2012-05-29 13:31:11 +00:00
|
|
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "std3d.h"
|
|
|
|
|
|
|
|
#include "nel/3d/flare_shape.h"
|
|
|
|
#include "nel/3d/flare_model.h"
|
|
|
|
#include "nel/3d/scene.h"
|
|
|
|
#include "nel/3d/driver.h"
|
|
|
|
#include "nel/3d/mesh.h"
|
|
|
|
#include "nel/3d/shape_bank.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White),
|
|
|
|
_DazzleColor(NLMISC::CRGBA::Black),
|
|
|
|
_SizeDisappear(0.f),
|
|
|
|
_ScaleWhenDisappear(false),
|
|
|
|
_AngleDisappear(0.f),
|
|
|
|
_Persistence(1),
|
|
|
|
_Spacing(1),
|
|
|
|
_Attenuable(false),
|
|
|
|
_AttenuationRange (1.0f),
|
|
|
|
_FirstFlareKeepSize(false),
|
|
|
|
_DazzleEnabled(false),
|
|
|
|
_DazzleAttenuationRange(0.f),
|
|
|
|
_MaxViewDistRatio (0.9f),
|
|
|
|
_InfiniteDist(false),
|
|
|
|
_OcclusionMeshNotFound(false),
|
|
|
|
_OcclusionTestMeshInheritScaleRot(false),
|
|
|
|
_LookAtMode(true)
|
|
|
|
{
|
|
|
|
// init default pos
|
|
|
|
for (uint k = 0; k < MaxFlareNum; ++k)
|
|
|
|
{
|
|
|
|
_Tex [k] = NULL;
|
|
|
|
_Size[k] = 1.f;
|
|
|
|
_Pos[k] = k * (1.f / MaxFlareNum);
|
|
|
|
}
|
|
|
|
_DefaultPos.setDefaultValue(CVector::Null);
|
|
|
|
setDistMax(1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
void CFlareShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
|
|
{
|
|
|
|
// Version 4 : - added occlusion test mesh, size reduction, angle modification when object is occluded
|
|
|
|
// - added lookat mode for first flare
|
|
|
|
sint ver = f.serialVersion(5);
|
|
|
|
f.serial(_Color, _Persistence, _Spacing);
|
|
|
|
f.serial(_Attenuable);
|
|
|
|
if (_Attenuable)
|
|
|
|
{
|
|
|
|
f.serial(_AttenuationRange);
|
|
|
|
}
|
|
|
|
f.serial(_FirstFlareKeepSize);
|
|
|
|
if (f.isReading() && ver <= 4)
|
|
|
|
{
|
|
|
|
_FirstFlareKeepSize = false;
|
|
|
|
}
|
|
|
|
for (uint k = 0; k < MaxFlareNum; ++k)
|
|
|
|
{
|
|
|
|
ITexture *tex = _Tex[k];
|
|
|
|
f.serialPolyPtr(tex);
|
|
|
|
if (f.isReading())
|
|
|
|
{
|
|
|
|
_Tex[k] = tex;
|
|
|
|
}
|
|
|
|
f.serial(_Size[k], _Pos[k]);
|
|
|
|
}
|
|
|
|
f.serial(_InfiniteDist);
|
|
|
|
if (!_InfiniteDist)
|
|
|
|
{
|
|
|
|
f.serial(_MaxViewDist, _MaxViewDistRatio);
|
|
|
|
}
|
|
|
|
f.serial(_DazzleEnabled);
|
|
|
|
if (_DazzleEnabled)
|
|
|
|
{
|
|
|
|
f.serial(_DazzleColor, _DazzleAttenuationRange);
|
|
|
|
}
|
|
|
|
f.serial(_InfiniteDist);
|
|
|
|
if (ver >= 2)
|
|
|
|
{
|
|
|
|
f.serial( _DistMax );
|
|
|
|
}
|
|
|
|
if (ver >= 4)
|
|
|
|
{
|
|
|
|
f.serial(_OcclusionTestMeshName);
|
|
|
|
f.serial(_ScaleWhenDisappear);
|
|
|
|
f.serial(_SizeDisappear);
|
|
|
|
f.serial(_AngleDisappear);
|
|
|
|
f.serial(_OcclusionTestMeshInheritScaleRot);
|
|
|
|
f.serial(_LookAtMode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
CTransformShape *CFlareShape::createInstance(CScene &scene)
|
|
|
|
{
|
|
|
|
CFlareModel *fm = NLMISC::safe_cast<CFlareModel *>(scene.createModel(FlareModelClassId) );
|
|
|
|
fm->Shape = this;
|
|
|
|
fm->_Scene = &scene;
|
|
|
|
// set default pos
