324 lines
8.8 KiB
C++
324 lines
8.8 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "tool_maintained_action.h"
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#include "editor.h"
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#include "../interface_v3/interface_manager.h"
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namespace R2
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{
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//***************************************************************
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CToolMaintainedAction::CToolMaintainedAction()
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{
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_State = Idle;
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_LeftButtonDown = false;
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_RightButtonDown = true;
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_PreviousToolClickEnd = false;
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_LostFocusRecover = false;
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}
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//***************************************************************
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CToolMaintainedAction::~CToolMaintainedAction()
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{
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// getEditor().setFocusedInstance(NULL);
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}
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//***************************************************************
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void CToolMaintainedAction::cancel()
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{
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//H_AUTO(R2_CToolMaintainedAction_cancel)
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if (_State == Action)
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{
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if (_TargetInstance)
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{
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cancelAction(*_TargetInstance);
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}
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}
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releaseMouse();
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_State = Idle;
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}
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//***************************************************************
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bool CToolMaintainedAction::onMouseLeftButtonDown()
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{
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//H_AUTO(R2_CToolMaintainedAction_onMouseLeftButtonDown)
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CTool::TSmartPtr holdThis(this); // prevent deletion by son (if they set an other tool)
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// TODO nico : find a more general system than this, because
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if (_State == Action) return true; // may happen if focus was lost
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if (_State == Canceling)
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{
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releaseMouse();
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_State = Idle; // better for ergonomy (of if focus was lost, in which case we can't detect the button was up)
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}
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CInstance *instance = getEditor().getFocusedInstance();
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if (!instance) return false;
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_LeftButtonDown = true;
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//if (isValidInstanceForAction(*focusedInstance) return false;
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getEditor().setSelectedInstance(instance);
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if (!isActionPossibleOn(*instance))
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{
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_State = ActionNotPossible;
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}
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else
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{
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captureMouse();
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_TargetInstance = instance;
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beginAction(*instance);
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_State = Action;
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}
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return true;
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}
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//***************************************************************
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bool CToolMaintainedAction::onMouseLeftButtonUp()
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{
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//H_AUTO(R2_CToolMaintainedAction_onMouseLeftButtonUp)
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bool mouseCaptured = isMouseCaptured();
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if (mouseCaptured)
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{
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releaseMouse();
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}
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if (_State == Idle)
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{
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// NB : we need to release the mouse here and signal the event as handled, because a previous tool such as
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// CToolDrawPrim terminates on a 'leftMouseDown' event then switch to the default 'SelectMove' tool
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// Not handling the event would trigger 'the mouseLeftClick' event which result in the default action 'unselect'
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return mouseCaptured;
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}
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if (_State == ActionNotPossible)
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{
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_State = Idle;
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return true;
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}
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_LeftButtonDown = false;
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if (_State == Canceling)
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{
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if (!_RightButtonDown) // both buttons must be released before mouse is released
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{
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releaseMouse();
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_State = Idle;
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}
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return true;
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}
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// from now the event is considered handled
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_State = Idle;
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if (!_TargetInstance) return true;
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commitAction(*_TargetInstance);
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return true;
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}
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//***************************************************************
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bool CToolMaintainedAction::onMouseRightButtonDown()
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{
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//H_AUTO(R2_CToolMaintainedAction_onMouseRightButtonDown)
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if (_State == Canceling)
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{
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releaseMouse();
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_State = Idle; // better for ergonomy (if focus was lost, in which case we can't detect the button was up)
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}
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_LeftButtonDown = true;
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if (_State != Action)
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{
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return defaultRightButtonDownHandling();
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}
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if (_TargetInstance)
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{
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cancelAction(*_TargetInstance);
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}
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// Enter 'canceling' state : both button must be released before any other action can be done
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_State = Canceling;
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captureMouse();
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return true;
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}
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//***************************************************************
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bool CToolMaintainedAction::onMouseRightButtonUp()
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{
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//H_AUTO(R2_CToolMaintainedAction_onMouseRightButtonUp)
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_LeftButtonDown = false;
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if (_State == Canceling)
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{
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if (!_LeftButtonDown) // both buttons must be released before before mouse is released
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{
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releaseMouse();
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_State = Idle;
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}
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return true;
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}
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return false;
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}
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//***************************************************************
