khanat-opennel-code/code/nel/tools/3d/build_clod_bank/config_example.cfg

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2010-05-12 10:40:30 +00:00
// This is a config file example to use with the build_clod_bank utility
// This is the list of Lod shapes to build (eg: "HOM_LOD")
clod_list= {
"HOM_LOD",
};
// For each lod in clod_list, must provide a skeleton, a .clod file and a list of animation.
// Animation Key Name in the bank are the file anim name, with the extension
// The skeleton is the first entry in the list.
// The .clod is the second entry in the list.
// Next are animation. Error if not at least 3 entries
HOM_LOD= {
"HOF_LOD.skel", // this is the skeleton to use for this lod.
"HOM_LOD.clod", // this is the .clod to use for this lod.
"FY_HOF_course.anim",
"FY_HOF_course_monture_in0.anim",
"FY_HOF_course_to_marche.anim",
"FY_HOF_demitour.anim",
"FY_HOF_demitour_inplace_monture.anim",
"FY_HOF_idle.anim",
"FY_HOF_idle_monture_in0.anim",
"FY_HOF_idle_to_course.anim",
"FY_HOF_idle_to_marche.anim",
"FY_HOF_idle_to_marche_arriere.anim",
"FY_HOF_impact_droit.anim",
"FY_HOF_impact_gauche.anim",
"FY_HOF_marche.anim",
"FY_HOF_marche_arriere.anim",
"FY_HOF_marche_monture_in0.anim",
"FY_HOF_marche_to_course.anim",
"FY_HOF_mort_derriere.anim",
"FY_HOF_mort_devant.anim",
"FY_HOF_mort_droite.anim",
"FY_HOF_mort_gauche.anim",
"FY_HOF_petitspas_monture_in0.anim",
"FY_HOF_petits_pas.anim",
"FY_HOF_tournedroite_inplace_monture.anim",
"FY_HOF_tournegauche_inplace_monture.anim",
"FY_HOF_tourne_droite.anim",
"FY_HOF_tourne_gauche.anim",
"FY_HOM_applaudire.anim",
"FY_HOM_assis_boire_verre.anim",
"FY_HOM_assis_grattage_tete.anim",
"FY_HOM_Bienveillant_End_Echec.anim",
"FY_HOM_Bienveillant_End_Echec_Monte.anim",
"FY_HOM_Bienveillant_End_Fumble.anim",
"FY_HOM_Bienveillant_End_Fumble_Monte.anim",
"FY_HOM_Bienveillant_End_Ok.anim",
"FY_HOM_Bienveillant_End_Ok_Monte.anim",
"FY_HOM_Bienveillant_Init.anim",
"FY_HOM_Bienveillant_Init_Monte.anim",
"FY_HOM_Bienveillant_Loop.anim",
"FY_HOM_Bienveillant_Loop_Monte.anim",
"FY_HOM_course.anim",
"FY_HOM_course_in0_monture.anim",
"FY_HOM_course_to_marche_in0_monture.anim",
"FY_HOM_dandiner.anim",
"FY_HOM_demitour_in0_monture.anim",
"FY_HOM_demitour_inplace_monture.anim",
"FY_HOM_descente_esclalier_course.anim",
"FY_HOM_descente_esclalier_marche.anim",
"FY_HOM_descente_esclalier_marche_arriere.anim",
"FY_HOM_engarde.anim",
"FY_HOM_entrer_Water.anim",
"FY_HOM_entrer_Water_Speed.anim",
"FY_HOM_Fall.anim",
"FY_HOM_FallInWater.anim",
"FY_HOM_Fall_In_Water.anim",
"FY_HOM_grattage_epaule.anim",
"FY_HOM_grattage_jambe.anim",
"FY_HOM_grattage_menton.anim",
"FY_HOM_grattage_nez.anim",
"FY_HOM_Host_End_Echec.anim",
"FY_HOM_Host_End_Echec_Monte.anim",
"FY_HOM_Host_End_Fumble.anim",
"FY_HOM_Host_End_Fumble_Monte.anim",
"FY_HOM_Host_End_Ok.anim",
