " : " NOT RENDERED! " ) ;
line - = lineStep ;
// Materials Infos
TextContext - > printfAt ( 0.0f , line , " SetupedMatrix: %d " , Driver - > profileSetupedModelMatrix ( ) ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " SetupedMaterials: %d " , Driver - > profileSetupedMaterials ( ) ) ;
line - = lineStep ;
// Display camera cluster system
TextContext - > printfAt ( 0.0f , line , " ClusterSystem: %p " , MainCam . getClusterSystem ( ) ) ;
line - = 2 * lineStep ;
// Lua stuffs
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
TextContext - > printfAt ( 0.0f , line , " Lua mem (kb) : %d / %d " , CLuaManager : : getInstance ( ) . getLuaState ( ) - > getGCCount ( ) , CLuaManager : : getInstance ( ) . getLuaState ( ) - > getGCThreshold ( ) ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.0f , line , " Lua stack size = %d " , CLuaManager : : getInstance ( ) . getLuaState ( ) - > getTop ( ) ) ;
line - = lineStep ;
# endif
// TOP LEFT //
//-----------//
TextContext - > setHotSpot ( UTextContext : : TopLeft ) ;
line = 1.f ;
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string str = getDisplayVersion ( ) ;
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TextContext - > printfAt ( 0.f , line , " Version %s " , str . c_str ( ) ) ;
// TOP MIDDLE //
//------------//
TextContext - > setHotSpot ( UTextContext : : MiddleTop ) ;
line = 1.f ;
// Motion Mode
TextContext - > printfAt ( 0.5f , line , " %s " , UserControls . modeStr ( ) . c_str ( ) ) ;
line - = lineStep ;
// TOP RIGHT //
//-----------//
TextContext - > setHotSpot ( UTextContext : : TopRight ) ;
line = 1.f ;
//// 3D Infos
// Video mem allocated.
TextContext - > printfAt ( 1.f , line , " Video mem. : %f " , Driver - > profileAllocatedTextureMemory ( ) / ( 1024.f * 1024.f ) ) ;
line - = lineStep ;
// Video mem used since last swapBuffers().
TextContext - > printfAt ( 1.f , line , " Video mem. since last swap buffer: %f " , Driver - > getUsedTextureMemory ( ) / ( 1024.f * 1024.f ) ) ;
line - = lineStep ;
// Get the last face count asked from the main scene before reduction.
TextContext - > printfAt ( 1.f , line , " Nb Skin Face Asked: %f " , Scene - > getGroupNbFaceAsked ( " Skin " ) ) ;
line - = lineStep ;
TextContext - > printfAt ( 1.f , line , " Nb Fx Face Asked: %f " , Scene - > getGroupNbFaceAsked ( " Fx " ) ) ;
line - = lineStep ;
// All Triangles In
CPrimitiveProfile pIn ;
CPrimitiveProfile pOut ;
Driver - > profileRenderedPrimitives ( pIn , pOut ) ;
TextContext - > printfAt ( 1.f , line , " Tri In : %d " , pIn . NTriangles + 2 * pIn . NQuads ) ;
line - = lineStep ;
// All Triangles Out
TextContext - > printfAt ( 1.f , line , " Tri Out : %d " , pOut . NTriangles + 2 * pIn . NQuads ) ;
line - = lineStep ;
// Current Cluster
string strPos ;
// Check there is a PACS Primitive before using it.
