khanat-opennel-code/code/nel/src/3d/driver/direct3d/driver_direct3d_profile.cpp

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2010-05-06 00:08:41 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stddirect3d.h"
#include "driver_direct3d.h"
#include "nel/misc/hierarchical_timer.h"
using namespace std;
using namespace NLMISC;
namespace NL3D
{
// ***************************************************************************
void CDriverD3D::profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut)
{
pIn= _PrimitiveProfileIn;
pOut= _PrimitiveProfileOut;
}
// ***************************************************************************
uint32 CDriverD3D::profileAllocatedTextureMemory()
{
return _AllocatedTextureMemory;
}
// ***************************************************************************
uint32 CDriverD3D::profileSetupedMaterials() const
{
return _NbSetupMaterialCall;
}
// ***************************************************************************
uint32 CDriverD3D::profileSetupedModelMatrix() const
{
return _NbSetupModelMatrixCall;
}
// ***************************************************************************
void CDriverD3D::enableUsedTextureMemorySum (bool enable)
{
if (enable)
nlinfo ("PERFORMANCE INFO: enableUsedTextureMemorySum has been set to true in CDriverD3D\n");
_SumTextureMemoryUsed=enable;
}
// ***************************************************************************
uint32 CDriverD3D::getUsedTextureMemory() const
{
// Sum memory used
uint32 memory=0;
// For each texture used
set<CTextureDrvInfosD3D*>::const_iterator ite=_TextureUsed.begin();
while (ite!=_TextureUsed.end())
{
// Get the d3d texture
CTextureDrvInfosD3D* d3dtext;
d3dtext= (*ite);
// Sum the memory used by this texture
memory+=d3dtext->TextureMemory;
// Next texture
ite++;
}
// Return the count
return memory;
}
// ***************************************************************************
void CDriverD3D::startProfileVBHardLock()
{
if(_VBHardProfiling)
return;
// start
_VBHardProfiles.clear();
_VBHardProfiles.reserve(50);
_VBHardProfiling= true;
_CurVBHardLockCount= 0;
_NumVBHardProfileFrame= 0;
_VolatileVBLockTime = 0;
}
// ***************************************************************************
void CDriverD3D::endProfileVBHardLock(std::vector<std::string> &result)
{
if(!_VBHardProfiling)
return;
// Fill infos.
result.clear();
result.resize(_VBHardProfiles.size() + 2);
float total= 0;
for(uint i=0;i<_VBHardProfiles.size();i++)
{
const uint tmpSize= 256;
char tmp[tmpSize];
CVBHardProfile &vbProf= _VBHardProfiles[i];
const char *vbName;
if(vbProf.VBHard && !vbProf.VBHard->getName().empty())
{
vbName= vbProf.VBHard->getName().c_str();
}
else
{
vbName= "????";
}
// Display in ms.
float timeLock= (float)CTime::ticksToSecond(vbProf.AccumTime)*1000 / max(_NumVBHardProfileFrame,1U);
smprintf(tmp, tmpSize, "%16s%c: %2.3f ms", vbName, vbProf.Change?'*':' ', timeLock );
total+= timeLock;
result[i]= tmp;
}
result[_VBHardProfiles.size()]= toString("Total: %2.3f", total);
// float volatileVBTimeLock = (float)CTime::ticksToSecond(_VolatileVBLockTime)*1000 / max(_NumVBHardProfileFrame,1U);
result[_VBHardProfiles.size() + 1]= toString("Volatile Vertex Buffer lock time = %2.3f", _VolatileVBLockTime);
// clear.
_VBHardProfiling= false;
contReset(_VBHardProfiles);
}
// ***************************************************************************
void CDriverD3D::appendVBHardLockProfile(NLMISC::TTicks time, CVertexBuffer *vb)
{
// must allocate a new place?
if(_CurVBHardLockCount>=_VBHardProfiles.size())
{
_VBHardProfiles.resize(_VBHardProfiles.size()+1);
// set the original VBHard
_VBHardProfiles[_CurVBHardLockCount].VBHard= vb;
}
// Accumulate.
_VBHardProfiles[_CurVBHardLockCount].AccumTime+= time;
// if change of VBHard for this chrono place
if(_VBHardProfiles[_CurVBHardLockCount].VBHard != vb)
{
// flag, and set new
_VBHardProfiles[_CurVBHardLockCount].VBHard= vb;
_VBHardProfiles[_CurVBHardLockCount].Change= true;
}
// next!
_CurVBHardLockCount++;
}
// ***************************************************************************
void CDriverD3D::startProfileIBLock()
{
if(_IBProfiling)
return;
// start
_IBProfiles.clear();
_IBProfiles.reserve(50);
_IBProfiling= true;
_CurIBLockCount= 0;
_NumIBProfileFrame= 0;
_VolatileIBLockTime = 0;
}
// ***************************************************************************
void CDriverD3D::endProfileIBLock(std::vector<std::string> &result)
{
if(!_IBProfiling)
return;
// Fill infos.
result.clear();
result.resize(_IBProfiles.size() + 2);
float total= 0;
for(uint i=0;i<_IBProfiles.size();i++)
{
const uint tmpSize= 256;
char tmp[tmpSize];
CIBProfile &ibProf= _IBProfiles[i];
const char *ibName;
if(ibProf.IB && !ibProf.IB->getName().empty())
{
ibName= ibProf.IB->getName().c_str();
}
else
{
ibName= "????";
}
// Display in ms.