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bool CToolMaintainedAction::onMouseLeftButtonClicked()
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{
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//H_AUTO(R2_CToolMaintainedAction_onMouseLeftButtonClicked)
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// if this message reach us, then the user clicked somewhere in the view, so cancel the current
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// selection
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CGroupMap *gm = CTool::isMouseOnWorldMap();
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if (gm)
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{
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if (getUI().getCapturePointerLeft())
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{
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return false;
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}
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}
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if (!_PreviousToolClickEnd)
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{
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getEditor().setSelectedInstance(NULL);
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}
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_PreviousToolClickEnd = false;
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// special case for the minimap :
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// we say that the click has been handled only if mouse was already captured by the map
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return true;
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}
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//***************************************************************
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const char *CToolMaintainedAction::getDefaultCursor() const
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{
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//H_AUTO(R2_CToolMaintainedAction_getDefaultCursor)
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return DEFAULT_CURSOR;
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}
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//***************************************************************
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const char *CToolMaintainedAction::getPickCursor() const
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{
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//H_AUTO(R2_CToolMaintainedAction_getPickCursor)
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return "curs_pick.tga";
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}
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//***************************************************************
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void CToolMaintainedAction::updateBeforeRender()
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{
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//H_AUTO(R2_CToolMaintainedAction_updateBeforeRender)
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// no-op
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}
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//***************************************************************
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void CToolMaintainedAction::onFocusGained()
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{
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if (_State == Idle)
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{
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updateFocusedInstance(); // if alt-tab was used then udpdate focused instanceright now
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_LostFocusRecover = true;
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}
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}
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//***************************************************************
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bool CToolMaintainedAction::onMouseMove()
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{
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if (_LostFocusRecover)
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{
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// If app focus was retrieved by a click in the scene, then
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// must update focused instance as a MouseMove is received, so that next 'mouse down' event can be on the right entity.
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// events sequence is :
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// - focus gained
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// - mouse move
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// - possibly 'mouse down' <- here focused instance needs to be good, hence the following code !
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updateFocusedInstance();
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_LostFocusRecover = false;
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}
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return false;
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}
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//***************************************************************
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void CToolMaintainedAction::updateFocusedInstance()
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{
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//handleMouseOverInstance(DEFAULT_CURSOR, , getCursorForPossibleAction());
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setMouseCursor(getDefaultCursor());
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CInstance *instanceUnder = checkInstanceUnderMouse();
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if (!instanceUnder)
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{
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getEditor().setFocusedInstance(NULL);
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return;
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}
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getEditor().setFocusedInstance(instanceUnder);
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if (instanceUnder != getEditor().getSelectedInstance())
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{
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setMouseCursor(isMouseOnWorldMap() ? "curs_default.tga" : getPickCursor()); // do not show the selection circle on the
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// map because it may cover other objects around
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}
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else
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{
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// if on the UI, just display the default cursor
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if (isMouseOnUI())
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{
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setMouseCursor("curs_default.tga");
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}
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else
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{
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if (isActionPossibleOn(*instanceUnder))
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{
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// indicate that the user can move the instance
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setMouseCursor(getCursorForPossibleAction());
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}
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else
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{
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setMouseCursor("curs_stop.tga");
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}
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}
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}
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}
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//***************************************************************
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void CToolMaintainedAction::updateAfterRender()
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{
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//H_AUTO(R2_CToolMaintainedAction_updateAfterRender)
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switch(_State)
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{
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case Action:
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{
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if (_TargetInstance)
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{
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updateAction(*_TargetInstance);
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}
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}
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break;
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case ActionNotPossible:
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case Idle:
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{
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updateFocusedInstance();
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}
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break;
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case Canceling:
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setMouseCursor(DEFAULT_CURSOR); //\TODO nico Maybe a special cursor here would be more informative ?
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break;
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}
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}
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//***************************************************************
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bool CToolMaintainedAction::getPreviousToolClickEndFlag(bool clear /*=true*/)
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{
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//H_AUTO(R2_CToolMaintainedAction_getPreviousToolClickEndFlag)
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bool flag = _PreviousToolClickEnd;
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if (clear)
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{
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_PreviousToolClickEnd = false;
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}
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return flag;
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}
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} // R2
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