2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-------------------------------------------------------------------------------------------------
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// includes
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//-------------------------------------------------------------------------------------------------
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#include "stdpch.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/variable.h"
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#include "timer.h"
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NLMISC::CVariable<uint32> NbProcessedEventsInTimerManagerUpdate("egs", "NbProcessedEventInTimerManagerUpdate", "", 0);
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NLMISC::CVariable<uint32> NbEventsToProcessInTimerManagerUpdate("egs", "NbEventsToProcessInTimerManagerUpdate", "", 0);
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NL_INSTANCE_COUNTER_IMPL(CTimerEvent);
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//-------------------------------------------------------------------------------------------------
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// syncTick()
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//-------------------------------------------------------------------------------------------------
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void CTimerManager::syncTick()
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{
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uint32 delta= CTickEventHandler::getGameCycle()-_LastTick;
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// update the time values
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for (NLMISC::TGameCycle i=0;i<256;++i)
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{
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TEventVector& vect= getEventVector(i);
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for (uint32 j=0;j<vect.size();++j)
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vect[j]->_Time+= delta;
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}
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// re-locate the event vectors to line them back up with the time values that they represent
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for (NLMISC::TGameCycle i=0;i<256;++i)
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{
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TEventVector& vect= _EventVectors[i];
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while (!vect.empty() && ((uint8)vect[0]->_Time)!=i)
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{
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uint8 swapPos= (uint8)_EventVectors[i][0]->_Time;
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std::swap(_EventVectors[i],_EventVectors[swapPos]);
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}
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}
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_LastTick= CTickEventHandler::getGameCycle();
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}
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//-------------------------------------------------------------------------------------------------
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// tickUpdate()
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//-------------------------------------------------------------------------------------------------
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void CTimerManager::tickUpdate()
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{
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H_AUTO(CTimerManagerUpdate);
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// select this game cycle's phrase event vector
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NLMISC::TGameCycle time= CTickEventHandler::getGameCycle();
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TEventVector &vect= getInstance()->getEventVector(time);
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// iterate through the vector processing its events
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uint32 nextFreeSlot=0;
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uint32 size=(uint32)vect.size();
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for (uint32 i=0;i<size;++i)
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{
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NLMISC::CSmartPtr<CTimerEvent> eventPtr=vect[i];
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// if the event is no longer valid then just skip it
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if (eventPtr->getOwner()==NULL)
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continue;
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// if the event isn't valid yet then keep it for later
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// BUG when event time is too high, like 0xffffffff which is used in special cases, so change the test
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//if ((sint32)(eventPtr->getTime()-time)>0)
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if (eventPtr->getTime() > time)
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{
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vect[nextFreeSlot]=eventPtr;
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++nextFreeSlot;
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continue;
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}
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// process the event
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eventPtr->processEvent();
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}
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if (!vect.empty())
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{
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//nlinfo("TimerManagerUpdate: Processed %d of %d events",vect.size()-nextFreeSlot, vect.size());
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NbEventsToProcessInTimerManagerUpdate = (uint32)vect.size();
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NbProcessedEventsInTimerManagerUpdate = NbEventsToProcessInTimerManagerUpdate.get() - nextFreeSlot;
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}
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// resize the vector back down to keep only the events that we haven't dealt with yet
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vect.resize(nextFreeSlot);
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}
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