|
|
|
|
fm->ITransformable::setPos( _DefaultPos.getDefaultValue() );
|
|
|
|
return fm;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
float CFlareShape::getNumTriangles (float distance)
|
|
|
|
{
|
|
|
|
float count = 0;
|
|
|
|
for (uint k = 0; k < MaxFlareNum; ++k)
|
|
|
|
{
|
|
|
|
if (_Tex[k]) count += 2;
|
|
|
|
}
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
bool CFlareShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix)
|
|
|
|
{
|
|
|
|
// compute flare pos in world basis :
|
|
|
|
const NLMISC::CVector pos = worldMatrix.getPos();
|
|
|
|
for (std::vector<NLMISC::CPlane>::const_iterator it = pyramid.begin(); it != pyramid.end(); ++it)
|
|
|
|
{
|
|
|
|
if ((*it) * pos > _Size[0])
|
|
|
|
{
|
|
|
|
//nlwarning("clipped");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
void CFlareShape::getAABBox(NLMISC::CAABBox &bbox) const
|
|
|
|
{
|
|
|
|
// the flare himself is a point
|
|
|
|
bbox.setCenter(CVector::Null);
|
|
|
|
bbox.setHalfSize(CVector::Null);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
void CFlareShape::flushTextures (IDriver &driver, uint selectedTexture)
|
|
|
|
{
|
|
|
|
// Flush each texture
|
|
|
|
for (uint tex=0; tex<MaxFlareNum; tex++)
|
|
|
|
{
|
|
|
|
if (_Tex[tex] != NULL)
|
|
|
|
{
|
|
|
|
// Select the good texture
|
|
|
|
_Tex[tex]->selectTexture (selectedTexture);
|
|
|
|
|
|
|
|
// Flush texture
|
|
|
|
driver.setupTexture (*_Tex[tex]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
void CFlareShape::setOcclusionTestMeshName(const std::string &shapeName)
|
|
|
|
{
|
|
|
|
if (shapeName == _OcclusionTestMeshName) return;
|
|
|
|
_OcclusionTestMeshName = shapeName;
|
|
|
|
_OcclusionTestMesh = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ***************************************************************************************************************
|
|
|
|
CMesh *CFlareShape::getOcclusionTestMesh(CShapeBank &sb)
|
|
|
|
{
|
|
|
|
if (_OcclusionTestMesh) return _OcclusionTestMesh;
|
|
|
|
if (_OcclusionMeshNotFound) return NULL;
|
|
|
|
if (_OcclusionTestMeshName.empty()) return NULL;
|
|
|
|
if (sb.getPresentState(_OcclusionTestMeshName)!=CShapeBank::Present)
|
|
|
|
{
|
|
|
|
sb.load(_OcclusionTestMeshName);
|
|
|
|
if (sb.getPresentState(_OcclusionTestMeshName)!=CShapeBank::Present)
|
|
|
|
{
|
|
|
|
_OcclusionMeshNotFound = true;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
IShape *mesh = sb.addRef(_OcclusionTestMeshName);
|
|
|
|
if (!mesh)
|
|
|
|
{
|
|
|
|
_OcclusionMeshNotFound = true;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
_OcclusionTestMesh = dynamic_cast<CMesh *>(mesh);
|
|
|
|
if (!_OcclusionTestMesh)
|
|
|
|
{
|
|
|
|
_OcclusionMeshNotFound = true;
|
|
|
|
nlwarning("%s is not a mesh. Mesh required for occlusion testing", _OcclusionTestMeshName.c_str());
|
|
|
|
sb.release(mesh);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return _OcclusionTestMesh;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} // NL3D
|