khanat-opennel-code/code/ryzom/server/src/entities_game_service/fame_pd.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef FAME_PD_H
#define FAME_PD_H
#include <nel/misc/types_nl.h>
#include <nel/misc/debug.h>
#include <nel/misc/common.h>
#include <nel/misc/entity_id.h>
#include <nel/misc/sheet_id.h>
#include <vector>
#include <map>
#include <pd_lib/pd_lib.h>
#include <game_share/persistent_data.h>
// User #includes
namespace EGSPD
{
//
// Forward declarations
//
//
// Typedefs & Enums
//
/** TFameTrend
* defined at entities_game_service/pd_scripts/fame.pds:4
*/
class CFameTrend
{
public:
/// \name Enum values
// @{
enum TFameTrend
{
FameUpward = 0,
FameDownward = 1,
FameSteady = 2,
___TFameTrend_useSize = 3,
Unknown = 3,
EndFameTrend = 3,
};
// @}
public:
/// \name Conversion methods
// @{
/**
* Use these methods to convert from enum value to string (and vice versa)
*/
static const std::string& toString(TFameTrend v);
static CFameTrend::TFameTrend fromString(const std::string& v);
// @}
private:
/// \name Enum initialisation
// @{
static void init();
static bool _Initialised;
static std::string _UnknownString;
static std::vector<std::string> _StrTable;
static std::map<std::string, TFameTrend> _ValueMap;
// @}
};
/** CFameContainerEntryPD
* defined at entities_game_service/pd_scripts/fame.pds:11
*/
class CFameContainerEntryPD : public RY_PDS::IPDBaseData
{
public:
/// \name Accessors and Mutators methods
// @{
/**
* Use these methods to change a value, add or delete elements.
*/
NLMISC::CSheetId getSheet() const;
sint32 getFame() const;
void setFame(sint32 __v, bool forceWrite=false);
sint32 getFameMemory() const;
void setFameMemory(sint32 __v, bool forceWrite=false);
CFameTrend::TFameTrend getLastFameChangeTrend() const;
void setLastFameChangeTrend(CFameTrend::TFameTrend __v, bool forceWrite=false);
CFameContainerPD* getParent();
const CFameContainerPD* getParent() const;
// @}
public:
/// \name Public Management methods
// @{
/**
* Use these methods to create, load, unload and get
* an object from database.
*/
/**
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
*/
void clear();
/**
* Cast base object to CFameContainerEntryPD
*/
static CFameContainerEntryPD* cast(RY_PDS::IPDBaseData* obj);
/**
* Cast base object to const CFameContainerEntryPD
*/
static const CFameContainerEntryPD* cast(const RY_PDS::IPDBaseData* obj);
// @}
public:
/// \name Public constructor
// @{
/**
* This constructor is public to allow direct instanciation of the class
*/
CFameContainerEntryPD();
~CFameContainerEntryPD();
// @}
public:
/// \name Persistent methods declaration
// @{
void apply(CPersistentDataRecord &__pdr);
void store(CPersistentDataRecord &__pdr) const;
// @}
protected:
/// \name Attributes
// @{
/**
* Don't modify those value manually, use accessors and mutators above
*/
NLMISC::CSheetId _Sheet;
sint32 _Fame;
sint32 _FameMemory;
CFameTrend::TFameTrend _LastFameChangeTrend;
CFameContainerPD* _Parent;
// @}
protected:
/// \name Internal Management methods
// @{
void pds__init(const NLMISC::CSheetId &Sheet);
void pds__destroy();
void pds__fetch(RY_PDS::CPData &data);
void pds__register();
void pds__registerAttributes();
void pds__unregister();
void pds__unregisterAttributes();
void pds__setParent(CFameContainerPD* __parent);
void pds__setParentUnnotified(CFameContainerPD* __parent);
void pds__notifyInit();
void pds__notifyRelease();
static void pds_static__init();
// @}
protected:
/// \name Default Factory and Fetch methods
// @{
static RY_PDS::CIndexAllocator _IndexAllocator;
// @}
protected:
friend class CFameContainerPD;
friend class RY_PDS::CPDSLib;
friend void EGSPD::init(uint32);
};
/** CFameContainerPD
* defined at entities_game_service/pd_scripts/fame.pds:20
*/
class CFameContainerPD : public RY_PDS::IPDBaseData
{
public:
/// \name Accessors and Mutators methods
// @{
/**
* Use these methods to change a value, add or delete elements.
