2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include "nel/sound/sound_anim_manager.h"
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#include "nel/sound/sound_animation.h"
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//#include "nel/sound/sound_anim_player.h"
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#include "nel/misc/common.h"
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#include "nel/misc/path.h"
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using namespace std;
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using namespace NLSOUND;
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using namespace NLMISC;
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namespace NLSOUND {
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CSoundAnimManager* CSoundAnimManager::_Instance = 0;
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// ********************************************************
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CSoundAnimManager::CSoundAnimManager(NLSOUND::UAudioMixer* mixer) : _Mixer(mixer)
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{
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if (_Instance != 0)
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{
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throw Exception("Duplicate instanciation of CSoundAnimManager singleton");
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}
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_Instance = this;
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//_PlayerId = 0;
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}
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// ********************************************************
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CSoundAnimManager::~CSoundAnimManager()
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{
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if (_Instance == NULL)
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return;
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/*
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set<CSoundAnimPlayer*>::iterator iter;
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for (iter = _Players.begin(); iter != _Players.end(); iter++)
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{
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CSoundAnimPlayer* player = *iter;
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delete player;
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}
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_Players.clear();
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*/
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_Instance = NULL;
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}
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// ********************************************************
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TSoundAnimId CSoundAnimManager::loadAnimation(std::string& name)
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{
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nlassert(!name.empty());
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string filename;
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if (name.find(".anim") != name.npos)
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{
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filename = CFile::getFilenameWithoutExtension(name);
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filename.append(".sound_anim");
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}
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else
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{
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filename = name;
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filename.append(".sound_anim");
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}
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// throws exception if file not found
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filename = CPath::lookup(filename, false, false, true);
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if (filename.empty())
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{
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return CSoundAnimationNoId;
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}
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TSoundAnimId id = createAnimation(name);
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if (id == CSoundAnimationNoId)
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{
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return CSoundAnimationNoId;
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}
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CSoundAnimation* anim = _Animations[id];
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if (anim == NULL)
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return CSoundAnimationNoId;
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anim->setFilename(filename);
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anim->load();
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return id;
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}
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// ********************************************************
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TSoundAnimId CSoundAnimManager::createAnimation(std::string& name)
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{
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nlassert(!name.empty());
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// create and insert animations
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TSoundAnimId id = (TSoundAnimId)_Animations.size();
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CSoundAnimation* anim = new CSoundAnimation(name, id);
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_Animations.push_back(anim);
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// insert the name and id in the id table
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pair<TSoundAnimMap::iterator, bool> inserted;
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inserted =_IdMap.insert(make_pair(anim->getName().c_str(), id));
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if (!inserted.second)
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{
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nlwarning("Duplicate sound animation \"%s\"", name.c_str());
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delete anim;
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return CSoundAnimationNoId;
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}
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return id;
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}
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// ********************************************************
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CSoundAnimation* CSoundAnimManager::findAnimation(std::string& name)
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{
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TSoundAnimMap::iterator iter = _IdMap.find(name.c_str());
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return (iter == _IdMap.end())? 0 : _Animations[(*iter).second];
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}
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// ********************************************************
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TSoundAnimId CSoundAnimManager::getAnimationFromName(std::string& name)
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{
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TSoundAnimMap::iterator iter = _IdMap.find(name.c_str());
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return (iter == _IdMap.end())? CSoundAnimationNoId : (*iter).second;
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}
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// ********************************************************
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void CSoundAnimManager::saveAnimation(CSoundAnimation* anim, std::string& filename)
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{
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nlassert(anim);
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nlassert(!filename.empty());
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anim->setFilename(filename);
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anim->save ();
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}
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// ********************************************************
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/*
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TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId id, float time, CVector* position)
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{
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nlassert(id != CSoundAnimationNoId);
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nlassert((uint32) id < _Animations.size());
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nlassert(position);
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CSoundAnimation* anim = _Animations[id];
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nlassert(anim);
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_PlayerId++;
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CSoundAnimPlayer* player = new CSoundAnimPlayer(anim, time, position, _Mixer, _PlayerId);
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nlassert(player);
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_Players.insert(player);
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return _PlayerId;
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}
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*/
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struct TFindId : std::unary_function<TSoundAnimMap::value_type, bool>
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{
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TSoundAnimId Id;
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TFindId(TSoundAnimId id)
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: Id(id)
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{}
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bool operator () (const TSoundAnimMap::value_type &value) const
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{
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return value.second == Id;
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}
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};
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std::string CSoundAnimManager::idToName(TSoundAnimId id)
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{
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static string empty;
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TSoundAnimMap::iterator it(std::find_if(_IdMap.begin(), _IdMap.end(), TFindId(id)));
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if (it != _IdMap.end())
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return it->first;
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else
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return empty;
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}
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void CSoundAnimManager::playAnimation(TSoundAnimId id, float lastTime, float curTime, NL3D::CCluster *cluster, CSoundContext &context)
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{
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//nlassert(id != CSoundAnimationNoId);
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if (id == CSoundAnimationNoId)
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{
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return;
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}
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if ((uint32) id >= _Animations.size())
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return;
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nlassert((uint32) id < _Animations.size());
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CSoundAnimation* anim = _Animations[id];
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nlassert(anim);
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anim->play(_Mixer, lastTime, curTime, cluster, context);
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}
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// ********************************************************
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TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId /* id */, float /* time */, NL3D::CCluster * /* cluster */, CSoundContext &/* context */)
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{
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return 0;
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}
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// ********************************************************
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TSoundAnimPlayId CSoundAnimManager::playAnimation(string& /* name */, float /* time */, NL3D::CCluster * /* cluster */, CSoundContext &/* context */)
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{
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/* nlassert(position);
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TSoundAnimId id = getAnimationFromName(name);
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return (id == CSoundAnimation::NoId)? -1 : _PlayerId;*/
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return 0;
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}
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// ********************************************************
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void CSoundAnimManager::stopAnimation(TSoundAnimPlayId /* playbackId */)
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{
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/* nlassert(playbackId >= 0);
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set<CSoundAnimPlayer*>::iterator iter;
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for (iter = _Players.begin(); iter != _Players.end(); )
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{
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CSoundAnimPlayer* player = *iter;
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if (player->getId() == playbackId)
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{
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_Players.erase(iter);
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break;
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}
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}*/
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}
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// ********************************************************
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bool CSoundAnimManager::isPlaying(TSoundAnimPlayId /* playbackId */)
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{
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/*nlassert(playbackId >= 0);
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set<CSoundAnimPlayer*>::iterator iter;
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for (iter = _Players.begin(); iter != _Players.end(); )
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{
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CSoundAnimPlayer* player = *iter;
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if (player->getId() == playbackId)
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{
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return player->isPlaying();
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}
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}*/
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return false;
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}
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// ********************************************************
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void CSoundAnimManager::update(float /* lastTime */, float /* curTime */)
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{
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/* set<CSoundAnimPlayer*>::iterator iter;
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_Garbage.clear();
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for (iter = _Players.begin(); iter != _Players.end(); iter++)
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{
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CSoundAnimPlayer* player = *iter;
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if (player->isPlaying())
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{
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player->update(lastTime, curTime);
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}
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else
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{
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_Garbage.push_back(player);
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}
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}
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vector<CSoundAnimPlayer*>::iterator iter2;
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for (iter2 = _Garbage.begin(); iter2 != _Garbage.end(); iter2++)
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{
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iter = _Players.find(*iter2);
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if (iter != _Players.end())
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{
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_Players.erase(iter);
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}
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}*/
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}
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} // namespace NLSOUND
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