2012-05-29 13:31:11 +00:00
----------------
-- PALETTE UI --
----------------
------------------------------------------------------------------------------------------------------------
-- handle right click on palette item
function r2 : onPaletteRightClick ( paletteNode )
-- store palette path for futur display
self.tmpPaletteNode = paletteNode
end
------------------------------------------------------------------------------------------------------------
function r2 : onShowPaletteLuaTable ( maxDepth )
if ( self.tmpPaletteNode == nil ) then return end
runCommand ( " luaObject " , self.tmpPaletteNode , maxDepth )
end
------------------------------------------------------------------------------------------------------------
function r2 : buildPaletteUI ( )
--debugInfo(colorTag(0, 255, 127) .."Begin building palette UI")
local tree = getUI ( r2.Palette . UIPath )
local botTree = getUI ( r2.Palette . BotObjectsUIPath )
if tree == nil or botTree == nil then return end
local shortElementId = 0
r2.Palette . ShortIdToElement = { }
local function buildBranch ( luaBranch , branchStrId , depth , openDepth )
local newNode = SNode ( )
newNode.Opened = depth < openDepth
newNode.Id = " branch "
newNode.Text = i18n.get ( branchStrId )
for k , v in pairs ( luaBranch ) do
if ( k ~= " instances " ) then
if type ( v ) == " table " and v.Display ~= false then
-- this is a sub branch
newNode : addChild ( buildBranch ( v , " uiR2ED " .. k , depth + 1 , openDepth ) )
end
else
for instKey , instValue in pairs ( v ) do
-- the value is a table containing a list of instances
local subNode = SNode ( )
if instValue.DirectName ~= nil then
subNode.Text = instValue.DirectName
else
subNode.Text = i18n.get ( instValue.Translation )
end
r2.PaletteIdToTranslation [ instValue.Id ] = subNode.Text : toUtf8 ( )
r2.PaletteIdToGroupTranslation [ instValue.Id ] = newNode.Text : toUtf8 ( )
r2.PaletteIdToType [ instValue.Id ] = v
subNode.Id = tostring ( shortElementId )
local paletteElement = r2.getPaletteElement ( instValue.Id )
if ( paletteElement == nil )
then
debugInfo ( " invalid nil Palette: " .. instValue.Id )
else
r2.Palette . ShortIdToElement [ tostring ( shortElementId ) ] = paletteElement
shortElementId = shortElementId + 1
subNode.Opened = false
subNode.AHName = " r2ed_create_entity "
subNode.AHParams = " PaletteId= " .. instValue.Id
--subNode.AHNameRight = "lua"
--subNode.AHParamsRight = "r2ed:onPaletteRightClick(" .. instValue.Id .. ")"
local ringAccess = r2.getPropertyValue ( paletteElement , " RingAccess " )
local insertNode = true
if ringAccess then
insertNode = r2.RingAccess . testAccess ( ringAccess )
end
if insertNode then
newNode : addChild ( subNode )
end
end
end
end
end
return newNode
end
-- create root node & call function
local rootNode = buildBranch ( r2.Palette . Entries , r2.Palette . StrId , 0 , 2 )
rootNode : sort ( )
tree : setRootNode ( rootNode )
local botRootNode = buildBranch ( r2.Palette . BotEntries , r2.Palette . StrId , 0 , 1 )
botRootNode : sort ( )
botTree : setRootNode ( botRootNode )
--
local paletteWindow = tree : getEnclosingContainer ( )
if paletteWindow then
-- paletteWindow.active = true
-- paletteWindow:updateCoords()
local selection = paletteWindow : find ( " entity_selection " )
local enclosing = paletteWindow : find ( " entity_enclosing " )
local delta = 6
enclosing.h = - selection.h_real - delta
enclosing.y = - selection.h_real - delta
