2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "thread.h"
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#include "thread_win32.h"
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/*************************************
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Generic static create-thread function
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*************************************/
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CL_Thread *CL_Thread::create(CL_Runnable *runnable)
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{
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return new CL_Thread_Win32(runnable);
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}
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/*************************************
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class CL_Thread_Win32
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*************************************/
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CL_Thread_Win32::CL_Thread_Win32(CL_Runnable *runnable)
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{
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this->runnable = runnable;
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thread_handle = NULL;
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}
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CL_Thread_Win32::~CL_Thread_Win32()
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{
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if (thread_handle != NULL) terminate();
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}
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unsigned long CL_Thread_Win32::func_proxy(void *arg)
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{
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CL_Thread_Win32 *parent = (CL_Thread_Win32 *) arg;
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parent->runnable->run();
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return 0;
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}
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void CL_Thread_Win32::start()
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{
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thread_handle = CreateThread(NULL, 0, func_proxy, this, 0, &thread_id);
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if (thread_handle == NULL)
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{
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//throw CL_Error("Failed to create thread");
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}
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}
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void CL_Thread_Win32::terminate()
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{
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TerminateThread(thread_handle, 0);
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CloseHandle(thread_handle);
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thread_handle = NULL;
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}
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void CL_Thread_Win32::wait()
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{
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if (thread_handle == NULL) return;
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WaitForSingleObject(thread_handle, INFINITE);
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CloseHandle(thread_handle);
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thread_handle = NULL;
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}
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