2010-07-01 07:34:20 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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#ifndef R2_TOOL_DRAW_ROAD_H
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#define R2_TOOL_DRAW_ROAD_H
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2010-07-01 07:34:20 +00:00
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/*
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2010-05-06 00:08:41 +00:00
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#include "tool.h"
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#include "displayer_visual_road.h"
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//
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#include "nel/misc/vector.h"
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class CEntity;
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class CLuaObject;
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namespace R2
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{
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/**
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* Tool to draw a road
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*/
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/*
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class CToolDrawRoad : public CTool
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{
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public:
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NLMISC_DECLARE_CLASS(R2::CToolDrawRoad);
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virtual const char *getToolUIName() const { return "drawRoad"; }
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virtual bool isCreationTool() const { return true; }
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CToolDrawRoad();
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virtual void cancel();
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virtual void updateAfterRender();
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virtual void updateBeforeRender();
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virtual bool onMouseLeftButtonClicked();
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virtual bool onMouseRightButtonClicked();
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virtual bool onMouseLeftButtonDown();
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private:
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CRoad _Road; // the road being drawn
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uint _NumWayPoints;
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bool _ValidPos;
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std::vector<NLMISC::CVector> _WayPoints;
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};
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} // R2
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*/
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#endif
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