57 lines
1.8 KiB
C
57 lines
1.8 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_SKILLS_BUILD_H
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#define CL_SKILLS_BUILD_H
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/////////////
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// CLASSES //
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/////////////
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namespace NLGEORGES
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{
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class UFormElm;
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}
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/** Summary of a skill, contains just the ID of a skill and its value
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*/
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struct CSkillSummary
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{
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CSkillSummary() {}
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CSkillSummary(uint16 id, uint16 value) : ID(id), Value(value) {}
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uint16 ID; /* see enum ESkills in skills.h */
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uint16 Value;
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(ID, Value);
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}
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};
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/** Helper function to load a set of skills summaries from a georges sheet
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* This can be used with sheets such as .player or .starting_role
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* \param item The georges item from which to load the skills.
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* \param prefix The prefix to get infos in georges sheet. It must be terminated by a dot (Ex : "Basic Player.").
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* \param dest A vector that will be filled with skills summaries.
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*/
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void loadSkillsSummaryFromSheet(const NLGEORGES::UFormElm &item, const std::string &prefix, std::vector<CSkillSummary> &dest);
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#endif
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