56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
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// NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_CONNEXION_H
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#define NL_CONNEXION_H
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#include <string>
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#include <vector>
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struct CShard
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{
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CShard(const std::string &version, bool online, uint32 shardId, const std::string &name, uint32 nbPlayers, const std::string &wsAddr, const std::string &patchURL)
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{
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Version = version;
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Online = online;
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ShardId = shardId;
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Name = name;
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NbPlayers = nbPlayers;
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WsAddr = wsAddr;
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PatchURL = patchURL;
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}
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std::string Version;
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bool Online;
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uint32 ShardId;
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std::string Name;
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uint32 NbPlayers;
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std::string WsAddr;
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std::string PatchURL;
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};
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std::string checkLogin(const std::string &login, const std::string &password, const std::string &clientApp);
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std::string selectShard(uint32 shardId, std::string &cookie, std::string &addr);
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extern std::vector<CShard> Shards;
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#endif // NL_CONNEXION_H
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/* End of connexion.h */
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