khanat-opennel-code/code/nel/src/3d/flare_shape.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/flare_shape.h"
#include "nel/3d/flare_model.h"
#include "nel/3d/scene.h"
#include "nel/3d/driver.h"
#include "nel/3d/mesh.h"
#include "nel/3d/shape_bank.h"
namespace NL3D {
// ***************************************************************************************************************
CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White),
_DazzleColor(NLMISC::CRGBA::Black),
_SizeDisappear(0.f),
_ScaleWhenDisappear(false),
_AngleDisappear(0.f),
_Persistence(1),
_Spacing(1),
_Attenuable(false),
_AttenuationRange (1.0f),
_FirstFlareKeepSize(false),
_DazzleEnabled(false),
_DazzleAttenuationRange(0.f),
_MaxViewDistRatio (0.9f),
_InfiniteDist(false),
_OcclusionMeshNotFound(false),
_OcclusionTestMeshInheritScaleRot(false),
_LookAtMode(true)
{
// init default pos
for (uint k = 0; k < MaxFlareNum; ++k)
{
_Tex [k] = NULL;
_Size[k] = 1.f;
_Pos[k] = k * (1.f / MaxFlareNum);
}
_DefaultPos.setDefaultValue(CVector::Null);
setDistMax(1000);
}
// ***************************************************************************************************************
void CFlareShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
// Version 4 : - added occlusion test mesh, size reduction, angle modification when object is occluded
// - added lookat mode for first flare
sint ver = f.serialVersion(5);
f.serial(_Color, _Persistence, _Spacing);
f.serial(_Attenuable);
if (_Attenuable)
{
f.serial(_AttenuationRange);
}
f.serial(_FirstFlareKeepSize);
if (f.isReading() && ver <= 4)
{
_FirstFlareKeepSize = false;
}
for (uint k = 0; k < MaxFlareNum; ++k)
{
ITexture *tex = _Tex[k];
f.serialPolyPtr(tex);
if (f.isReading())
{
_Tex[k] = tex;
}
f.serial(_Size[k], _Pos[k]);
}
f.serial(_InfiniteDist);
if (!_InfiniteDist)
{
f.serial(_MaxViewDist, _MaxViewDistRatio);
}
f.serial(_DazzleEnabled);
if (_DazzleEnabled)
{
f.serial(_DazzleColor, _DazzleAttenuationRange);
}
f.serial(_InfiniteDist);
if (ver >= 2)
{
f.serial( _DistMax );
}
if (ver >= 4)
{
f.serial(_OcclusionTestMeshName);
f.serial(_ScaleWhenDisappear);
f.serial(_SizeDisappear);
f.serial(_AngleDisappear);
f.serial(_OcclusionTestMeshInheritScaleRot);
f.serial(_LookAtMode);
}
}
// ***************************************************************************************************************
CTransformShape *CFlareShape::createInstance(CScene &scene)
{
CFlareModel *fm = NLMISC::safe_cast<CFlareModel *>(scene.createModel(FlareModelClassId) );
fm->Shape = this;
fm->_Scene = &scene;
// set default pos
fm->ITransformable::setPos( _DefaultPos.getDefaultValue() );
return fm;
}
// ***************************************************************************************************************
float CFlareShape::getNumTriangles (float distance)
{
float count = 0;
for (uint k = 0; k < MaxFlareNum; ++k)
{
if (_Tex[k]) count += 2;
}
return count;
}
// ***************************************************************************************************************
bool CFlareShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix)
{
// compute flare pos in world basis :
const NLMISC::CVector pos = worldMatrix.getPos();
for (std::vector<NLMISC::CPlane>::const_iterator it = pyramid.begin(); it != pyramid.end(); ++it)
{
if ((*it) * pos > _Size[0])
{
//nlwarning("clipped");
return false;
}
}
return true;
}
// ***************************************************************************************************************
void CFlareShape::getAABBox(NLMISC::CAABBox &bbox) const
{
// the flare himself is a point
bbox.setCenter(CVector::Null);
bbox.setHalfSize(CVector::Null);
}
// ***************************************************************************************************************
void CFlareShape::flushTextures (IDriver &driver, uint selectedTexture)
{
// Flush each texture
for (uint tex=0; tex<MaxFlareNum; tex++)
{
if (_Tex[tex] != NULL)
{
// Select the good texture
_Tex[tex]->selectTexture (selectedTexture);
// Flush texture
driver.setupTexture (*_Tex[tex]);
}
}
}
// ***************************************************************************************************************
void CFlareShape::setOcclusionTestMeshName(const std::string &shapeName)
{
if (shapeName == _OcclusionTestMeshName) return;
_OcclusionTestMeshName = shapeName;
_OcclusionTestMesh = NULL;
}
// ***************************************************************************************************************
CMesh *CFlareShape::getOcclusionTestMesh(CShapeBank &sb)
{
if (_OcclusionTestMesh) return _OcclusionTestMesh;
if (_OcclusionMeshNotFound) return NULL;
if (_OcclusionTestMeshName.empty()) return NULL;
if (sb.getPresentState(_OcclusionTestMeshName)!=CShapeBank::Present)
{
sb.load(_OcclusionTestMeshName);
if (sb.getPresentState(_OcclusionTestMeshName)!=CShapeBank::Present)
{
_OcclusionMeshNotFound = true;
return NULL;
}
}
IShape *mesh = sb.addRef(_OcclusionTestMeshName);
if (!mesh)
{
_OcclusionMeshNotFound = true;
return NULL;
}
_OcclusionTestMesh = dynamic_cast<CMesh *>(mesh);
if (!_OcclusionTestMesh)
{
_OcclusionMeshNotFound = true;
nlwarning("%s is not a mesh. Mesh required for occlusion testing", _OcclusionTestMeshName.c_str());
sb.release(mesh);
return NULL;
}
return _OcclusionTestMesh;
}
} // NL3D