75 lines
2 KiB
C
75 lines
2 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_INTERFACE_FLAGS_H
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#define RY_INTERFACE_FLAGS_H
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#include "skills.h"
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namespace INTERFACE_FLAGS
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{
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enum TInterfaceFlag
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{
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Magic = 0,
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Combat,
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Special,
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Commerce,
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FaberCreate,
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FaberRefine,
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FaberRepair,
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Tracking,
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NBFLAGS, // 8
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Unknown,
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};
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/**
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* get the right string from the given enum value
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* \param jop the TInterfaceFlag value to convert
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* \return the string associated to this enum number (Unknown if the enum number not exist)
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*/
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const std::string& toString( TInterfaceFlag type );
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/**
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* get the right TInterfaceFlag from its string
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* \param str the input string
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* \return the TInterfaceFlag associated to this string (unknown if the string cannot be interpreted)
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*/
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TInterfaceFlag toInterfaceFlag( const std::string& str );
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/**
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* convert a skill to an interfaceFlag
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* \param skill the skill to convert
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* \return the related interface flag
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*/
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TInterfaceFlag toInterfaceFlag( SKILLS::ESkills skill );
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/**
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* convert an interfaceFlag to the related skill if any
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* \param flag the flag to convert
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* \return the related skill
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*/
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SKILLS::ESkills toSkill( TInterfaceFlag flag );
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} // INTERFACE_FLAGS
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#endif // RY_INTERFACE_FLAGS_H //
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