2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "game_share/generic_xml_msg_mngr.h"
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#include <nel/misc/stop_watch.h>
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#include <nel/misc/path.h>
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#include "fe_send_sub.h"
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#include "game_share/simlag.h"
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#include "game_share/action_factory.h"
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#include "game_share/action_position.h"
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#include "game_share/action_sync.h"
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#include "game_share/action_disconnection.h"
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#include "game_share/action_association.h"
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#include "game_share/action_sint64.h"
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#include "game_share/tick_event_handler.h"
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#include "history.h"
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#include "frontend_service.h"
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#include "prio_sub.h"
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#include "fe_stat.h"
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#include "game_share/system_message.h"
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using namespace std;
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using namespace NLNET;
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using namespace NLMISC;
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using namespace CLFECOMMON;
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uint SendCounterRatio = 0;
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uint SendCounterDelay = 1000;
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extern CGenericXmlMsgHeaderManager GenericXmlMsgHeaderMngr;
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/*
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* Init
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*/
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void CFeSendSub::init( NLNET::CUdpSock *datasock, THostMap *clientmap, CHistory *history, CPrioSub *priosub )
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{
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nlassert( datasock && history );
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_DataSock = datasock;
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_ClientMap = clientmap;
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_History = history;
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_PrioSub = priosub;
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_SendBuffers1.resize( MaxNbClients+1 );
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_SendBuffers2.resize( MaxNbClients+1 );
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_CurrentFillingBuffers = &_SendBuffers1;
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_CurrentFlushingBuffers = &_SendBuffers2;
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_MsgXmlMD5 = NLMISC::getMD5("msg.xml");
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_DatabaseXmlMD5 = NLMISC::getMD5("database.xml");
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/*_TotalBandwidth = totalbandwith; // initialized by setTotalBandwidth() and setClientBandwitdth()
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_ClientBandwidth = clientbandwith; */
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}
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/*
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* Set client bandwidth per cycle in bytes
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*/
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void CFeSendSub::setClientBandwidth( uint32 bytes )
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{
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_ClientBitBandwidth = bytes * 8;
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// Change the bandwidth of all logged clients
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THostMap::iterator ihm;
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for ( ihm=_ClientMap->begin(); ihm!=_ClientMap->end(); ++ihm )
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{
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GETCLIENTA(ihm)->setClientBandwidth( _ClientBitBandwidth );
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}
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}
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/*
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* Setup headers for outgoing messages of current cycle
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*/
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void CFeSendSub::prepareHeadersAndFillImpulses()
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{
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//CFrontEndService::instance()->HeadWatch.start();
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TTime ctime = CTime::getLocalTime();
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THostMap::iterator iclient;
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for ( iclient=_ClientMap->begin(); iclient!=_ClientMap->end(); ++iclient )
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{
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CClientHost *client = GETCLIENTA(iclient);
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if ( SendCounterRatio > 0 && ctime - client->LastCounterTime > SendCounterDelay)
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{
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// Send several packets when checking for packet lost
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client->LastCounterTime = ctime;
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uint i;
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for (i=0; i<SendCounterRatio; ++i)
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{
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CBitMemStream bms;
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GenericXmlMsgHeaderMngr.pushNameToStream("DEBUG:COUNTER", bms);
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bms.serial(client->LastSentCounter);
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client->LastSentCounter++;
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//nldebug( "DebugCounter %s", CInstanceCounterManager().getInstance().displayCounter( "CAction" ).c_str() );
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CActionGeneric *ag = (CActionGeneric *)CActionFactory::getInstance ()->create (INVALID_SLOT, ACTION_GENERIC_CODE);
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ag->set (bms);
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CFrontEndService::instance()->addImpulseToClient (client->clientId(), ag, 1);
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}
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}
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if ( client->whenToSend() )
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{
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TOutBox& outbox = (*_CurrentFillingBuffers)[client->clientId()].OutBox;