if ( UserEntity - > getPrimitive ( ) & & GR )
{
UGlobalPosition gPos ;
UserEntity - > getPrimitive ( ) - > getGlobalPosition ( gPos , dynamicWI ) ;
string strPos = GR - > getIdentifier ( gPos ) ;
}
else
strPos = " No Primitive " ;
TextContext - > printfAt ( 1.f , line , " Cluster : %s " , strPos . c_str ( ) ) ;
line - = lineStep ;
//// SOUND Infos
line - = lineStep ;
if ( SoundMngr )
{
TextContext - > printfAt ( 1.f , line , " Sound source instance: %u " , SoundMngr - > getSourcesInstanceCount ( ) ) ;
line - = lineStep ;
TextContext - > printfAt ( 1.f , line , " Logical playing SoundSource: %u " , SoundMngr - > getMixer ( ) - > getPlayingSourcesCount ( ) ) ;
line - = lineStep ;
TextContext - > printfAt ( 1.f , line , " Audio tracks: %u/%u " , SoundMngr - > getMixer ( ) - > getUsedTracksCount ( ) , SoundMngr - > getMixer ( ) - > getPolyphony ( ) ) ;
line - = lineStep ;
if ( SoundMngr - > getMixer ( ) - > getMutedPlayingSourcesCount ( ) > 0 )
{
TextContext - > printfAt ( 1.f , line , " Source muted: %u ! " , SoundMngr - > getMixer ( ) - > getMutedPlayingSourcesCount ( ) ) ;
line - = lineStep ;
}
TextContext - > printfAt ( 1.f , line , " Samples in memory: %g MB " , SoundMngr - > getLoadingSamplesSize ( ) / ( 1024.0f * 1024.0f ) ) ;
line - = lineStep ;
}
// BOTTOM RIGHT //
//--------------//
TextContext - > setHotSpot ( UTextContext : : BottomRight ) ;
line = 0.f ;
//// POSITION
CVector postmp = View . viewPos ( ) ;
// Pos
TextContext - > printfAt ( 1.f , line , " Position : %d %d %d " , ( int ) postmp . x , ( int ) postmp . y , ( int ) postmp . z ) ;
line + = lineStep ;
// Body Heading
TextContext - > printfAt ( 1.f , line , " Front : %.2f %.2f %.2f " , UserEntity - > front ( ) . x , UserEntity - > front ( ) . y , UserEntity - > front ( ) . z ) ;
line + = lineStep ;
// Speed
TextContext - > printfAt ( 1.f , line , " Speed : %.2f " , ( float ) UserEntity - > speed ( ) ) ;
line + = lineStep ;
// Zone
if ( ! ClientCfg . Light )
{
if ( Landscape )
{
TextContext - > printfAt ( 1.f , line , " Zone: %s " , Landscape - > getZoneName ( postmp ) . c_str ( ) ) ;
line + = lineStep ;
}
}
// Prim File
string primFile = PrimFiles . getCurrentPrimitive ( ) ;
if ( ! primFile . empty ( ) )
{
TextContext - > printfAt ( 1.f , line , " Prim File: %s " , primFile . c_str ( ) ) ;
line + = lineStep ;
}
//// CONNECTION
line + = lineStep ;
// Ryzom Day.
TextContext - > printfAt ( 1.f , line , " Ryzom Day : %d " , RT . getRyzomDay ( ) ) ;
line + = lineStep ;
// hour in the game
float dayNightCycleHour = ( float ) RT . getRyzomTime ( ) ;
TextContext - > printfAt ( 1.f , line , " Ryzom Time : %2u:%02u " , int ( dayNightCycleHour ) , int ( ( dayNightCycleHour - int ( dayNightCycleHour ) ) * 60.0f ) ) ;
line + = lineStep ;
// light hour in the game, used to display te day/night
TextContext - > printfAt ( 1.f , line , " Ryzom Light Time : %2u:%02u (%s) " , int ( DayNightCycleHour ) , int ( ( DayNightCycleHour - int ( DayNightCycleHour ) ) * 60.0f ) , LightCycleManager . getStateString ( ) . c_str ( ) ) ;
line + = lineStep ;
// Server GameCycle
TextContext - > printfAt ( 1.f , line , " Server GameCycle : %u " , ( uint ) NetMngr . getCurrentServerTick ( ) ) ;
line + = lineStep ;
// Current GameCycle
TextContext - > printfAt ( 1.f , line , " Current GameCycle : %u " , ( uint ) NetMngr . getCurrentClientTick ( ) ) ;
line + = lineStep ;
// Current GameCycle
TextContext - > printfAt ( 1.f , line , " Ms per Cycle : %d " , NetMngr . getMsPerTick ( ) ) ;
line + = lineStep ;
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// Smoothed Client Date
