415 lines
12 KiB
C++
415 lines
12 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/u_instance.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/mesh_base.h"
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#include "nel/3d/driver_user.h"
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#include "nel/3d/mesh_multi_lod_instance.h"
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#include "nel/3d/seg_remanence.h"
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#include "nel/misc/debug.h"
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#include "nel/3d/scene.h"
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#include "nel/3d/shape_bank.h"
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using namespace NLMISC;
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namespace NL3D
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{
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// ***************************************************************************
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void UInstance::getShapeAABBox(NLMISC::CAABBox &bbox) const
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{
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CTransformShape *object = getObjectPtr();
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object->getAABBox(bbox);
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}
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// ***************************************************************************
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void UInstance::setBlendShapeFactor (const std::string &blendShapeName, float factor, bool /* dynamic */)
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{
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CTransformShape *object = getObjectPtr();
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CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(object);
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if (mi)
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{
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mi->setBlendShapeFactor (blendShapeName, factor);
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}
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}
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// ***************************************************************************
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void UInstance::changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)
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{
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CTransformShape *object = getObjectPtr();
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CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(object);
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// Just for CMeshBaseInstance.
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if (mi)
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{
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mi->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
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}
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}
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// ***************************************************************************
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void UInstance::setShapeDistMax(float distMax)
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{
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CTransformShape *object = getObjectPtr();
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if(object && object->Shape)
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{
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object->Shape->setDistMax(distMax);
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}
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}
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// ***************************************************************************
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float UInstance::getShapeDistMax() const
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{
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CTransformShape *object = getObjectPtr();
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if(object && object->Shape)
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{
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return object->Shape->getDistMax();
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}
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else
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return -1;
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}
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// ***************************************************************************
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void UInstance::selectTextureSet(uint id)
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{
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CTransformShape *object = getObjectPtr();
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CMeshBaseInstance *mbi = dynamic_cast<CMeshBaseInstance *>(object);
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if (mbi)
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mbi->selectTextureSet(id);
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}
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// ***************************************************************************
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void UInstance::enableAsyncTextureMode(bool enable)
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{
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CTransformShape *object = getObjectPtr();
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if(object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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mbi->enableAsyncTextureMode(enable) ;
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}
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}
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// ***************************************************************************
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bool UInstance::getAsyncTextureMode() const
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{
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CTransformShape *object = getObjectPtr();
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if(object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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return mbi->getAsyncTextureMode() ;
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}
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else
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return false;
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}
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// ***************************************************************************
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void UInstance::startAsyncTextureLoading()
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{
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CTransformShape *object = getObjectPtr();
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if(object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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mbi->startAsyncTextureLoading(getPos());
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}
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}
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// ***************************************************************************
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bool UInstance::isAsyncTextureReady()
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{
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CTransformShape *object = getObjectPtr();
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if(object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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return mbi->isAsyncTextureReady();
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}
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else
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return true;
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}
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// ***************************************************************************
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void UInstance::setAsyncTextureDistance(float dist)
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{
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CTransformShape *object = getObjectPtr();
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if(object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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mbi->setAsyncTextureDistance(dist);
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}
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}
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// ***************************************************************************
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float UInstance::getAsyncTextureDistance() const
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{
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CTransformShape *object = getObjectPtr();
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if(object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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return mbi->getAsyncTextureDistance();
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}
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else
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return 0.f;
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}
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// ***************************************************************************
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void UInstance::setAsyncTextureDirty(bool flag)
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{
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CTransformShape *object = getObjectPtr();
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if(object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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mbi->setAsyncTextureDirty(flag);
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}
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}
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// ***************************************************************************
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bool UInstance::isAsyncTextureDirty() const
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{
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CTransformShape *object = getObjectPtr();
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if(object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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return mbi->isAsyncTextureDirty();
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}
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else
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return false;
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}
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// ***************************************************************************
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void UInstance::setCoarseMeshDist(float dist)
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{
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CTransformShape *object = getObjectPtr();
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CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(object);
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if (mmli) mmli->setCoarseMeshDist(dist);
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}
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// ***************************************************************************
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float UInstance::getCoarseMeshDist() const
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{
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CTransformShape *object = getObjectPtr();
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CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(object);
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return mmli ? mmli->getCoarseMeshDist() : -1.f;
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}
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// ***************************************************************************
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void UInstance::setSliceTime(float duration)
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{
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CTransformShape *object = getObjectPtr();
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CSegRemanence *sr = dynamic_cast<CSegRemanence *>(object);
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if (!sr) return;
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sr->setSliceTime(duration);
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}
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// ***************************************************************************
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float UInstance::getSliceTime() const
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{
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CTransformShape *object = getObjectPtr();
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CSegRemanence *sr = dynamic_cast<CSegRemanence *>(object);
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if (!sr) return 0.f;
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return sr->getSliceTime();
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}
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// ***************************************************************************
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bool UInstance::supportMaterialRendering(UDriver &drv, bool forceBaseCaps)
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{
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CTransformShape *object = getObjectPtr();
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IDriver *driver = static_cast<CDriverUser*>(&drv)->getDriver ();
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const uint count = object->getNumMaterial ();
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uint i;
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for (i=0; i<count; i++)
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{
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if (!object->getMaterial (i)->isSupportedByDriver(*driver, forceBaseCaps))
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return false;
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}
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return true;
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}
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// ***************************************************************************
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uint UInstance::getNumMaterials() const
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{
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CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Object);
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if(mi)
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return (uint)mi->Materials.size();
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else
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return 0;
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}
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// ***************************************************************************
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UInstanceMaterial UInstance::getMaterial(uint materialId)
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{
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CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Object);
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nlassertex (mi, ("Should be a CMeshBaseInstance object. Call getNumMaterials() first."));
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// create user mats.
