khanat-opennel-code/code/nel/tools/3d/plugin_max/scripts/nel_select.ms

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2014-11-19 15:20:14 +00:00
-- This script rename texture files in material
NEL3D_APPDATA_LOD = 1423062537
NEL3D_APPDATA_LOD_NAME_COUNT = (NEL3D_APPDATA_LOD)
NEL3D_APPDATA_LOD_NAME = (NEL3D_APPDATA_LOD_NAME_COUNT+1)
NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
NEL3D_APPDATA_LOD_BLEND_IN = (NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX)
NEL3D_APPDATA_LOD_BLEND_OUT = (NEL3D_APPDATA_LOD_BLEND_IN+1)
NEL3D_APPDATA_LOD_COARSE_MESH = (NEL3D_APPDATA_LOD_BLEND_OUT+1)
NEL3D_APPDATA_LOD_DYNAMIC_MESH = (NEL3D_APPDATA_LOD_COARSE_MESH+1)
NEL3D_APPDATA_LOD_DIST_MAX = (NEL3D_APPDATA_LOD_DYNAMIC_MESH+1)
NEL3D_APPDATA_LOD_BLEND_LENGTH = (NEL3D_APPDATA_LOD_DIST_MAX+1)
NEL3D_APPDATA_LOD_MRM = (NEL3D_APPDATA_LOD_BLEND_LENGTH+1)
NEL3D_APPDATA_LOD_SKIN_REDUCTION = (NEL3D_APPDATA_LOD_MRM+1)
NEL3D_APPDATA_LOD_NB_LOD = (NEL3D_APPDATA_LOD_SKIN_REDUCTION+1)
NEL3D_APPDATA_LOD_DIVISOR = (NEL3D_APPDATA_LOD_NB_LOD+1)
NEL3D_APPDATA_LOD_DISTANCE_FINEST = (NEL3D_APPDATA_LOD_DIVISOR+1)
NEL3D_APPDATA_LOD_DISTANCE_MIDDLE = (NEL3D_APPDATA_LOD_DISTANCE_FINEST+1)
NEL3D_APPDATA_LOD_DISTANCE_COARSEST = (NEL3D_APPDATA_LOD_DISTANCE_MIDDLE+1)
NEL3D_APPDATA_ACCEL = (1423062561)
NEL3D_APPDATA_OCC_MODEL = (84682540)
NEL3D_APPDATA_OPEN_OCC_MODEL = (84682541)
NEL3D_APPDATA_SOUND_GROUP = (84682542)
NEL3D_APPDATA_ENV_FX = (84682543)
NEL3D_APPDATA_INSTANCE_SHAPE = (1970)
NEL3D_APPDATA_INSTANCE_NAME = (1423062562)
NEL3D_APPDATA_DONT_ADD_TO_SCENE = (1423062563)
NEL3D_APPDATA_IGNAME = (1423062564)
NEL3D_APPDATA_INTERFACE_FILE = (1423062700)
NEL3D_APPDATA_INTERFACE_THRESHOLD = (1423062701)
NEL3D_APPDATA_GET_INTERFACE_NORMAL_FROM_SCENE_OBJECTS = (1423062702)
NEL3D_APPDATA_DONTEXPORT = (1423062565)
NEL3D_APPDATA_LUMELSIZEMUL = (1423062567)
NEL3D_APPDATA_SOFTSHADOW_RADIUS = (1423062568)
NEL3D_APPDATA_SOFTSHADOW_CONELENGTH = (1423062569)
NEL3D_APPDATA_FLOATING_OBJECT = (1423062570)
NEL3D_APPDATA_VEGETABLE = (1423062580)
NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND = (1423062581)
NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_ON_LIGHTED = (1423062582)
NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_LIGHTED = (1423062583)
NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_DOUBLE_SIDED = (1423062584)
NEL3D_APPDATA_BEND_CENTER = (1423062585)