TextContext - > printfAt ( 1.f , line , " Smoothed Client Date : %u %f " , SmoothedClientDate . Day , SmoothedClientDate . Hour ) ;
line + = lineStep ;
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// Packet Loss
TextContext - > printfAt ( 1.f , line , " Packet Loss : %.1f %% " , NetMngr . getMeanPacketLoss ( ) * 100.0f ) ;
line + = lineStep ;
// Packet Loss
TextContext - > printfAt ( 1.f , line , " Packets Lost : %u " , NetMngr . getTotalLostPackets ( ) ) ;
line + = lineStep ;
// Mean Upload
TextContext - > printfAt ( 1.f , line , " Mean Upld : %.3f kbps " , NetMngr . getMeanUpload ( ) ) ;
line + = lineStep ;
// Mean Download
TextContext - > printfAt ( 1.f , line , " Mean Dnld : %.3f kbps " , NetMngr . getMeanDownload ( ) ) ;
line + = lineStep ;
// Mean Download
TextContext - > printfAt ( 1.f , line , " Nb in Vision : %d(%d,%d,%d) " ,
EntitiesMngr . nbEntitiesAllocated ( ) ,
EntitiesMngr . nbUser ( ) ,
EntitiesMngr . nbPlayer ( ) ,
EntitiesMngr . nbChar ( ) ) ;
line + = lineStep ;
// Number of database changes
TextContext - > printfAt ( 1.f , line , " DB Changes : %u " , NbDatabaseChanges ) ;
line + = lineStep ;
// Ping
TextContext - > printfAt ( 1.f , line , " DB Ping : %u ms " , Ping . getValue ( ) ) ;
line + = lineStep ;
// Manual weather setup
{
if ( ContinentMngr . cur ( ) ) // Only usable if there is a continent loaded.
{
if ( ! ForceTrueWeatherValue )
{
const CWeatherFunction & wf = ContinentMngr . cur ( ) - > WeatherFunction [ CurrSeason ] ;
float wv ;
if ( ClientCfg . ManualWeatherSetup )
{
wv = std : : max ( wf . getNumWeatherSetups ( ) - 1 , 0u ) * ManualWeatherValue ;
}
else
{
wv = std : : max ( wf . getNumWeatherSetups ( ) - 1 , 0u ) * : : getBlendedWeather ( RT . getRyzomDay ( ) , RT . getRyzomTime ( ) , * WeatherFunctionParams , ContinentMngr . cur ( ) - > WeatherFunction ) ;
}
const CWeatherSetup * ws = wf . getWeatherSetup ( ( uint ) floorf ( wv ) ) ;
std : : string name0 = ws ? NLMISC : : CStringMapper : : unmap ( ws - > SetupName ) : " ??? " ;
ws = wf . getWeatherSetup ( std : : min ( ( uint ) ( floorf ( wv ) + 1 ) , wf . getNumWeatherSetups ( ) - 1 ) ) ;
std : : string name1 = ws ? NLMISC : : CStringMapper : : unmap ( ws - > SetupName ) : " ??? " ;
TextContext - > printfAt ( 1.f , line , " Weather value : %.02f : %s -> %s " , ws ? wv : 0.f , name0 . c_str ( ) , name1 . c_str ( ) ) ;
line + = lineStep ;
}
else
{
TextContext - > printfAt ( 1.f , line , " Weather value : %.02f " , WeatherManager . getWeatherValue ( ) * std : : max ( ContinentMngr . cur ( ) - > WeatherFunction [ CurrSeason ] . getNumWeatherSetups ( ) - 1 , 0u ) ) ;
line + = lineStep ;
TextContext - > printfAt ( 1.f , line , " TEST WEATHER FUNCTION " ) ;
line + = lineStep ;
}
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// thunder
TextContext - > printfAt ( 1.f , line , " Thunder level : %.02f " , WeatherManager . getThunderLevel ( ) ) ;
line + = lineStep ;
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// season
TextContext - > printfAt ( 1.f , line , " Season : %s " , EGSPD : : CSeason : : toString ( CurrSeason ) . c_str ( ) ) ;
line + = lineStep ;
}
}
// fog dist
if ( ContinentMngr . cur ( ) )
{
TextContext - > printfAt ( 1.f , line , " Continent fog min near = %.1f, max far = %.1f " , ContinentMngr . cur ( ) - > FogStart , ContinentMngr . cur ( ) - > FogEnd ) ;
line + = lineStep ;
CFogState tmpFog ;
ContinentMngr . getFogState ( MainFog , LightCycleManager . getLightLevel ( ) , LightCycleManager . getLightDesc ( ) . DuskRatio , LightCycleManager . getState ( ) , View . viewPos ( ) , tmpFog ) ;