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return UInstanceMaterial (mi, &mi->Materials[materialId], &mi->AsyncTextures[materialId]);
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}
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// ***************************************************************************
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bool UInstance::canStartStop()
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{
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CTransformShape *object = getObjectPtr();
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return object->canStartStop();
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}
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// ***************************************************************************
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void UInstance::start()
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{
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CTransformShape *object = getObjectPtr();
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object->start();
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}
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// ***************************************************************************
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void UInstance::stop()
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{
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CTransformShape *object = getObjectPtr();
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object->stop();
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}
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// ***************************************************************************
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bool UInstance::isStarted() const
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{
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CTransformShape *object = getObjectPtr();
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return object->isStarted();
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}
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// ***************************************************************************
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float UInstance::getDistMax() const
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{
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CTransformShape *object = getObjectPtr();
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return object->getDistMax();
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}
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// ***************************************************************************
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void UInstance::setDistMax(float distMax)
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{
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CTransformShape *object = getObjectPtr();
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object->setDistMax(distMax);
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}
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// ***************************************************************************
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UShape UInstance::getShape() const
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{
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CTransformShape *object = getObjectPtr();
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if(!object)
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return UShape();
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// get the shape name
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return UShape(object->Shape);
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}
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// ***************************************************************************
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const std::string &UInstance::getShapeName() const
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{
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static std::string emptyStr;
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CTransformShape *object = getObjectPtr();
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if(!object)
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return emptyStr;
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// get the shape bank
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CScene *scene= object->getOwnerScene();
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CShapeBank *sb= scene->getShapeBank();
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if(!sb)
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return emptyStr;
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// get the shape name
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const std::string *str= sb->getShapeNameFromShapePtr(object->Shape);
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if(str)
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return *str;
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else
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return emptyStr;
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}
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// ***************************************************************************
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void UInstance::cast(UTransform object)
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{
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attach(dynamic_cast<CTransformShape*>(object.getObjectPtr()));
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}
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// ***************************************************************************
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bool UInstance::getDefaultPos (CVector &pos) const
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{
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CTransformShape *object = getObjectPtr();
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if(object && object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
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pos= mb->getDefaultPos()->getDefaultValue();
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return true;
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}
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return false;
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}
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// ***************************************************************************
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bool UInstance::getDefaultRotQuat (CQuat &rotQuat) const
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{
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CTransformShape *object = getObjectPtr();
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if(object && object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
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rotQuat= mb->getDefaultRotQuat()->getDefaultValue();
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return true;
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}
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return false;
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}
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// ***************************************************************************
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bool UInstance::getDefaultScale (CVector &scale) const
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{
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CTransformShape *object = getObjectPtr();
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if(object && object->isMeshBaseInstance())
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{
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
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scale= mb->getDefaultScale()->getDefaultValue();
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return true;
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}
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return false;
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}
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// ***************************************************************************
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void UInstance::setRelativeScale (const CVector &rs)
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{
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CTransformShape *object = getObjectPtr();
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if(object && object->isMeshBaseInstance())
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{
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// get the default scale
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CMeshBaseInstance *mbi = static_cast<CMeshBaseInstance *>(object);
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CMeshBase *mb= (CMeshBase*)(IShape*)(mbi->Shape);
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CVector scale= mb->getDefaultScale()->getDefaultValue();
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// scale it by the relative one
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scale.x*= rs.x;
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scale.y*= rs.y;
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scale.z*= rs.z;
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object->setScale(scale);
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}
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}
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} // NL3D
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