paletteWindow : invalidateCoords ( )
end
--debugInfo(colorTag(0, 255, 127) .. "Palette UI built")
r2 : setupPaletteAccessibleContent ( )
--r2:setupDefaultCustomBBoxes()
end
---------------------------------------------------------------------------------------------------------
-- Setup the content that is visible in the palette depending on the chosen ecosystem and level
function r2 : setupPaletteAccessibleContent ( )
local levelMin , levelMax , ecosystem = r2 : getPaletteAccessibilityFactors ( )
local function setupBranch ( branch )
local show = false
if branch.Id == " branch " then
for index = 0 , branch : getNumChildren ( ) - 1 do
local showChild = setupBranch ( branch : getChild ( index ) )
if showChild then
show = true
end
end
else
-- this is a leaf
local paletteNode = r2.Palette . ShortIdToElement [ branch.Id ]
--assert(paletteNode)
if paletteNode then
local currLevel = defaulting ( paletteNode.Level , 1 )
local currEcosystem = defaulting ( paletteNode.Ecosystem , " " )
-- tmp : ignore level & ecosystem for objects
if string.match ( paletteNode.SheetClient , " object.* " ) then
show = true
elseif currLevel >= levelMin and currLevel <= levelMax and ( currEcosystem == " " or string.match ( currEcosystem , ecosystem ) ) then
show = true
else
--debugInfo(currEcosystem)
end
end
end
-- if show then
-- branch.Color = CRGBA(255, 255, 255)
-- else
-- branch.Color = CRGBA(255, 0, 0)
--end
branch.Show = show
return show
end
if ecosystem and levelMin and levelMax then
local tree = getUI ( r2.Palette . UIPath )
setupBranch ( tree : getRootNode ( ) )
tree : forceRebuild ( )
end
end
function r2 : getPaletteAccessibilityFactors ( )
local tree = getUI ( r2.Palette . UIPath )
if tree == nil then return end
local levelRange = tree : getEnclosingContainer ( ) : find ( " level " ) . selection + 1 -- TMP : tha 'all' field was removed ...
local levelMin
local levelMax
if levelRange == 0 then
levelMin = 1
levelMax = 250
else
levelMin = ( levelRange - 1 ) * 50 + 1
levelMax = levelMin + 49
end
local ecosystemTable =
{
" .* " , " Desert " , " Forest " , " Jungle " , " Lacustre " , " PrimeRoots " , " Goo "
}
local ecosystem = ecosystemTable [ tree : getEnclosingContainer ( ) : find ( " ecosystem " ) . selection + 2 ] -- TMP : added 2 instead of 1 because the 'all' field has been removed
return levelMin , levelMax , ecosystem
end
function r2 : createRoad ( )
r2 : setCurrentTool ( ' R2::CToolDrawPrim ' , { Look = r2.PrimRender . RoadCreateLook ,
InvalidLook = r2.PrimRender . RoadCreateInvalidLook ,
Type = " Road " , ForceShowPrims = true } )
end
function r2 : createRegion ( )
r2 : setCurrentTool ( ' R2::CToolDrawPrim ' ,
{
Look = r2.PrimRender . RegionCreateLook ,
InvalidLook = r2.PrimRender . RegionCreateInvalidLook ,
CanCloseLook = r2.PrimRender . RegionCreateCanCloseLook ,
Type = " Region " ,
SelectInstance = true ,
ForceShowPrims = true
}
)
end
---------------------------------------------------------------------------------------------------------
-- TMP for demo : assign default custom bbox to mobs
--function r2:setupDefaultCustomBBoxes()
-- for id, node in pairs(r2.Palette.ShortIdToElement) do
-- if string.match(node.Base, "palette.entities.creatures.*") then
-- local box =
-- {
-- Enabled = true,
-- XMin = -0.5,
-- XMax = 0.5,
-- YMin = -0.5,
-- YMax = 0.5,
-- ZMin = 0,
-- ZMax = 2,
-- }
-- r2:setEntityCustomSelectBox(node.SheetClient, box)
-- end
-- end
--end