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// Clear outbox
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outbox.resetBufPos();
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// Manage connection state (probe or not)
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switch (client->ConnectionState)
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{
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case CClientHost::Connected:
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{
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client->NbActionsSentAtCycle = 0;
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// 1. Fill headers
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client->setupOutBox( outbox );
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#ifdef INCLUDE_FE_STATS_IN_PACKETS
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// send debug info in the message header
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uint32 value;
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value = CFrontEndService::instance()->UserLWatch.getPartialAverage();
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outbox.serialAndLog1 (value);
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value = CFrontEndService::instance()->CycleWatch.getPartialAverage();
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outbox.serialAndLog1 (value);
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value = CFrontEndService::instance()->ReceiveWatch.getPartialAverage();
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outbox.serialAndLog1 (value);
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value = CFrontEndService::instance()->SendWatch.getPartialAverage();
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outbox.serialAndLog1 (value);
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outbox.serialAndLog1 (client->PrioAmount);
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uint16 seenentities = 255 - client->NbFreeEntityItems;
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outbox.serialAndLog1 ( seenentities );
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/*float hpt = CFrontEndService::instance()->PrioSub.Prioritizer.hpThreshold();
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outbox.serialAndLog1( hpt );*/
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// Important: Set STAT_HEADER_SIZE if you change the debug info sent
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#endif
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// 2. Fill impulse actions
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sint32 impulseFilledBits = (sint32)client->ImpulseEncoder.send( client->sendNumber(), outbox, _NbImpulseActions );
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// Impulsion flow control, takes into account:
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// - the number of bits filled (possibly exceeding the max when sending forced actions (database))
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// - the number of remaining actions not forced
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client->setImpulsionThrottle( impulseFilledBits, (sint32)client->ImpulseEncoder.maxBitSize(2), client->ImpulseEncoder.queueSize() );
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}
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break;
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case CClientHost::Synchronize:
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case CClientHost::ForceSynchronize:
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{
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// Sending of Sync is now guaranteed at this cycle (see below) => fall back to Synchronize
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if (client->ConnectionState == CClientHost::ForceSynchronize)
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client->setSynchronizeState();
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// send SYNC at defined frequency
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NLMISC::TGameCycle tick = CTickEventHandler::getGameCycle();
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client->setFirstSentPacket( client->sendNumber()+1, tick );
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client->setupSystemHeader( outbox, SYSTEM_SYNC_CODE);
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//
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TGameCycle sync = client->getSync();
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outbox.serialAndLog1(sync);
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TTime stime = CTime::getLocalTime();
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outbox.serialAndLog1(stime);
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outbox.serialAndLog1(client->LastSentSync);
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outbox.serialBuffer(_MsgXmlMD5.Data, sizeof(_MsgXmlMD5.Data));
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outbox.serialBuffer(_DatabaseXmlMD5.Data, sizeof(_DatabaseXmlMD5.Data));
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nlinfo("FESEND: sent SYNC message to client %d - SYNC=%d, GameCycle=%d", client->clientId(), sync, CTickEventHandler::getGameCycle());
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break;
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}
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case CClientHost::Probe:
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// send PROBE at defined frequency
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if (ctime - client->LastProbeTime > PROBESendLatency)
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{
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client->setupSystemHeader( outbox, SYSTEM_PROBE_CODE);
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client->LastSentProbe++;
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outbox.serialAndLog1(client->LastSentProbe);
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client->LastProbeTime = ctime;
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nldebug("FESEND: sent PROBE message to client %d", client->clientId());
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client->setIdleImpulsionThrottle();
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}
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break;
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}
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//_OutputBits += outbox.getPosInBit();
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}
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}
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nlassert( ! _ClientMap->empty() );
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//CFrontEndService::instance()->HeadWatch.stop();
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}
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/*
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* Fill prioritized actions into outgoing messages.
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* Query priority subsystem for properties,
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* retrieve them using mirror,
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* fill client outboxes,
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* fill history.