TextContext - > printfAt ( 1.f , line , " Continent fog curr near = %.1f, curr far = %.1f " , tmpFog . FogStartDist , tmpFog . FogEndDist ) ;
line + = lineStep ;
}
const CWeatherState & ws = WeatherManager . getCurrWeatherState ( ) ;
TextContext - > printfAt ( 1.f , line , " Weather fog near = %.1f, far = %.1f " , ws . FogNear [ MainFog ] , ws . FogFar [ MainFog ] ) ;
line + = lineStep ;
TextContext - > printfAt ( 1.f , line , " Final fog near = %.1f, far = %.1f " , MainFogState . FogStartDist , MainFogState . FogEndDist ) ;
line + = lineStep ;
float left , right , bottom , top , znear , zfar ;
Scene - > getCam ( ) . getFrustum ( left , right , bottom , top , znear , zfar ) ;
TextContext - > printfAt ( 1.f , line , " Clip near = %.1f, far = %.1f " , znear , zfar ) ;
line + = lineStep ;
// Connection states
TextContext - > printfAt ( 1.f , line , " State : %s " , NetMngr . getConnectionStateCStr ( ) ) ;
line + = lineStep ;
// UGlobalPosition globalPos;
// UserEntity->getPrimitive()->getGlobalPosition(globalPos, dynamicWI);
// uint32 material = GR->getMaterial( globalPos );
// TextContext->printfAt(0.5f,0.5f,"Material : %d Gpos=(inst=%d,surf=%d,x=%.2f,y=%.2f",material, globalPos.InstanceId, globalPos.LocalPosition.Surface, globalPos.LocalPosition.Estimation.x, globalPos.LocalPosition.Estimation.y);
// No more shadow when displaying a text.
TextContext - > setShaded ( false ) ;
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TextContext - > setShadeOutline ( false ) ;
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} // displayDebug //
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
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//---------------------------------------------------
// displayDebug :
// Display some debug infos.
//---------------------------------------------------
void displayDebugFps ( )
{
float lineStep = ClientCfg . DebugLineStep ;
float line ;
// Initialize Pen //
//----------------//
// Create a shadow when displaying a text.
TextContext - > setShaded ( true ) ;
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TextContext - > setShadeOutline ( false ) ;
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// Set the font size.
TextContext - > setFontSize ( ClientCfg . DebugFontSize ) ;
// Set the text color
TextContext - > setColor ( ClientCfg . DebugFontColor ) ;
// TOP LEFT //
//----------//
TextContext - > setHotSpot ( UTextContext : : TopLeft ) ;
line = 0.9f ;
// Ms per frame
{
float spf = smoothFPS . getSmoothValue ( ) ;
// Ms per frame
TextContext - > printfAt ( 0.1f , line , " FPS %.1f ms - %.1f fps " , spf * 1000 , 1.f / spf ) ;
line - = lineStep ;
// More Smoothed Ms per frame
spf = moreSmoothFPS . getSmoothValue ( ) ;
TextContext - > printfAt ( 0.1f , line , " Smoothed FPS %.1f ms - %.1f fps " , spf * 1000 , 1.f / spf ) ;
line - = lineStep ;
}
}
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
static NLMISC : : CRefPtr < CInterfaceElement > HighlightedDebugUI ;
// displayDebug :
// Display information about ui elements that are under the mouse
//---------------------------------------------------
void displayDebugUIUnderMouse ( )
{
float lineStep = ClientCfg . DebugLineStep ;
float line ;
// Initialize Pen //
//----------------//
// Create a shadow when displaying a text.
TextContext - > setShaded ( true ) ;
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TextContext - > setShadeOutline ( false ) ;
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// Set the font size.
