2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NLQT_COMMAND_LOG_H
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#define NLQT_COMMAND_LOG_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// Qt includes
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#include <QtGui/QWidget>
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#include <QtGui/QTextEdit>
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#include <QtGui/QLineEdit>
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// NeL includes
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#include <nel/misc/log.h>
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#include <nel/misc/displayer.h>
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// Project includes
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namespace NLQT {
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/**
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* CCommandLog
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* \brief CCommandLog
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* \date 2010-02-05 20:27GMT
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* \author Jan Boon (Kaetemi)
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*/
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class CCommandLog : public QWidget, public NLMISC::IDisplayer
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{
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Q_OBJECT
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public:
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CCommandLog(QWidget *parent);
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virtual ~CCommandLog();
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protected:
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virtual void doDisplay(const NLMISC::CLog::TDisplayInfo& args, const char *message);
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private slots:
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void returnPressed();
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private:
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QTextEdit *m_DisplayerOutput;
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QLineEdit *m_CommandInput;
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private:
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CCommandLog(const CCommandLog &);
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CCommandLog &operator=(const CCommandLog &);
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}; /* class CCommandLog */
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} /* namespace NLQT */
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#endif /* #ifndef NLQT_COMMAND_LOG_H */
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/* end of file */
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