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*/
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void CFeSendSub::fillPrioritizedActions()
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{
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#ifdef MEASURE_FRONTEND_TABLES
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PosSentCntFrame.setGameTick();
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PosSentCntFrame.reset( 0 );
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#endif
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// We don't take _TotalBitBandwith into account currently
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/* Iterate on the clients
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*/
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THostMap::iterator icm;
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for ( icm=_ClientMap->begin(); icm!=_ClientMap->end(); ++icm )
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{
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CClientHost *destclient = GETCLIENTA(icm);
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// Do not fill if client is blocked
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if ( destclient->whenToSend() && (destclient->ConnectionState == CClientHost::Connected) )
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{
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TOutBox& outbox = (*_CurrentFillingBuffers)[destclient->clientId()].OutBox;
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_PrioSub->Prioritizer.fillOutBox( *destclient, outbox );
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_NbActions += destclient->NbActionsSentAtCycle;
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destclient->updateThrottle( outbox );
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}
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// Open/close the send buffers, depending on the state clienthost->whenToSend().
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// Note: the send buffers must not have a reference on the clienthost objects, because
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// these can be destroyed when those are still processed in the background, therefore
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// we browse the clients to enable/disable the send buffers.
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// We set the current filling buffer only, just before swapping them, so that
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// the changes will be taken into account at next flushing.
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CSendBuffer& sendbuffer = (*_CurrentFillingBuffers)[destclient->clientId()];
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sendbuffer.enableSendBuffer( destclient->whenToSend() );
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//nldebug( "%u: client %hu %s", CTickEventHandler::getGameCycle(), destclient->clientId(), destclient->whenToSend()?"OPEN":"CLOSED" );
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// Switch the send state of the client
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destclient->incSendCycle();
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}
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//nlassert( ! _ClientMap->empty() );
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//float fullbuffers = (float)_OutputBits / (float)_ClientBitBandwidth;
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CFrontEndService::instance()->SentActionsLastCycle = _NbActions + _NbImpulseActions;
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//CFrontEndService::instance()->ScannedPropsLastCycle = _NbActions + nbnotsent - _NbImpulseActions;
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// nlinfo( "FESEND: Sent %u actions (%u left ; %.2f full buffers, %.2f%%) including %u impulse (%0.2f priorities, %u per client)", _NbActions, nbnotsent, fullbuffers, fullbuffers/(float)_ClientMap->size()*100.0f, _NbImpulseActions, _PrioAmount, _NbActions / _ClientMap->size() );
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/*for ( iclient=_ClientMap->begin(); iclient!=_ClientMap->end(); ++iclient )
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{
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nlinfo( "Client %u: size %u / %u", GETCLIENTA(iclient)->clientId(), GETCLIENTA(iclient)->OutBox.length(), _ClientBandwith );
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}*/
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//CFrontEndService::instance()->FillWatch.stop();
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#ifdef MEASURE_FRONTEND_TABLES
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PosSentCntFrame.commit( PosSentCntClt1 );
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#endif
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}
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/*
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* Swap read buffers
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*/
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void CFeSendSub::swapSendBuffers()
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{
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// Synchronization is done at module-level (in frontend_service.cpp)
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// OBSOLETE: now the enabling of the send buffers depends on clienthost->whenToSend(), see below
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/*// Before swapping, but after the previous flushing, enable the buffers of the new clients
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// in the flushing buffers
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typename TBuffersToEnable::iterator ib;
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for ( ib=_BuffersToEnable.begin(); ib!=_BuffersToEnable.end(); ++ib )
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{
