355 lines
10 KiB
C++
355 lines
10 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stddirect3d.h"
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#include "driver_direct3d.h"
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#include "nel/misc/hierarchical_timer.h"
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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// ***************************************************************************
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void CDriverD3D::profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut)
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{
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pIn= _PrimitiveProfileIn;
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pOut= _PrimitiveProfileOut;
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}
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// ***************************************************************************
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uint32 CDriverD3D::profileAllocatedTextureMemory()
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{
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return _AllocatedTextureMemory;
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}
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// ***************************************************************************
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uint32 CDriverD3D::profileSetupedMaterials() const
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{
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return _NbSetupMaterialCall;
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}
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// ***************************************************************************
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uint32 CDriverD3D::profileSetupedModelMatrix() const
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{
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return _NbSetupModelMatrixCall;
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}
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// ***************************************************************************
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void CDriverD3D::enableUsedTextureMemorySum (bool enable)
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{
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if (enable)
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nlinfo ("PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverD3D\n");
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_SumTextureMemoryUsed=enable;
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}
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// ***************************************************************************
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uint32 CDriverD3D::getUsedTextureMemory() const
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{
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// Sum memory used
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uint32 memory=0;
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// For each texture used
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set<CTextureDrvInfosD3D*>::const_iterator ite=_TextureUsed.begin();
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while (ite!=_TextureUsed.end())
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{
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// Get the d3d texture
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CTextureDrvInfosD3D* d3dtext;
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d3dtext= (*ite);
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// Sum the memory used by this texture
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memory+=d3dtext->TextureMemory;
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// Next texture
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ite++;
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}
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// Return the count
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return memory;
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}
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// ***************************************************************************
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void CDriverD3D::startProfileVBHardLock()
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{
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if(_VBHardProfiling)
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return;
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// start
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_VBHardProfiles.clear();
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_VBHardProfiles.reserve(50);
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_VBHardProfiling= true;
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_CurVBHardLockCount= 0;
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_NumVBHardProfileFrame= 0;
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_VolatileVBLockTime = 0;
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}
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// ***************************************************************************
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void CDriverD3D::endProfileVBHardLock(std::vector<std::string> &result)
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{
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if(!_VBHardProfiling)
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return;
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// Fill infos.
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result.clear();
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result.resize(_VBHardProfiles.size() + 2);
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float total= 0;
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for(uint i=0;i<_VBHardProfiles.size();i++)
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{
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const uint tmpSize= 256;
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char tmp[tmpSize];
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CVBHardProfile &vbProf= _VBHardProfiles[i];
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const char *vbName;
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if(vbProf.VBHard && !vbProf.VBHard->getName().empty())
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{
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vbName= vbProf.VBHard->getName().c_str();
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}
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else
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{
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vbName= "????";
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}
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// Display in ms.
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float timeLock= (float)CTime::ticksToSecond(vbProf.AccumTime)*1000 / max(_NumVBHardProfileFrame,1U);
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smprintf(tmp, tmpSize, "%16s%c: %2.3f ms", vbName, vbProf.Change?'*':' ', timeLock );
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total+= timeLock;
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result[i]= tmp;
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}
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result[_VBHardProfiles.size()]= toString("Total: %2.3f", total);
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// float volatileVBTimeLock = (float)CTime::ticksToSecond(_VolatileVBLockTime)*1000 / max(_NumVBHardProfileFrame,1U);
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result[_VBHardProfiles.size() + 1]= toString("Volatile Vertex Buffer lock time = %2.3f", _VolatileVBLockTime);
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// clear.
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_VBHardProfiling= false;
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contReset(_VBHardProfiles);
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}
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// ***************************************************************************
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void CDriverD3D::appendVBHardLockProfile(NLMISC::TTicks time, CVertexBuffer *vb)
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{
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// must allocate a new place?
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if(_CurVBHardLockCount>=_VBHardProfiles.size())
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{
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_VBHardProfiles.resize(_VBHardProfiles.size()+1);
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// set the original VBHard
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_VBHardProfiles[_CurVBHardLockCount].VBHard= vb;
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}
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// Accumulate.
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_VBHardProfiles[_CurVBHardLockCount].AccumTime+= time;
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// if change of VBHard for this chrono place
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if(_VBHardProfiles[_CurVBHardLockCount].VBHard != vb)
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{
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// flag, and set new
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_VBHardProfiles[_CurVBHardLockCount].VBHard= vb;
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_VBHardProfiles[_CurVBHardLockCount].Change= true;
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}
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// next!
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_CurVBHardLockCount++;
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}
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// ***************************************************************************
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void CDriverD3D::startProfileIBLock()
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{
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if(_IBProfiling)
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return;
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// start
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_IBProfiles.clear();
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_IBProfiles.reserve(50);
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_IBProfiling= true;
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_CurIBLockCount= 0;
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_NumIBProfileFrame= 0;
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_VolatileIBLockTime = 0;
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}
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// ***************************************************************************
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void CDriverD3D::endProfileIBLock(std::vector<std::string> &result)
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{
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if(!_IBProfiling)
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return;
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// Fill infos.
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result.clear();
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result.resize(_IBProfiles.size() + 2);
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float total= 0;
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for(uint i=0;i<_IBProfiles.size();i++)
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{
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const uint tmpSize= 256;
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char tmp[tmpSize];
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CIBProfile &ibProf= _IBProfiles[i];
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const char *ibName;
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if(ibProf.IB && !ibProf.IB->getName().empty())
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{
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ibName= ibProf.IB->getName().c_str();
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}
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else
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{
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ibName= "????";
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}
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// Display in ms.