float timeLock= (float)CTime::ticksToSecond(ibProf.AccumTime)*1000 / max(_NumIBProfileFrame,1U);
smprintf(tmp, tmpSize, "%16s%c: %2.3f ms", ibName, ibProf.Change?'*':' ', timeLock );
total+= timeLock;
result[i]= tmp;
}
result[_IBProfiles.size()]= toString("Total: %2.3f", total);
float volatileIBTimeLock = (float)CTime::ticksToSecond(_VolatileIBLockTime)*1000 / max(_NumIBProfileFrame,1U);
result[_IBProfiles.size() + 1]= toString("Volatile Index Buffer lock time = %2.3f", volatileIBTimeLock);
nlwarning("IB lock time = %2.3f", total);
nlwarning("Volatile IB lock time = %2.3f", volatileIBTimeLock);
// clear.
_IBProfiling= false;
contReset(_IBProfiles);
}
// ***************************************************************************
void CDriverD3D::appendIBLockProfile(NLMISC::TTicks time, CIndexBuffer *ib)
{
// must allocate a new place?
if(_CurIBLockCount>=_IBProfiles.size())
{
_IBProfiles.resize(_IBProfiles.size()+1);
_IBProfiles[_CurIBLockCount].IB= ib;
}
// Accumulate.
_IBProfiles[_CurIBLockCount].AccumTime+= time;
// if change of VBHard for this chrono place
if(_IBProfiles[_CurIBLockCount].IB != ib)
{
// flag, and set new
_IBProfiles[_CurIBLockCount].IB= ib;
_IBProfiles[_CurIBLockCount].Change= true;
}
// next!
_CurIBLockCount++;
}
// ***************************************************************************
void CDriverD3D::profileVBHardAllocation(std::vector<std::string> &result)
{
result.clear();
result.reserve(1000);
result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM",
getAvailableVertexAGPMemory()/1000, getAvailableVertexVRAMMemory()/1000 ));
result.push_back(toString("Num VBHard: %d", _VertexBufferHardSet.size()));
uint totalMemUsed= 0;
set<CVBDrvInfosD3D*>::iterator it;
for(it= _VertexBufferHardSet.begin(); it!=_VertexBufferHardSet.end(); it++)
{
CVBDrvInfosD3D *vbHard= *it;
if(vbHard)
{
uint vSize= vbHard->VertexBufferPtr->getVertexSize();
uint numVerts= vbHard->VertexBufferPtr->getNumVertices();
totalMemUsed+= vSize*numVerts;
}
}
result.push_back(toString("Mem Used: %4d Ko", totalMemUsed/1000) );
for(it= _VertexBufferHardSet.begin(); it!=_VertexBufferHardSet.end(); it++)
{
CVBDrvInfosD3D *vbHard= *it;
if(vbHard)
{
uint vSize= vbHard->VertexBufferPtr->getVertexSize();
uint numVerts= vbHard->VertexBufferPtr->getNumVertices();
result.push_back(toString(" %16s: %4d ko (format: %d / numVerts: %d)",
vbHard->VertexBufferPtr->getName().c_str(), vSize*numVerts/1000, vSize, numVerts ));
}
}
}
// ***************************************************************************
void CDriverD3D::profileIBAllocation(std::vector<std::string> &result)
{
result.clear();
result.reserve(1000);
result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM",
getAvailableVertexAGPMemory()/1000, getAvailableVertexVRAMMemory()/1000 ));
result.push_back(toString("Num Index buffers : %d", _IBDrvInfos.size()));
uint totalMemUsed= 0;
for(TIBDrvInfoPtrList::iterator it = _IBDrvInfos.begin(); it != _IBDrvInfos.end(); ++it)
{
CIBDrvInfosD3D *ib = NLMISC::safe_cast<CIBDrvInfosD3D *>(*it);
if(ib)
{
uint numIndex= ib->IndexBufferPtr->getNumIndexes();
totalMemUsed+= sizeof(uint32)*numIndex;
}
}
result.push_back(toString("Mem Used: %4d Ko", totalMemUsed/1000) );
for(TIBDrvInfoPtrList::iterator it = _IBDrvInfos.begin(); it != _IBDrvInfos.end(); ++it)
{
CIBDrvInfosD3D *ib = NLMISC::safe_cast<CIBDrvInfosD3D *>(*it);
if(ib)
{
uint numIndex= ib->IndexBufferPtr->getNumIndexes();
result.push_back(toString(" %16s: %4d ko ",
ib->IndexBufferPtr->getName().c_str(), sizeof(uint32) * numIndex));
}
}
}
// ***************************************************************************
void CDriverD3D::startBench (bool wantStandardDeviation, bool quick, bool reset)
{
CHTimer::startBench (wantStandardDeviation, quick, reset);
}
// ***************************************************************************
void CDriverD3D::endBench ()
{
CHTimer::endBench ();
}
// ***************************************************************************
void CDriverD3D::displayBench (class NLMISC::CLog *log)
{
// diplay
CHTimer::displayHierarchicalByExecutionPathSorted(log, CHTimer::TotalTime, true, 48, 2);
CHTimer::displayHierarchical(log, true, 48, 2);
CHTimer::displayByExecutionPath(log, CHTimer::TotalTime);
CHTimer::display(log, CHTimer::TotalTime);
CHTimer::display(log, CHTimer::TotalTimeWithoutSons);
}
// ***************************************************************************
} // NL3D