2010-05-07 09:06:20 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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2010-05-06 00:08:41 +00:00
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#ifndef SBCLIENT_SOUND_H
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#define SBCLIENT_SOUND_H
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//
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// Includes
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//
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#include <nel/misc/types_nl.h>
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#include <nel/misc/config_file.h>
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#include <nel/sound/u_audio_mixer.h>
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#include <nel/sound/u_listener.h>
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#include <nel/sound/u_source.h>
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#include "snowballs_client.h"
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#include "entities.h"
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//
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// Defines
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//
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//#define SBCLIENT_MUSIC_WAIT (0), (0)
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//#define SBCLIENT_MUSIC_LOGIN (1), (0)
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//#define SBCLIENT_MUSIC_BACKGROUND (2), (0)
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//#define SBCLIENT_MUSIC_BACKGROUND_BEAT (2), (1)
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//
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// External variables
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//
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//extern NLSOUND::UAudioMixer *AudioMixer;
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//extern NLSOUND::TSoundId SoundId;
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//
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////
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//// External functions
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////
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//
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//void playMusic(sint32 playlist, sint32 track);
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//void setMusicVolume(sint32 playlist, float volume);
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//
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//void initSound();
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//void updateSound();
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//void releaseSound();
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//
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//// Set and play a sound on an entity
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//void playSound(CEntity &entity, NLSOUND::TSoundId id);
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//
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//// Remove the sound system link to the entity
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//void deleteSound(CEntity &entity);
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#endif // SBCLIENT_SOUND_H
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/* End of sound.h */ // duh
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