2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_QNELWINDOW_H
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#define NL_QNELWINDOW_H
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///-----------------------------------------------------------------------------
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/// C++ includes
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#include <iostream>
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#include <string>
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#include <map>
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#include <cstdlib>
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#include <cmath>
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///-----------------------------------------------------------------------------
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/// Windowing Toolkit includes.
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#include <QMainWindow>
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///-----------------------------------------------------------------------------
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/// The CameraTrack class which holds the objects and information to render
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/// the terrain.
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class QNelWindow : public QMainWindow {
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Q_OBJECT
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public:
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//explicit QNelWindow (QWidget *parent=0, Qt::WFlags f=0) : QMainWindow (parent, f) { initWindow(); }
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explicit QNelWindow (QWidget *parent=0, Qt::WFlags f=0);
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virtual ~QNelWindow() { }
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public slots:
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protected:
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void initWindow();
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//CameraTrackWidget *myWidget;
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//CameraTrackWidget *myWidget2;
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};
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#endif // NL_QNELWINDOW_H
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