66 lines
2 KiB
Python
66 lines
2 KiB
Python
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#!/usr/bin/python
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#
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# \file site.py
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# \brief Site configuration
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# \date 2010-06-04-21-25-GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Site configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** SITE INSTALLATION ***
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# Use '/' in path name, not ''
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# Don't put '/' at the end of a directory name
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# Quality option for this site (1 for BEST, 0 for DRAFT)
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BuildQuality = 1
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ToolDirectories = ['R:/code/nel', 'R:/code/ryzom/tools']
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ToolSuffix = "_r.exe"
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# Build script directory
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ScriptDirectory = "W:/build_gamedata"
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WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace"
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# Data build directories
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DatabaseDirectory = "W:/database"
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ExportBuildDirectory = "W:/export"
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# Client data install directory (client/data)
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ClientDataDirectory = "S:/ryzom_client_open/user"
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# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)
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# Leveldesign directories
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LeveldesignDirectory = "L:/leveldesign"
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LeveldesignDfnDirectory = "L:/leveldesign/dfn"
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LeveldesignWorldDirectory = "L:/leveldesign/world"
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# 3dsMax directives
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MaxAvailable = 1
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MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
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MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
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MaxExecutable = "3dsmax.exe"
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# end of file
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