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enableSendBuffer( *ib );
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}
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_BuffersToEnable.clear();*/
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// Swap the buffers
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if ( _CurrentFillingBuffers == &_SendBuffers1 )
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{
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_CurrentFillingBuffers = &_SendBuffers2;
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_CurrentFlushingBuffers = &_SendBuffers1;
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}
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else
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{
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_CurrentFillingBuffers = &_SendBuffers1;
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_CurrentFlushingBuffers = &_SendBuffers2;
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}
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}
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/*
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* Send the current outbox
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*/
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inline void CFeSendSub::CSendBuffer::sendOutBox( NLNET::CUdpSock *datasock )
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{
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if ( OutBox.length() != 0 )
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{
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sendUDP( datasock, OutBox.buffer(), OutBox.length(), &DestAddress );
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//nlinfo( "Sent %u bytes to %s", OutBox.length(), DestAddress.asString().c_str() );
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}
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#ifdef MEASURE_SENDING
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static sint32 loopcount = 0;
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++loopcount;
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static TTime lastdisplay = CTime::getLocalTime();
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TTime tn = CTime::getLocalTime();
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uint32 diff = (uint32)(tn - lastdisplay);
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if ( diff > 2000 )
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{
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nlinfo("Sends by second: %.1f => LoopTime = %.2f ms LoopCount = %u Diff = %u ms Size=%u",(float)loopcount * 1000.0f / (float)diff, (float)diff / loopcount, loopcount, diff, OutBox.length());
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loopcount = 0;
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lastdisplay = tn;
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}
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#endif
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}
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/*
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* Send outgoing messages
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* This can be executed by a background thread
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*/
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void CFeSendSub::flushMessages()
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{
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//CFrontEndService::instance()->SndtWatch.start();
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#ifdef MEASURE_SENDING
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|
TTicks before = CTime::getPerformanceTime();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
TSendBuffers::iterator isb;
|
|
|
|
for ( isb=_CurrentFlushingBuffers->begin(); isb!=_CurrentFlushingBuffers->end(); ++isb )
|
|
|
|
{
|
|
|
|
if ( (*isb).SBState )
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
(*isb).sendOutBox( _DataSock );
|
|
|
|
++_SendCounter;
|
|
|
|
//nldebug( "%u: SENDING NOW %u bytes to %s", CTickEventHandler::getGameCycle(), (*isb).OutBox.length(), (*isb).DestAddress.asString().c_str() );
|
|
|
|
}
|
|
|
|
catch (const ESocket&)
|
|
|
|
{
|
|
|
|
nlwarning( "Could not send data to client %u", isb-_CurrentFlushingBuffers->begin() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef MEASURE_SENDING
|
|
|
|
TTicks after = CTime::getPerformanceTime();
|
|
|
|
static TTicks sum = 0;
|
|
|
|
sum += (after-before);
|
|
|
|
static uint counter = 0;
|
|
|
|
++counter;
|
|
|
|
if ( counter == 20 )
|
|
|
|
{
|
|
|
|
nlinfo( "Sending time: %.3f ms", CTime::ticksToSecond( sum/20 ) * 1000.0 );
|
|
|
|
sum = 0;
|
|
|
|
counter = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Update
|
|
|
|
* Deprecated: replaced by modules (see initModules() in frontend_service.cpp)
|
|
|
|
*/
|
|
|
|
/*void CFeSendSub::update()
|
|
|
|
{
|
|
|
|
if ( _ClientMap->empty() )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
prepareHeaders();
|
|
|
|
|
|
|
|
fillImpulses();
|
|
|
|
|
|
|
|
fillUIActions();
|
|
|
|
|
|
|
|
fillPrioritizedActions();
|
|
|
|
|
|
|
|
flushMessages();
|
|
|
|
|
|
|
|
_PrioSub->endCycle(); // disables the priority marked to
|
|
|
|
|
|
|
|
nlinfo( "FETIME: Time of sending: Headers=%u Fill=%u Send=%u EndCycle=%u",
|
|
|
|
CFrontEndService::instance()->HeadWatch.getDuration(),
|
|
|
|
CFrontEndService::instance()->FillWatch.getDuration(),
|
|
|
|
CFrontEndService::instance()->SndtWatch.getDuration(),
|
|
|
|
CFrontEndService::instance()->EndCWatch.getDuration() );
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
|
|
NLMISC_VARIABLE( uint, SendCounterRatio, "Set the check counter send ratio, e.g. the number of counter sent at a time (0 means don't send)");
|
|
|
|
NLMISC_VARIABLE( uint, SendCounterDelay, "Set the check counter send delay, e.g. the time between 2 counter send rafale (in ms)");
|