TextContext - > setFontSize ( ClientCfg . DebugFontSize ) ;
// TOP LEFT //
//----------//
TextContext - > setHotSpot ( UTextContext : : TopLeft ) ;
line = 0.9f ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
// for now only accessible with R2ED
if ( ClientCfg . R2EDEnabled )
{
TextContext - > setColor ( CRGBA : : Cyan ) ;
TextContext - > printfAt ( 0.1f , line , " Press default key (ctrl+shift+A) to cycle prev " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.1f , line , " Press default key (ctrl+shift+Q) to cycle next " ) ;
line - = lineStep ;
TextContext - > printfAt ( 0.1f , line , " Press default key (ctrl+shift+W) to inspect element " ) ;
line - = 2 * lineStep ;
}
//
const std : : vector < CCtrlBase * > & rICL = CWidgetManager : : getInstance ( ) - > getCtrlsUnderPointer ( ) ;
const std : : vector < CInterfaceGroup * > & rIGL = CWidgetManager : : getInstance ( ) - > getGroupsUnderPointer ( ) ;
// If previous highlighted element is found in the list, then keep it, else reset to first element
if ( std : : find ( rICL . begin ( ) , rICL . end ( ) , HighlightedDebugUI ) = = rICL . end ( ) & &
std : : find ( rIGL . begin ( ) , rIGL . end ( ) , HighlightedDebugUI ) = = rIGL . end ( ) )
{
if ( ! rICL . empty ( ) )
{
HighlightedDebugUI = rICL [ 0 ] ;
}
else
if ( ! rIGL . empty ( ) )
{
HighlightedDebugUI = rIGL [ 0 ] ;
}
else
{
HighlightedDebugUI = NULL ;
}
}
//
TextContext - > setColor ( CRGBA : : Green ) ;
TextContext - > printfAt ( 0.1f , line , " Controls under cursor " ) ;
line - = lineStep * 1.4f ;
TextContext - > printfAt ( 0.1f , line , " ---------------------- " ) ;
line - = lineStep ;
for ( uint k = 0 ; k < rICL . size ( ) ; + + k )
{
if ( rICL [ k ] )
{
TextContext - > setColor ( rICL [ k ] ! = HighlightedDebugUI ? ClientCfg . DebugFontColor : CRGBA : : Red ) ;
TextContext - > printfAt ( 0.1f , line , " id = %s, address = 0x%p, parent = 0x%p " , rICL [ k ] - > getId ( ) . c_str ( ) , rICL [ k ] , rICL [ k ] - > getParent ( ) ) ;
}
else
{
TextContext - > setColor ( CRGBA : : Blue ) ;
TextContext - > printfAt ( 0.1f , line , " <NULL> control found !!! " ) ;
}
line - = lineStep ;
}
//
TextContext - > setColor ( CRGBA : : Green ) ;
TextContext - > printfAt ( 0.1f , line , " Groups under cursor " ) ;
line - = lineStep * 1.4f ;
TextContext - > printfAt ( 0.1f , line , " ---------------------- " ) ;
line - = lineStep ;
for ( uint k = 0 ; k < rIGL . size ( ) ; + + k )
{
if ( rIGL [ k ] )
{
TextContext - > setColor ( rIGL [ k ] ! = HighlightedDebugUI ? ClientCfg . DebugFontColor : CRGBA : : Red ) ;
TextContext - > printfAt ( 0.1f , line , " id = %s, address = 0x%p, parent = 0x%p " , rIGL [ k ] - > getId ( ) . c_str ( ) , rIGL [ k ] , rIGL [ k ] - > getParent ( ) ) ;
}
else
{
TextContext - > setColor ( CRGBA : : Blue ) ;
TextContext - > printfAt ( 0.1f , line , " <NULL> group found !!! " ) ;
}
line - = lineStep ;
}
}
// get all element under the mouse in a single vector
static void getElementsUnderMouse ( std : : vector < CInterfaceElement * > & ielem )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
const std : : vector < CCtrlBase * > & rICL = CWidgetManager : : getInstance ( ) - > getCtrlsUnderPointer ( ) ;
const std : : vector < CInterfaceGroup * > & rIGL = CWidgetManager : : getInstance ( ) - > getGroupsUnderPointer ( ) ;
ielem . clear ( ) ;
ielem . insert ( ielem . end ( ) , rICL . begin ( ) , rICL . end ( ) ) ;
ielem . insert ( ielem . end ( ) , rIGL . begin ( ) , rIGL . end ( ) ) ;