*/
NLMISC::CEntityId getContId() const;
CFameContainerEntryPD* getEntries(const NLMISC::CSheetId& __k);
const CFameContainerEntryPD* getEntries(const NLMISC::CSheetId& __k) const;
std::map<NLMISC::CSheetId, CFameContainerEntryPD>::iterator getEntriesBegin();
std::map<NLMISC::CSheetId, CFameContainerEntryPD>::iterator getEntriesEnd();
std::map<NLMISC::CSheetId, CFameContainerEntryPD>::const_iterator getEntriesBegin() const;
std::map<NLMISC::CSheetId, CFameContainerEntryPD>::const_iterator getEntriesEnd() const;
const std::map<NLMISC::CSheetId, CFameContainerEntryPD> & getEntries() const;
CFameContainerEntryPD* addToEntries(const NLMISC::CSheetId &__k);
void deleteFromEntries(const NLMISC::CSheetId &__k);
uint32 getLastGuildStatusChange() const;
void setLastGuildStatusChange(uint32 __v, bool forceWrite=false);
uint32 getLastFameChangeDate() const;
void setLastFameChangeDate(uint32 __v, bool forceWrite=false);
// @}
public:
/// \name Public Management methods
// @{
/**
* Use these methods to create, load, unload and get
* an object from database.
*/
/**
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
*/
virtual void clear();
/**
* Cast base object to CFameContainerPD
*/
static CFameContainerPD* cast(RY_PDS::IPDBaseData* obj);
/**
* Cast base object to const CFameContainerPD
*/
static const CFameContainerPD* cast(const RY_PDS::IPDBaseData* obj);
/**
* Create an object of the CFameContainerPD class, and declare it to the PDS.
*/
static CFameContainerPD* create(const NLMISC::CEntityId &ContId);
/**
* Destroy an object from the PDS. Caution! Object will no longer exist in database.
* Also children (that is objects that belong to this object) are also destroyed.
*/
static void remove(const NLMISC::CEntityId& ContId);
/**
* Retrieve an object from the database.
* Data are sent asynchronously, so the load callback is called when data are ready.
* Use get() to access to the loaded object.
*/
static void load(const NLMISC::CEntityId& ContId);
/**
* Setup load callback so client is warned that load succeded or failed.
*/
static void setLoadCallback(void (*callback)(const NLMISC::CEntityId& key, CFameContainerPD* object));
/**
* Unload an object from the client memory. Object still exists in database and can be retrieved again using load.
*/
static void unload(const NLMISC::CEntityId &ContId);
/**
* Get an object in client. Object must have been previously loaded from database with a load.