NEL3D_APPDATA_BEND_FACTOR = (1423062586)
NEL3D_APPDATA_AUTOMATIC_ANIMATION = (1423062617)
NEL3D_APPDATA_EXPORT_ANIMATED_MATERIALS = (1423062587)
NEL3D_APPDATA_EXPORT_NOTE_TRACK = (1423062566)
NEL3D_APPDATA_EXPORT_NODE_ANIMATION = (1423062800)
NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME = (1423062801)
NEL3D_APPDATA_EXPORT_REALTIME_LIGHT = (1423062588)
NEL3D_APPDATA_USE_LIGHT_LOCAL_ATTENUATION = (1423062589)
NEL3D_APPDATA_EXPORT_LIGHTMAP_LIGHT = (1423062590)
NEL3D_APPDATA_EXPORT_AS_SUN_LIGHT = (1423062591)
NEL3D_APPDATA_VERTEXPROGRAM_ID = (1423062592)
NEL3D_AppDataVPWTFreq0 = 1423062593
NEL3D_AppDataVPWTFreq1 = 1423062594
NEL3D_AppDataVPWTFreq2 = 1423062595
NEL3D_AppDataVPWTFreqWD0 = 1423062596
NEL3D_AppDataVPWTFreqWD1 = 1423062597
NEL3D_AppDataVPWTFreqWD2 = 1423062598
NEL3D_AppDataVPWTDistXY0 = 1423062599
NEL3D_AppDataVPWTDistXY1 = 1423062600
NEL3D_AppDataVPWTDistXY2 = 1423062601
NEL3D_AppDataVPWTDistZ0 = 1423062602
NEL3D_AppDataVPWTDistZ1 = 1423062603
NEL3D_AppDataVPWTDistZ2 = 1423062604
NEL3D_AppDataVPWTBias0 = 1423062605
NEL3D_AppDataVPWTBias1 = 1423062606
NEL3D_AppDataVPWTBias2 = 1423062607
NEL3D_APPDATA_VPWT_USE_SPEC = (1423062608)
NEL3D_APPDATA_VPWT_FREQ_SCALE = (1423062609)
NEL3D_APPDATA_VPWT_DIST_SCALE = (1423062610)
NEL3D_APPDATA_EXPORT_SWT = (1423062611)
NEL3D_APPDATA_EXPORT_SWT_WEIGHT = (1423062612)
NEL3D_APPDATA_COLLISION = (1423062613)
NEL3D_APPDATA_COLLISION_EXTERIOR = (1423062614)
NEL3D_APPDATA_BONE_LOD_DISTANCE = (1423062615)
NEL3D_APPDATA_VEGETABLE_FORCE_BEST_SIDED_LIGHTING = (1423062616)
NEL3D_APPDATA_CHARACTER_LOD = (1423062618)
NEL3D_APPDATA_EXPORT_BONE_SCALE = (1423062619)
NEL3D_APPDATA_EXPORT_BONE_SCALE_NAME_EXT = (1423062620)
NEL3D_APPDATA_USE_REMANENCE = (1423062631)
NEL3D_APPDATA_REMANENCE_SLICE_NUMBER = (1423062632)
NEL3D_APPDATA_REMANENCE_SAMPLING_PERIOD = (1423062633)
NEL3D_APPDATA_REMANENCE_ROLLUP_RATIO = (1423062635)
NEL3D_APPDATA_REMANENCE_SHIFTING_TEXTURE = (1423062634)
NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_INTERIOR = (1423062636)
NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_EXTERIOR = (1423062637)
NEL3D_APPDATA_RADIAL_NORMAL_SM = 2089254647
NEL3D_APPDATA_RADIAL_NORMAL_SM_28 = 2089254647
NEL3D_APPDATA_RADIAL_NORMAL_SM_29 = 2089254648
NEL3D_APPDATA_RADIAL_NORMAL_SM_30 = 2089254649
NEL3D_APPDATA_RADIAL_NORMAL_SM_31 = 2089254650
NEL3D_APPDATA_LM = 41654684
NEL3D_APPDATA_LM_ANIMATED_LIGHT = (NEL3D_APPDATA_LM+1)
