2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SHAPE_INFO_H
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#define NL_SHAPE_INFO_H
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#include "nel/misc/triangle.h"
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#include "nel/misc/aabbox.h"
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//
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#include <vector>
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namespace NL3D
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{
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class CMeshGeom;
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class CMeshMRMGeom;
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class IShape;
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class CMeshBase;
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// Mesh or mrm mesh as a bunch of triangles
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class CShapeInfo
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{
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public:
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NLMISC::CAABBox LocalBBox;
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std::vector<NLMISC::CTriangle> Tris;
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public:
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void build(const NL3D::IShape &shape);
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void swap(CShapeInfo &other);
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private:
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void build(const NL3D::CMeshBase &meshBase, const NL3D::CMeshGeom &meshGeom);
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void build(const NL3D::CMeshBase &meshBase, const NL3D::CMeshMRMGeom &meshGeom);
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};
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// a shape cache, sorted by names
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typedef std::map<std::string, CShapeInfo> TShapeCache;
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// format a shape name to have lowercase + extension, for lookup in shape cache
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std::string standardizeShapeName(const std::string &name);
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} // NL3D
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#endif
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