khanat-opennel-code/code/nel/samples/3d/cegui/NeLDriver.h

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/**
* \file NeLDriver.cpp
* \date November 2004
* \author Matt Raykowski
* \author Henri Kuuste
*/
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __NELDRIVER_H__
#define __NELDRIVER_H__
//
// NeL Includes
//
#include <nel/misc/value_smoother.h>
extern uint16 gScreenWidth;
extern uint16 gScreenHeight;
class NeLDriver {
public:
NeLDriver(NL3D::UDriver *driver):m_Driver(driver), m_TextContext(NULL), m_Scene(NULL) { }
virtual ~NeLDriver() { }
void init();
void update();
void render();
double getFps();
NL3D::UDriver &getDriver() const;
NL3D::UScene &getScene() const;
NL3D::UTextContext &getTextContext() const;
private:
// 3D
NL3D::UDriver *m_Driver;
NL3D::UTextContext *m_TextContext;
NL3D::UScene *m_Scene;
// TIME
NLMISC::CValueSmootherTemplate<double> m_DeltaTimeSmooth;
double m_DeltaTime;
double m_FirstTime;
double m_OldTime;
double m_Time;
};
#endif // __NELDRIVER_H__