NEL3D_APPDATA_LM_ANIMATED = (NEL3D_APPDATA_LM+2)
NEL3D_APPDATA_LM_LIGHT_GROUP = (NEL3D_APPDATA_LM+3)
NEL3D_APPDATA_EXPORT_LMC_ENABLED = (1423062638)
NEL3D_APPDATA_EXPORT_LMC_MAX_LIGHT_GROUP = 16
NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START = (1423062639)
NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START = NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START + NEL3D_APPDATA_EXPORT_LMC_MAX_LIGHT_GROUP
value_array =
#(
"LOD", NEL3D_APPDATA_LOD ,
"LOD_NAME_COUNT",NEL3D_APPDATA_LOD_NAME_COUNT ,
"LOD_NAME",NEL3D_APPDATA_LOD_NAME ,
"LOD_BLEND_IN",NEL3D_APPDATA_LOD_BLEND_IN ,
"LOD_BLEND_OUT",NEL3D_APPDATA_LOD_BLEND_OUT ,
"LOD_COARSE_MESH",NEL3D_APPDATA_LOD_COARSE_MESH ,
"LOD_DYNAMIC_MESH",NEL3D_APPDATA_LOD_DYNAMIC_MESH ,
"LOD_DIST_MAX",NEL3D_APPDATA_LOD_DIST_MAX ,
"LOD_BLEND_LENGTH",NEL3D_APPDATA_LOD_BLEND_LENGTH ,
"LOD_MRM",NEL3D_APPDATA_LOD_MRM ,
"LOD_SKIN_REDUCTION",NEL3D_APPDATA_LOD_SKIN_REDUCTION ,
"LOD_NB_LOD",NEL3D_APPDATA_LOD_NB_LOD ,
"LOD_DIVISOR",NEL3D_APPDATA_LOD_DIVISOR ,
"LOD_DISTANCE_FINEST",NEL3D_APPDATA_LOD_DISTANCE_FINEST ,
"LOD_DISTANCE_MIDDLE",NEL3D_APPDATA_LOD_DISTANCE_MIDDLE ,
"LOD_DISTANCE_COARSEST",NEL3D_APPDATA_LOD_DISTANCE_COARSEST ,
"ACCEL",NEL3D_APPDATA_ACCEL ,
"OCC_MODEL",NEL3D_APPDATA_OCC_MODEL ,
"OPEN_OCC_MODEL",NEL3D_APPDATA_OPEN_OCC_MODEL ,
"SOUND_GROUP",NEL3D_APPDATA_SOUND_GROUP ,
"ENV_FX",NEL3D_APPDATA_ENV_FX ,
"Instance Shape",NEL3D_APPDATA_INSTANCE_SHAPE ,
"Instance Name",NEL3D_APPDATA_INSTANCE_NAME ,
"Don't Add To Scene",NEL3D_APPDATA_DONT_ADD_TO_SCENE ,
"Instance Group Name",NEL3D_APPDATA_IGNAME ,
"INTERFACE_FILE",NEL3D_APPDATA_INTERFACE_FILE ,
"INTERFACE_THRESHOLD",NEL3D_APPDATA_INTERFACE_THRESHOLD ,
"GET_INTERFACE_NORMAL_FROM_SCENE_OBJECTS",NEL3D_APPDATA_GET_INTERFACE_NORMAL_FROM_SCENE_OBJECTS ,
"DONTEXPORT",NEL3D_APPDATA_DONTEXPORT ,
"LUMELSIZEMUL",NEL3D_APPDATA_LUMELSIZEMUL ,
"SOFTSHADOW_RADIUS",NEL3D_APPDATA_SOFTSHADOW_RADIUS ,
"SOFTSHADOW_CONELENGTH",NEL3D_APPDATA_SOFTSHADOW_CONELENGTH ,
"FLOATING_OBJECT",NEL3D_APPDATA_FLOATING_OBJECT ,
"VEGETABLE",NEL3D_APPDATA_VEGETABLE ,
"VEGETABLE_ALPHA_BLEND",NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND ,
"VEGETABLE_ALPHA_BLEND_ON_LIGHTED",NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_ON_LIGHTED ,
"VEGETABLE_ALPHA_BLEND_OFF_LIGHTED",NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_LIGHTED ,
