khanat-opennel-code/code/ryzom/tools/leveldesign/master/ExportCBDlg.h

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2013-06-08 12:56:58 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_)
#define AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ExportCBDlg.h : header file
//
#include "../export/export.h"
/////////////////////////////////////////////////////////////////////////////
class CExportCBDlg;
/////////////////////////////////////////////////////////////////////////////
// CExportCB
class CExportCB : public IExportCB
{
CExportCBDlg *_Dialog;
bool _Canceled;
public:
CExportCB();
void setExportCBDlg (CExportCBDlg *dlg);
void cancel ();
void pump ();
// Interface
virtual bool isCanceled (); // Tell the exporter if it must end as quick as possible
// Display callbacks
virtual void dispPass (const std::string &Text); // Pass (generate land, vegetable, etc...)
virtual void dispPassProgress (float percentage); // [ 0.0 , 1.0 ]
virtual void dispInfo (const std::string &Text); // Verbose
virtual void dispWarning (const std::string &Text); // Error but not critical
virtual void dispError (const std::string &Text); // Should block (misfunction)
};
/////////////////////////////////////////////////////////////////////////////
// CExportCBDlg dialog
class CExportCBDlg : public CDialog
{
CExportCB _ExportCB;
bool _Finished;
// Construction
public:
CExportCBDlg(CWnd* pParent = NULL); // standard constructor
CExportCB *getExportCB () { return &_ExportCB; }
void setFinishedButton ();
bool getFinished () { return _Finished; }
void pump () { _ExportCB.pump (); }
// Dialog Data
//{{AFX_DATA(CExportCBDlg)
enum { IDD = IDD_EXPORTCB };
CEdit EditCtrl;
CProgressCtrl ProgressBar;
CString PassText;
CString InfoText;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CExportCBDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CExportCBDlg)
virtual void OnCancel();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_)