170 lines
4.4 KiB
C++
170 lines
4.4 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// PageComplex.cpp : implementation file
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//
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#include "std_sound_plugin.h"
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#include "sound_document_plugin.h"
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#include <string>
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#include "PageComplex.h"
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using namespace std;
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/////////////////////////////////////////////////////////////////////////////
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// CPageComplex property page
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#undef new
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IMPLEMENT_DYNCREATE(CPageComplex, CPageBase)
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#define new NL_NEW
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CPageComplex::CPageComplex(NLGEORGES::CSoundDialog *soundDialog) : CPageBase(soundDialog, CPageComplex::IDD)
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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//{{AFX_DATA_INIT(CPageComplex)
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_SequenceSize = 0;
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_MaxDelay = 0;
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_MinDelay = 0;
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//}}AFX_DATA_INIT
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}
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CPageComplex::~CPageComplex()
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{
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}
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void CPageComplex::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPageComplex)
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DDX_Control(pDX, IDC_BTN_RANDOM_SOUND, _BtnRandomSound);
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DDX_Control(pDX, IDC_BTN_RANDOM_DELAY, _BtnRandomDelay);
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DDX_Text(pDX, IDC_EDIT_SEQ_SIZE, _SequenceSize);
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DDX_Text(pDX, IDC_EDIT_MAX_DELAY, _MaxDelay);
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DDX_Text(pDX, IDC_EDIT_MIN_DELAY, _MinDelay);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPageComplex, CPropertyPage)
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//{{AFX_MSG_MAP(CPageComplex)
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ON_BN_CLICKED(IDC_BTN_RANDOM_DELAY, OnBtnRandomDelay)
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ON_BN_CLICKED(IDC_BTN_RANDOM_SOUND, OnBtnRandomSound)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPageComplex message handlers
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void CPageComplex::OnBtnRandomDelay()
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{
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UpdateData(TRUE);
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nldebug("Random sound : size = %u, min = %u, max = %u", _SequenceSize, _MinDelay, _MaxDelay);
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if (_MinDelay < 0)
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{
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_MinDelay = 0;
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UpdateData(FALSE);
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}
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if (_MaxDelay < _MinDelay)
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{
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_MaxDelay = _MinDelay+1;
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UpdateData(FALSE);
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}
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NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument();
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if (pdoc != NULL)
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{
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// create a delay list.
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string seq;
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for (sint i=0; i<_SequenceSize; ++i)
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{
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char tmp[200];
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sprintf(tmp, "%u", _MinDelay + rand()%((_MaxDelay+1)-_MinDelay));
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seq += string(tmp)+";";
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}
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pdoc->setValue(seq.c_str(), ".SoundType.DelaySeq");
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pdoc->refreshView();
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}
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}
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void CPageComplex::OnBtnRandomSound()
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{
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UpdateData(TRUE);
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nldebug("Random sound : size = %u, min = %u, max = %u", _SequenceSize, _MinDelay, _MaxDelay);
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NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument();
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if (pdoc != NULL)
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{
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// create a sound list.
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NLGEORGES::UFormElm *psoundsArray;
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pdoc->getForm()->getRootNode().getNodeByName(&psoundsArray, ".SoundType.SoundList");
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if (psoundsArray != NULL)
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{
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uint size;
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psoundsArray->getArraySize(size);
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string seq;
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for (sint i=0; i<_SequenceSize; ++i)
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{
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char tmp[200];
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sprintf(tmp, "%u", rand()%size);
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seq += string(tmp)+";";
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}
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pdoc->setValue(seq.c_str(), ".SoundType.SoundSeq");
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pdoc->refreshView();
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}
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}
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}
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void CPageComplex::onDocChanged()
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{
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// the document have been modified, update the dialog
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NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument();
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bool valid = false;
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if (pdoc != NULL)
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{
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string type, dfnName;
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NLGEORGES::UFormElm *psoundType;
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pdoc->getForm()->getRootNode().getNodeByName(&psoundType, ".SoundType");
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if (psoundType != NULL)
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{
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psoundType->getDfnName(dfnName);
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if (dfnName == "complex_sound.dfn")
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{
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_BtnRandomDelay.EnableWindow(TRUE);
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_BtnRandomSound.EnableWindow(TRUE);
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valid = true;
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}
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}
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}
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if (!valid)
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{
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_BtnRandomDelay.EnableWindow(FALSE);
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_BtnRandomSound.EnableWindow(FALSE);
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}
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}
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