"FY_HOM_Host_End_Ok_Monte.anim",
"FY_HOM_Host_Init.anim",
"FY_HOM_Host_Init_Monte.anim",
"FY_HOM_Host_Loop.anim",
"FY_HOM_Host_Loop_Monte.anim",
"FY_HOM_idle.anim",
"FY_HOM_idle_assis.anim",
"FY_HOM_idle_in0_monture.anim",
"FY_HOM_idle_to_back.anim",
"FY_HOM_idle_to_course_in0_monture.anim",
"FY_HOM_idle_to_descente_esclalier_course.anim",
"FY_HOM_idle_to_descente_esclalier_marche.anim",
"FY_HOM_idle_to_marche_in0_monture.anim",
"FY_HOM_idle_to_monte_esclalier_course.anim",
"FY_HOM_idle_to_monte_esclalier_marche.anim",
"FY_HOM_idle_to_run.anim",
"FY_HOM_idle_to_walk.anim",
"FY_HOM_impact_droite.anim",
"FY_HOM_impact_gauche.anim",
"FY_HOM_Jump.anim",
"FY_HOM_JumpInWater.anim",
"FY_HOM_levee_poing.anim",
"FY_HOM_mains_hanche_angry.anim",
"FY_HOM_main_derriere_dos.anim",
"FY_HOM_marche.anim",
"FY_HOM_marche_arriere.anim",
"FY_HOM_marche_arriere_in0_monture.anim",
"FY_HOM_marche_in0_monture.anim",
"FY_HOM_marche_to_course_in0_monture.anim",
"FY_HOM_Med_End.anim",
"FY_HOM_Med_End_Monte.anim",
"FY_HOM_Med_Init.anim",
"FY_HOM_Med_Init_Monte.anim",
"FY_HOM_Med_Loop.anim",
"FY_HOM_Med_Loop_Monte.anim",
"FY_HOM_monte_esclalier_course.anim",
"FY_HOM_monte_esclalier_marche.anim",
"FY_HOM_monte_esclalier_marche_arriere.anim",
"FY_HOM_monte_esclalier_marche_to_idle.anim",
"FY_HOM_montre_qqchos_hauthomin.anim",
"FY_HOM_montre_qqchos_sol.anim",
"FY_HOM_mort_derriere.anim",
"FY_HOM_mort_devant.anim",
"FY_HOM_mort_devant_arme_sans_bouclier.anim",
"FY_HOM_mort_droite.anim",
"FY_HOM_mort_gauche.anim",
"FY_HOM_Neutre_End_Echec.anim",
"FY_HOM_Neutre_End_Echec_Monte.anim",
"FY_HOM_Neutre_End_Fumble.anim",
"FY_HOM_Neutre_End_Fumble_Monte.anim",
"FY_HOM_Neutre_End_OK.anim",
"FY_HOM_Neutre_End_OK_Monte.anim",
"FY_HOM_Neutre_Init.anim",
"FY_HOM_Neutre_Init_Monte.anim",
"FY_HOM_Neutre_loop.anim",
"FY_HOM_Neutre_loop_Monte.anim",
"FY_HOM_non.anim",
"FY_HOM_oui.anim",
"FY_HOM_Out_Water.anim",
"FY_HOM_Out_Water_back.anim",
"FY_HOM_Out_Water_Speed.anim",
"FY_HOM_parler.anim",
"FY_HOM_petitspas_monture_in0.anim",
"FY_HOM_petit_pas.anim",
"FY_HOM_Plouf.anim",
"FY_HOM_PloufInWater.anim",
"FY_HOM_poing_contre_poing.anim",
"FY_HOM_regard_gauche_droite.anim",
"FY_HOM_regard_hb.anim",
"FY_HOM_regard_pied.anim",
"FY_HOM_retournement.anim",
"FY_HOM_rire.anim",
"FY_HOM_run_to_idle.anim",
"FY_HOM_run_to_walk.anim",
"FY_HOM_salut.anim",
"FY_HOM_salut_incline.anim",
"FY_HOM_shoot_poussiere.anim",
"FY_HOM_strafe_droite.anim",
"FY_HOM_strafe_gauche.anim",
"FY_HOM_Swim_back.anim",
"FY_HOM_Swim_back_dead.anim",
"FY_HOM_Swim_back_death.anim",
"FY_HOM_Swim_back_ImpactD.anim",
"FY_HOM_Swim_back_ImpactG.anim",
"FY_HOM_Swim_back_TO_idle.anim",
"FY_HOM_Swim_death.anim",
"FY_HOM_Swim_death_Speed.anim",
"FY_HOM_Swim_FloatingDead.anim",
"FY_HOM_Swim_front.anim",
"FY_HOM_Swim_front_Speed.anim",
"FY_HOM_Swim_front_Speed_To_Front.anim",
