2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include "callback.h"
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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// using namespace std;
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// using namespace NLMISC;
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namespace NLQT {
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typedef CCallback<bool, const int &> CTestCallback;
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bool test_blah(const int &) { return false; }
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class CTestMeeeee { public: CTestMeeeee() { } bool test_method(const int &) { return true; } };
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void dummy_callback_cpp() { int whaha = 0; CTestCallback testCallback; testCallback.callback(whaha); testCallback = CTestCallback(test_blah);
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CTestMeeeee blahsomething; testCallback = CTestCallback(&blahsomething, &CTestMeeeee::test_method); }
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} /* namespace NLQT */
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/* end of file */
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