}
class CHandlerDebugUiPrevElementUnderMouse : public IActionHandler
{
virtual void execute ( CCtrlBase * /* pCaller */ , const std : : string & /* sParams */ )
{
std : : vector < CInterfaceElement * > ielem ;
getElementsUnderMouse ( ielem ) ;
for ( uint k = 0 ; k < ielem . size ( ) ; + + k )
{
if ( HighlightedDebugUI = = ielem [ k ] )
{
HighlightedDebugUI = ielem [ k = = 0 ? ielem . size ( ) - 1 : k - 1 ] ;
return ;
}
}
}
} ;
REGISTER_ACTION_HANDLER ( CHandlerDebugUiPrevElementUnderMouse , " debug_ui_prev_element_under_mouse " ) ;
class CHandlerDebugUiNextElementUnderMouse : public IActionHandler
{
virtual void execute ( CCtrlBase * /* pCaller */ , const std : : string & /* sParams */ )
{
std : : vector < CInterfaceElement * > ielem ;
getElementsUnderMouse ( ielem ) ;
for ( uint k = 0 ; k < ielem . size ( ) ; + + k )
{
if ( HighlightedDebugUI = = ielem [ k ] )
{
HighlightedDebugUI = ielem [ ( k + 1 ) % ielem . size ( ) ] ;
return ;
}
}
}
} ;
REGISTER_ACTION_HANDLER ( CHandlerDebugUiNextElementUnderMouse , " debug_ui_next_element_under_mouse " ) ;
class CHandlerDebugUiDumpElementUnderMouse : public IActionHandler
{
virtual void execute ( CCtrlBase * /* pCaller */ , const std : : string & /* sParams */ )
{
if ( HighlightedDebugUI = = NULL ) return ;
CLuaState * lua = CLuaManager : : getInstance ( ) . getLuaState ( ) ;
if ( ! lua ) return ;
CLuaStackRestorer lsr ( lua , 0 ) ;
CLuaIHM : : pushUIOnStack ( * lua , HighlightedDebugUI ) ;
lua - > pushGlobalTable ( ) ;
CLuaObject env ( * lua ) ;
env [ " inspect " ] . callNoThrow ( 1 , 0 ) ;
}
} ;
REGISTER_ACTION_HANDLER ( CHandlerDebugUiDumpElementUnderMouse , " debug_ui_inspect_element_under_mouse " ) ;
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
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//-----------------------------------------------
// Macro to Display a Text
//-----------------------------------------------
# define DISP_TEXT(x, text) \
/* Display the text at the right place */ \
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TextContext - > printfAt ( x , line , std : : string ( text ) . c_str ( ) ) ; \
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/* Change the line */ \
line + = lineStep ; \
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//---------------------------------------------------
// getActionKey :
// Return action key binding as string.
static std : : string getActionKey ( const char * name , const char * param = " " )
{
std : : string category ;
CActionsManager * pAM = & Actions ;
const CActionsManager : : TActionComboMap & acmap = pAM - > getActionComboMap ( ) ;
CActionsManager : : TActionComboMap : : const_iterator ite = acmap . find ( CAction : : CName ( name , param ) ) ;
if ( ite ! = acmap . end ( ) )
return ite - > second . toUCString ( ) . toString ( ) ;
return CI18N : : get ( " uiNotAssigned " ) . toString ( ) ;
}
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//---------------------------------------------------
// displayHelp :
// Display an Help.
//---------------------------------------------------
void displayHelp ( )
{
float line = 1.f ;
float lineStep = - ClientCfg . HelpLineStep ;
// Create a shadow when displaying a text.
TextContext - > setShaded ( true ) ;
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TextContext - > setShadeOutline ( false ) ;
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// Set the font size.