"FY_HOM_Swim_front_Speed_To_Idle.anim",
"FY_HOM_Swim_front_speed_TO_uw_Front.anim",
"FY_HOM_Swim_front_speed_TO_uw_Front_speed.anim",
"FY_HOM_Swim_front_To_Front_Speed.anim",
"FY_HOM_Swim_Front_TO_idle.anim",
"FY_HOM_Swim_front_TO_uw_Front.anim",
"FY_HOM_Swim_Hisser.anim",
"FY_HOM_Swim_idle.anim",
"FY_HOM_Swim_idle_180.anim",
"FY_HOM_Swim_idle_death.anim",
"FY_HOM_Swim_idle_impactD.anim",
"FY_HOM_Swim_idle_impactG.anim",
"FY_HOM_Swim_idle_TO_back.anim",
"FY_HOM_Swim_Idle_TO_Front.anim",
"FY_HOM_Swim_Idle_TO_Front_speed.anim",
"FY_HOM_Swim_idle_turnD.anim",
"FY_HOM_Swim_idle_turnG.anim",
"FY_HOM_Swim_ImpactD.anim",
"FY_HOM_Swim_ImpactD_speed.anim",
"FY_HOM_Swim_ImpactG.anim",
"FY_HOM_Swim_ImpactG_speed.anim",
"FY_HOM_Swim_uw_Front.anim",
"FY_HOM_Swim_uw_Front_speed.anim",
"FY_HOM_Swim_uw_Front_TO_Front.anim",
"FY_HOM_swim_uw_Front_To_Front_speed.anim",
"FY_HOM_Swim_uw_Front_TO_uw_idle.anim",
"FY_HOM_Swim_uw_idle.anim",
"FY_HOM_Swim_uw_idleDead.anim",
"FY_HOM_Swim_uw_idleDead_TO_FloatingDead.anim",
"FY_HOM_Swim_uw_idle_ImpactD.anim",
"FY_HOM_Swim_uw_idle_ImpactG.anim",
"FY_HOM_Swim_uw_idle_TO_uw_Front.anim",
"FY_HOM_swim_uw_Idle_TO_uw_Front_speed.anim",
"FY_HOM_Swim_uw_idle_TurnD.anim",
"FY_HOM_Swim_uw_idle_TurnG.anim",
"FY_HOM_Swim_uw_noyade.anim",
"FY_HOM_swim_uw_Speed_To_Front.anim",
"FY_HOM_swim_uw_Speed_To_Front_speed.anim",
"FY_HOM_tournedroite_in0_monture.anim",
"FY_HOM_tournedroite_inplace_monture.anim",
"FY_HOM_tournegauche_in0_monture.anim",
"FY_HOM_tournegauche_inplace_monture.anim",
"FY_HOM_tourne_droite.anim",
"FY_HOM_tourne_gauche.anim",
"FY_HOM_walk_to_idle.anim",
"FY_HOM_walk_to_run.anim",
"TR_HOM_course.anim",
"TR_HOM_entrer_Water.anim",
"TR_HOM_fall_In_Water.anim",
"TR_HOM_idle.anim",
"TR_HOM_idle_course.anim",
"TR_HOM_idle_marche.anim",
"TR_HOM_idle_marche_arriere.anim",
"TR_HOM_Jump_In_Water.anim",
"TR_HOM_marche.anim",
"TR_HOM_marche_arriere.anim",
"TR_HOM_Out_Water.anim",
"TR_HOM_Out_Water_back.anim",
"TR_HOM_PloufInWater.anim",
"TR_HOM_Swim_Back.anim",
"TR_HOM_Swim_back.ImpactD.anim",
"TR_HOM_Swim_back.ImpactG.anim",
"TR_HOM_Swim_Back_death.anim",
"TR_HOM_Swim_back_TO_idle.anim",
"TR_HOM_Swim_Death.anim",
"TR_HOM_Swim_FloatingDead.anim",
"TR_HOM_Swim_Front.anim",
"TR_HOM_Swim_Front_TO_idle.anim",
"TR_HOM_Swim_Front_TO_uw_Front.anim",
"TR_HOM_Swim_Hisser.anim",
"TR_HOM_Swim_idle.anim",
"TR_HOM_Swim_idle_180.anim",
"TR_HOM_Swim_idle_death.anim",
"TR_HOM_Swim_idle_impactD.anim",
"TR_HOM_Swim_idle_impactG.anim",
"TR_HOM_Swim_idle_TO_back.anim",
"TR_HOM_Swim_idle_TO_Front.anim",
"TR_HOM_Swim_idle_TurnD.anim",
"TR_HOM_Swim_idle_TurnG.anim",
"TR_HOM_Swim_ImpactD.anim",
"TR_HOM_Swim_ImpactG.anim",
"TR_HOM_Swim_uw_Front_Speed.anim",
"TR_HOM_Swim_uw_Front_TO_uw_idle.anim",
"TR_HOM_swim_uw_idle_Dead_TO_FloatingDead.anim",
"TR_HOM_Swim_uw_idle_TO_uw_front.anim",
};
// etc...