"VEGETABLE_ALPHA_BLEND_OFF_DOUBLE_SIDED",NEL3D_APPDATA_VEGETABLE_ALPHA_BLEND_OFF_DOUBLE_SIDED ,
"BEND_CENTER",NEL3D_APPDATA_BEND_CENTER ,
"BEND_FACTOR",NEL3D_APPDATA_BEND_FACTOR ,
"AUTOMATIC_ANIMATION",NEL3D_APPDATA_AUTOMATIC_ANIMATION ,
"EXPORT_ANIMATED_MATERIALS",NEL3D_APPDATA_EXPORT_ANIMATED_MATERIALS ,
"EXPORT_NOTE_TRACK",NEL3D_APPDATA_EXPORT_NOTE_TRACK ,
"EXPORT_NODE_ANIMATION",NEL3D_APPDATA_EXPORT_NODE_ANIMATION ,
"EXPORT_ANIMATION_PREFIXE_NAME",NEL3D_APPDATA_EXPORT_ANIMATION_PREFIXE_NAME ,
"EXPORT_REALTIME_LIGHT",NEL3D_APPDATA_EXPORT_REALTIME_LIGHT ,
"USE_LIGHT_LOCAL_ATTENUATION",NEL3D_APPDATA_USE_LIGHT_LOCAL_ATTENUATION ,
"EXPORT_LIGHTMAP_LIGHT",NEL3D_APPDATA_EXPORT_LIGHTMAP_LIGHT ,
"EXPORT_AS_SUN_LIGHT",NEL3D_APPDATA_EXPORT_AS_SUN_LIGHT ,
"VERTEXPROGRAM_ID",NEL3D_APPDATA_VERTEXPROGRAM_ID ,
"VPWTFreq0",NEL3D_AppDataVPWTFreq0 ,
"VPWTFreq1",NEL3D_AppDataVPWTFreq1 ,
"VPWTFreq2",NEL3D_AppDataVPWTFreq2 ,
"VPWTFreqWD0",NEL3D_AppDataVPWTFreqWD0 ,
"VPWTFreqWD1",NEL3D_AppDataVPWTFreqWD1 ,
"VPWTFreqWD2",NEL3D_AppDataVPWTFreqWD2 ,
"VPWTDistXY0",NEL3D_AppDataVPWTDistXY0 ,
"VPWTDistXY1",NEL3D_AppDataVPWTDistXY1 ,
"VPWTDistXY2",NEL3D_AppDataVPWTDistXY2 ,
"VPWTDistZ0",NEL3D_AppDataVPWTDistZ0 ,
"VPWTDistZ1",NEL3D_AppDataVPWTDistZ1 ,
"VPWTDistZ2",NEL3D_AppDataVPWTDistZ2 ,
"VPWTBias0",NEL3D_AppDataVPWTBias0 ,
"VPWTBias1",NEL3D_AppDataVPWTBias1 ,
"VPWTBias2",NEL3D_AppDataVPWTBias2 ,
"VPWT_USE_SPEC",NEL3D_APPDATA_VPWT_USE_SPEC ,
"VPWT_FREQ_SCALE",NEL3D_APPDATA_VPWT_FREQ_SCALE ,
"VPWT_DIST_SCALE",NEL3D_APPDATA_VPWT_DIST_SCALE ,
"EXPORT_SWT",NEL3D_APPDATA_EXPORT_SWT ,
"EXPORT_SWT_WEIGHT",NEL3D_APPDATA_EXPORT_SWT_WEIGHT ,
"COLLISION",NEL3D_APPDATA_COLLISION ,
"COLLISION_EXTERIOR",NEL3D_APPDATA_COLLISION_EXTERIOR ,
"BONE_LOD_DISTANCE",NEL3D_APPDATA_BONE_LOD_DISTANCE ,
"VEGETABLE_FORCE_BEST_SIDED_LIGHTING",NEL3D_APPDATA_VEGETABLE_FORCE_BEST_SIDED_LIGHTING ,
"CHARACTER_LOD",NEL3D_APPDATA_CHARACTER_LOD ,
"EXPORT_BONE_SCALE",NEL3D_APPDATA_EXPORT_BONE_SCALE ,
"EXPORT_BONE_SCALE_NAME_EXT",NEL3D_APPDATA_EXPORT_BONE_SCALE_NAME_EXT ,
"USE_REMANENCE",NEL3D_APPDATA_USE_REMANENCE ,
"REMANENCE_SLICE_NUMBER",NEL3D_APPDATA_REMANENCE_SLICE_NUMBER ,
"REMANENCE_SAMPLING_PERIOD",NEL3D_APPDATA_REMANENCE_SAMPLING_PERIOD ,
"REMANENCE_ROLLUP_RATIO",NEL3D_APPDATA_REMANENCE_ROLLUP_RATIO ,
"REMANENCE_SHIFTING_TEXTURE",NEL3D_APPDATA_REMANENCE_SHIFTING_TEXTURE ,
"LIGHT_DONT_CAST_SHADOW_INTERIOR",NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_INTERIOR ,
