2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef INTERFACE_H
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#define INTERFACE_H
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//
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// Includes
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//
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#include <string>
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#include <nel/misc/rgba.h>
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namespace SBCLIENT {
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//
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// External functions
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//
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void initInterface ();
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void updateInterface ();
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void releaseInterface ();
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// Display the interface with a string and waiting a user event
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// queryString -> the string that will be display to the user
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// defaultString -> default prompt string
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// prompt -> set the user prompt format (0=normal, 1=with_star 2=no_prompt)
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// color -> the background color
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void askString (const std::string &queryString, const std::string &defaultString="", sint prompt=0, const NLMISC::CRGBA &color=NLMISC::CRGBA(0,0,64,128));
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// Return true if the answer have answered with the user answer in answer string
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bool haveAnswer (std::string &answer);
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// Return true if the interface is open
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bool interfaceOpen ();
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} /* namespace SBCLIENT */
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#endif // INTERFACE_H
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/* End of interface.h */
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