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float timeLock= (float)CTime::ticksToSecond(ibProf.AccumTime)*1000 / max(_NumIBProfileFrame,1U);
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smprintf(tmp, tmpSize, "%16s%c: %2.3f ms", ibName, ibProf.Change?'*':' ', timeLock );
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total+= timeLock;
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result[i]= tmp;
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}
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result[_IBProfiles.size()]= toString("Total: %2.3f", total);
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float volatileIBTimeLock = (float)CTime::ticksToSecond(_VolatileIBLockTime)*1000 / max(_NumIBProfileFrame,1U);
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result[_IBProfiles.size() + 1]= toString("Volatile Index Buffer lock time = %2.3f", volatileIBTimeLock);
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nlwarning("IB lock time = %2.3f", total);
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nlwarning("Volatile IB lock time = %2.3f", volatileIBTimeLock);
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// clear.
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_IBProfiling= false;
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contReset(_IBProfiles);
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}
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// ***************************************************************************
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void CDriverD3D::appendIBLockProfile(NLMISC::TTicks time, CIndexBuffer *ib)
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{
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// must allocate a new place?
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if(_CurIBLockCount>=_IBProfiles.size())
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{
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_IBProfiles.resize(_IBProfiles.size()+1);
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_IBProfiles[_CurIBLockCount].IB= ib;
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}
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// Accumulate.
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_IBProfiles[_CurIBLockCount].AccumTime+= time;
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// if change of VBHard for this chrono place
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if(_IBProfiles[_CurIBLockCount].IB != ib)
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{
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// flag, and set new
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_IBProfiles[_CurIBLockCount].IB= ib;
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_IBProfiles[_CurIBLockCount].Change= true;
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}
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// next!
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_CurIBLockCount++;
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}
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// ***************************************************************************
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void CDriverD3D::profileVBHardAllocation(std::vector<std::string> &result)
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{
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result.clear();
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result.reserve(1000);
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result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM",
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getAvailableVertexAGPMemory()/1000, getAvailableVertexVRAMMemory()/1000 ));
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result.push_back(toString("Num VBHard: %d", _VertexBufferHardSet.size()));
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uint totalMemUsed= 0;
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set<CVBDrvInfosD3D*>::iterator it;
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for(it= _VertexBufferHardSet.begin(); it!=_VertexBufferHardSet.end(); it++)
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{
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CVBDrvInfosD3D *vbHard= *it;
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if(vbHard)
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{
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uint vSize= vbHard->VertexBufferPtr->getVertexSize();
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uint numVerts= vbHard->VertexBufferPtr->getNumVertices();
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totalMemUsed+= vSize*numVerts;
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}
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}
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result.push_back(toString("Mem Used: %4d Ko", totalMemUsed/1000) );
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for(it= _VertexBufferHardSet.begin(); it!=_VertexBufferHardSet.end(); it++)
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{
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CVBDrvInfosD3D *vbHard= *it;
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if(vbHard)
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{
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uint vSize= vbHard->VertexBufferPtr->getVertexSize();
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uint numVerts= vbHard->VertexBufferPtr->getNumVertices();
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result.push_back(toString(" %16s: %4d ko (format: %d / numVerts: %d)",
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vbHard->VertexBufferPtr->getName().c_str(), vSize*numVerts/1000, vSize, numVerts ));
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}
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}
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}
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// ***************************************************************************
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void CDriverD3D::profileIBAllocation(std::vector<std::string> &result)
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{
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result.clear();
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result.reserve(1000);
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result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM",
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getAvailableVertexAGPMemory()/1000, getAvailableVertexVRAMMemory()/1000 ));
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result.push_back(toString("Num Index buffers : %d", _IBDrvInfos.size()));
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uint totalMemUsed= 0;
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for(TIBDrvInfoPtrList::iterator it = _IBDrvInfos.begin(); it != _IBDrvInfos.end(); ++it)
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{
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CIBDrvInfosD3D *ib = NLMISC::safe_cast<CIBDrvInfosD3D *>(*it);
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if(ib)
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{
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uint numIndex= ib->IndexBufferPtr->getNumIndexes();
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totalMemUsed+= sizeof(uint32)*numIndex;
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}
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}
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result.push_back(toString("Mem Used: %4d Ko", totalMemUsed/1000) );
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for(TIBDrvInfoPtrList::iterator it = _IBDrvInfos.begin(); it != _IBDrvInfos.end(); ++it)
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{
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CIBDrvInfosD3D *ib = NLMISC::safe_cast<CIBDrvInfosD3D *>(*it);
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if(ib)
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{
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uint numIndex= ib->IndexBufferPtr->getNumIndexes();
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result.push_back(toString(" %16s: %4d ko ",
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ib->IndexBufferPtr->getName().c_str(), sizeof(uint32) * numIndex));
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}
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}
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}
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// ***************************************************************************
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void CDriverD3D::startBench (bool wantStandardDeviation, bool quick, bool reset)
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{
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CHTimer::startBench (wantStandardDeviation, quick, reset);
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}
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// ***************************************************************************
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void CDriverD3D::endBench ()
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{
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CHTimer::endBench ();
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}
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// ***************************************************************************
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void CDriverD3D::displayBench (class NLMISC::CLog *log)
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{
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// diplay
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CHTimer::displayHierarchicalByExecutionPathSorted(log, CHTimer::TotalTime, true, 48, 2);
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CHTimer::displayHierarchical(log, true, 48, 2);
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CHTimer::displayByExecutionPath(log, CHTimer::TotalTime);
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CHTimer::display(log, CHTimer::TotalTime);
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CHTimer::display(log, CHTimer::TotalTimeWithoutSons);
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}
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// ***************************************************************************
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} // NL3D
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