"LIGHT_DONT_CAST_SHADOW_EXTERIOR",NEL3D_APPDATA_LIGHT_DONT_CAST_SHADOW_EXTERIOR ,
"RADIAL_NORMAL_SM",NEL3D_APPDATA_RADIAL_NORMAL_SM ,
"RADIAL_NORMAL_SM_28",NEL3D_APPDATA_RADIAL_NORMAL_SM_28 ,
"RADIAL_NORMAL_SM_29",NEL3D_APPDATA_RADIAL_NORMAL_SM_29 ,
"RADIAL_NORMAL_SM_30",NEL3D_APPDATA_RADIAL_NORMAL_SM_30 ,
"RADIAL_NORMAL_SM_31",NEL3D_APPDATA_RADIAL_NORMAL_SM_31,
"Lightmap Animation Name", NEL3D_APPDATA_LM_ANIMATED_LIGHT,
"Animated Dynamic Lightmap", NEL3D_APPDATA_LM_ANIMATED,
"Lightmap Group", NEL3D_APPDATA_LM_LIGHT_GROUP,
"LMCEnabled", NEL3D_APPDATA_EXPORT_LMC_ENABLED,
"LMCAlwaysAmbient", NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START+0,
"LMCAlwaysDiffuse", NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START+0,
"LMCSunAmbient", NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START+1,
"LMCSunDiffuse", NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START+1,
"LMCNightAmbient", NEL3D_APPDATA_EXPORT_LMC_AMBIENT_START+2,
"LMCNightDiffuse", NEL3D_APPDATA_EXPORT_LMC_DIFFUSE_START+2)
rollout select_rollout "Properties"
(
Label IGNameLabel "Value of the appdata:" align:#left
ListBox IGNameList height:29
Button RefreshBt "Refresh list" align:#left
Dropdownlist AppData "AppData"
on IGNameList doubleClicked toto do
(
max select none
for node in objects do
(
tempidata = getAppData node value_array[AppData.selection*2]
boolAppData = (tempidata == (IGNameList.items[toto]) )
appDataUndefined = (tempidata == undefined)
appDataEmpty = ((IGNameList.items[toto]) == "")
if ( boolAppData or ( appDataUndefined and ( appDataEmpty ) ) ) then
(
unhide node
selectmore node
)
)
)
fn refresh =
(
array=#()
for node in objects do
(
tmpData = getAppData node value_array[AppData.selection*2]
if (tmpData == undefined) then
tmpData = ""
found = false
for i=1 to array.count do
(
if (array[i] == tmpData) then
(
found = true
exit
)
)
if (found == false) then
(
append array tmpData
)
)
IGNameList.items = array
)
on RefreshBt pressed do
(
refresh()
)
on AppData selected sel do
(
refresh()
)
on select_rollout open do
(
temp = #()
for i = 1 to (value_array.count/2) do
(
append temp value_array[i*2-1];
)
AppData.items = temp
refresh()
)
)
--
gc ()
if select_floater != undefined do
(
closerolloutfloater select_floater
)
select_floater = newRolloutFloater "NeL select IG" 300 550
addrollout select_rollout select_floater rolledUp:false