TextContext - > setFontSize ( ClientCfg . HelpFontSize ) ;
// Set the text color
TextContext - > setColor ( ClientCfg . HelpFontColor ) ;
line = 1.f ;
TextContext - > setHotSpot ( UTextContext : : TopLeft ) ;
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DISP_TEXT ( 0.0f , getActionKey ( " toggle_help " ) + " : This Menu " ) ;
DISP_TEXT ( 0.0f , getActionKey ( " display_infos " ) + " : Display Debug Infos " ) ;
DISP_TEXT ( 0.0f , getActionKey ( " render_mode " ) + " : Wire mode " ) ;
DISP_TEXT ( 0.0f , getActionKey ( " toggle_render " ) + " : Do not Render the Scene " ) ;
DISP_TEXT ( 0.0f , getActionKey ( " toggle_chat " ) + " : Toggle Display OSD interfaces " ) ;
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// DISP_TEXT(0.0f, "SHIFT + F6 : Not used");
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DISP_TEXT ( 0.0f , getActionKey ( " change_compass_mode " ) + " : Compass Mode (User/Camera) " ) ;
DISP_TEXT ( 0.0f , getActionKey ( " toggle_fly " ) + " : Camera Mode ( " + getActionKey ( " debug " , " set_pos " ) + " to change your position) " ) ;
DISP_TEXT ( 0.0f , getActionKey ( " free_mouse " ) + " : Free Mouse " ) ;
DISP_TEXT ( 0.0f , getActionKey ( " screen_shot " ) + " : Take a Screen Shot (TGA), " + getActionKey ( " screen_shot_jpg " ) + " for jpg, " + getActionKey ( " screen_shot_png " ) + " for png " ) ;
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// DISP_TEXT(0.0f, "SHIFT + F11 : Test");
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DISP_TEXT ( 0.0f , getActionKey ( " enter_modal " , " group=ui:interface:quit_dialog " ) + " : Quit " ) ;
DISP_TEXT ( 0.0f , getActionKey ( " toggle_camera " ) + " : First/Third Person View " ) ;
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DISP_TEXT ( 0.0f , getActionKey ( " force_camera_fp " ) + " : Force Camera to First Person View " ) ;
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line = 1.f ;
TextContext - > setHotSpot ( UTextContext : : TopRight ) ;
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DISP_TEXT ( 1.0f , getActionKey ( " forward " ) + " : FORWARD " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " backward " ) + " : BACKWARD " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " turn_left " ) + " : ROTATE LEFT " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " turn_right " ) + " : ROTATE RIGHT " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " strafe_left " ) + " : STRAFE LEFT " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " strafe_right " ) + " : STRAFE RIGHT " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " toggle_auto_walk " ) + " : Auto Walk " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " toggle_run_walk " ) + " : Walk/Run " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " look_up " ) + " : Look Up " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " look_down " ) + " : Look Down " ) ;
// DISP_TEXT(1.0f, getActionKey("show_hide", "inventory") + " : Inventory");
// DISP_TEXT(1.0f, getActionKey("show_hide", "phrase_book") + " : Spells composition interface");
// DISP_TEXT(1.0f, getActionKey("show_hide", "gestionsets") + " : Memorized Spells interface");
DISP_TEXT ( 1.0f , getActionKey ( " pacs_borders " ) + " : Show/Hide PACS Borders " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " self_target " ) + " : Player target himself " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " no_target " ) + " : Unselect target " ) ;
// DISP_TEXT(1.0f, "CTRL + TAB : Next Chat Mode (say/shout");
// DISP_TEXT(1.0f, "CTRL + R : Reload Client.cfg File");
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// DISP_TEXT(1.0f, "CTRL + N : Toggle Night / Day lighting");
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DISP_TEXT ( 1.0f , getActionKey ( " profile " ) + " : Profile on / off " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " toggle_movie_recorder " ) + " : Movie Shooter record / stop " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " replay_movie " ) + " : Movie Shooter replay " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " save_movie " ) + " : Movie Shooter save " ) ;
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# ifndef NL_USE_DEFAULT_MEMORY_MANAGER
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DISP_TEXT ( 1.0f , getActionKey ( " memory_report " ) + " : Save memory stat report " ) ;
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# endif // NL_USE_DEFAULT_MEMORY_MANAGER
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DISP_TEXT ( 1.0f , getActionKey ( " toggle_primitive " ) + " : Show / hide prim file " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " primitive_up " ) + " : Change prim file UP " ) ;
DISP_TEXT ( 1.0f , getActionKey ( " primitive_down " ) + " : Change prim file DOWN " ) ;
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// No more shadow when displaying a text.
TextContext - > setShaded ( false ) ;
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TextContext - > setShadeOutline ( false ) ;
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} // displayHelp //
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
// ********************************************************************
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/* end of file */