69 lines
2 KiB
C++
69 lines
2 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "slot_equipment.h"
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#include "nel/misc/string_conversion.h"
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#include <string>
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using namespace std;
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using namespace NLMISC;
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namespace SLOT_EQUIPMENT
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{
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// The conversion table
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const CStringConversion<TSlotEquipment>::CPair stringTable [] =
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{
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{ "Headdress", HEADDRESS },
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{ "Head", HEAD },
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{ "Face", FACE },
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{ "EarL", EARL },
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{ "EarR", EARR },
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{ "Neck", NECKLACE },
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{ "Body", CHEST },
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{ "Arms", ARMS },
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{ "WristL", WRISTL },
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{ "WristR", WRISTR },
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{ "Hands", HANDS },
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{ "HandL", HANDL },
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{ "HandR", HANDR },
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{ "FingerL", FINGERL },
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{ "FingerR", FINGERR },
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{ "Legs", LEGS },
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{ "AnkleL", ANKLEL },
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{ "AnkleR", ANKLER },
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{ "Feet", FEET },
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};
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CStringConversion<TSlotEquipment> conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), UNDEFINED);
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// convert type id to type name string
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const std::string& toString( TSlotEquipment slot_equipment )
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{
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return conversion.toString(slot_equipment);
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}
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// convert type name to type enum value
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TSlotEquipment stringToSlotEquipment( const std::string& str )
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{
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return conversion.fromString(str);
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}
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}; // SLOT_EQUIPMENT
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