*/
static CFameContainerPD* get(const NLMISC::CEntityId &ContId);
/**
* Return the begin iterator of the global map of CFameContainerPD
*/
static std::map<NLMISC::CEntityId, CFameContainerPD*>::iterator begin();
/**
* Return the end iterator of the global map of CFameContainerPD
*/
static std::map<NLMISC::CEntityId, CFameContainerPD*>::iterator end();
// @}
public:
/// \name Public constructor
// @{
/**
* This constructor is public to allow direct instanciation of the class
*/
CFameContainerPD();
virtual ~CFameContainerPD();
// @}
public:
/// \name Persistent methods declaration
// @{
virtual void apply(CPersistentDataRecord &__pdr);
virtual void store(CPersistentDataRecord &__pdr) const;
// @}
protected:
/// \name Attributes
// @{
/**
* Don't modify those value manually, use accessors and mutators above
*/
NLMISC::CEntityId _ContId;
std::map<NLMISC::CSheetId, CFameContainerEntryPD> _Entries;
uint32 _LastGuildStatusChange;
uint32 _LastFameChangeDate;
// @}
protected:
/// \name Internal Management methods
// @{
virtual void pds__init(const NLMISC::CEntityId &ContId);
virtual void pds__destroy();
virtual void pds__fetch(RY_PDS::CPData &data);
virtual void pds__register();
virtual void pds__registerAttributes();
virtual void pds__unregister();
virtual void pds__unregisterAttributes();
virtual void pds__notifyInit();
virtual void pds__notifyRelease();
static void pds_static__init();
// @}
protected:
static std::map<NLMISC::CEntityId,CFameContainerPD*> _Map;
protected:
/// \name Default Factory and Fetch methods
// @{
static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
static bool _FactoryInitialised;
static void pds_static__notifyFailure(uint64 key);
static void (*__pds__LoadCallback)(const NLMISC::CEntityId& key, CFameContainerPD* object);
static RY_PDS::CIndexAllocator _IndexAllocator;
static RY_PDS::IPDBaseData* pds_static__factory();
static void pds_static__fetch(RY_PDS::IPDBaseData *object, RY_PDS::CPData &data);
// @}
protected:
friend class CFameContainerEntryPD;
friend class RY_PDS::CPDSLib;
friend void EGSPD::init(uint32);
};
/** CGuildFameContainerPD
* defined at entities_game_service/pd_scripts/fame.pds:30
*/
class CGuildFameContainerPD : public CFameContainerPD
{
public:
/// \name Accessors and Mutators methods
// @{
/**
* Use these methods to change a value, add or delete elements.
*/
CGuildPD* getParent();
const CGuildPD* getParent() const;
// @}
public:
/// \name Public Management methods
// @{
/**
* Use these methods to create, load, unload and get
* an object from database.
*/
/**
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
*/
virtual void clear();
/**
* Cast base object to CGuildFameContainerPD
*/
static CGuildFameContainerPD* cast(RY_PDS::IPDBaseData* obj);
/**
* Cast base object to const CGuildFameContainerPD
*/
static const CGuildFameContainerPD* cast(const RY_PDS::IPDBaseData* obj);
/**
* Create an object of the CGuildFameContainerPD class, and declare it to the PDS.
*/
static CGuildFameContainerPD* create(const NLMISC::CEntityId &ContId);
// @}
public:
/// \name Public constructor
// @{
/**
* This constructor is public to allow direct instanciation of the class
*/
CGuildFameContainerPD();
virtual ~CGuildFameContainerPD();
// @}
public:
/// \name Persistent methods declaration
// @{
virtual void apply(CPersistentDataRecord &__pdr);
virtual void store(CPersistentDataRecord &__pdr) const;
// @}
protected:
/// \name Attributes
// @{
/**
* Don't modify those value manually, use accessors and mutators above
*/
CGuildPD* _Parent;
// @}
protected:
/// \name Internal Management methods
// @{
virtual void pds__init(const NLMISC::CEntityId &ContId);
virtual void pds__destroy();
virtual void pds__fetch(RY_PDS::CPData &data);
virtual void pds__register();
virtual void pds__registerAttributes();
virtual void pds__unregister();
virtual void pds__unregisterAttributes();
void pds__setParent(CGuildPD* __parent);
void pds__setParentUnnotified(CGuildPD* __parent);
virtual void pds__notifyInit();
virtual void pds__notifyRelease();
static void pds_static__init();
// @}
protected:
/// \name Default Factory and Fetch methods
// @{
static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
static bool _FactoryInitialised;
static RY_PDS::CIndexAllocator _IndexAllocator;
static RY_PDS::IPDBaseData* pds_static__factory();
// @}
protected:
friend class CGuildContainerPD;
friend class CGuildPD;
friend class RY_PDS::CPDSLib;
friend void EGSPD::init(uint32);
};
} // End of EGSPD
#endif