178 lines
5.7 KiB
C++
178 lines
5.7 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
#include "magic_action.h"
|
||
|
#include "magic_phrase.h"
|
||
|
#include "creature.h"
|
||
|
#include "character.h"
|
||
|
#include "phrase_utilities_functions.h"
|
||
|
#include "game_share/entity_structure/statistic.h"
|
||
|
#include "game_share/magic_fx.h"
|
||
|
#include "s_link_effect.h"
|
||
|
|
||
|
using namespace NLNET;
|
||
|
using namespace NLMISC;
|
||
|
using namespace RY_GAME_SHARE;
|
||
|
using namespace std;
|
||
|
|
||
|
|
||
|
class CMagicActionNegativeEffect : public IMagicAction
|
||
|
{
|
||
|
public:
|
||
|
CMagicActionNegativeEffect()
|
||
|
:_EffectValue(0),_EffectFamily(EFFECT_FAMILIES::Unknown),_CostPerUpdate(0),_Power(0){}
|
||
|
protected:
|
||
|
virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase, bool &effectEnd )
|
||
|
{
|
||
|
for ( uint i=0 ; i<brick.Params.size() ; ++i)
|
||
|
{
|
||
|
switch(brick.Params[i]->id())
|
||
|
{
|
||
|
case TBrickParam::MA_END:
|
||
|
INFOLOG("MA_END Found: end of effect");
|
||
|
effectEnd = true;
|
||
|
return true;
|
||
|
case TBrickParam::MA_EFFECT:
|
||
|
INFOLOG("MA_EFFECT: %s",((CSBrickParamMagicEffect *)brick.Params[i])->Effect.c_str());
|
||
|
_EffectFamily = EFFECT_FAMILIES::toEffectFamily( ((CSBrickParamMagicEffect *)brick.Params[i])->Effect );
|
||
|
if ( _EffectFamily == EFFECT_FAMILIES::Unknown )
|
||
|
{
|
||
|
nlwarning("<CMagicActionNegativeEffect addBrick> invalid effect type %s", ((CSBrickParamMagicEffect *)brick.Params[i])->Effect.c_str());
|
||
|
return false;
|
||
|
}
|
||
|
break;
|
||
|
case TBrickParam::MA_EFFECT_MOD:
|
||
|
INFOLOG("MA_EFFECT_MOD: %u",((CSBrickParamMagicEffectMod *)brick.Params[i])->EffectMod);
|
||
|
_EffectValue = ((CSBrickParamMagicEffectMod *)brick.Params[i])->EffectMod;
|
||
|
break;
|
||
|
|
||
|
case TBrickParam::MA_LINK_COST:
|
||
|
INFOLOG("MA_LINK_COST: %u",((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost);
|
||
|
_CostPerUpdate = ((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost;
|
||
|
break;
|
||
|
|
||
|
case TBrickParam::MA_LINK_POWER:
|
||
|
INFOLOG("MA_LINK_POWER: %u",((CSBrickParamMagicLinkPower *)brick.Params[i])->Power);
|
||
|
_Power = (uint8) ( ((CSBrickParamMagicLinkPower *)brick.Params[i])->Power );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// unused param, can be useful in the phrase
|
||
|
phrase->applyBrickParam( brick.Params[i] );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
///\todo nico: check if everything is set
|
||
|
return true;
|
||
|
}
|
||
|
virtual bool validate(CMagicPhrase * phrase)
|
||
|
{
|
||
|
return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::OFFENSIVE);
|
||
|
}
|
||
|
virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav, bool isMad )
|
||
|
{
|
||
|
// behav.Spell.Resist = 0;
|
||
|
//behav.Spell.KillingBlow = 0;
|
||
|
behav.Spell.SpellIntensity = 5;
|
||
|
|
||
|
CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
|
||
|
if (!actor)
|
||
|
return;
|
||
|
// if it is a "degradable" spell, i.e. a spell with a value, it is successful if successFactor > 0, otherwise, successFactor must be >=1)
|
||
|
if ( _EffectValue )
|
||
|
{
|
||
|
if ( successFactor <= 0.0f )
|
||
|
{
|
||
|
if ( actor->getId().getType() == RYZOMID::player )
|
||
|
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( successFactor < 1.0f )
|
||
|
{
|
||
|
if ( actor->getId().getType() == RYZOMID::player )
|
||
|
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// apply success factor
|
||
|
_EffectValue = uint32( _EffectValue * successFactor);
|
||
|
|
||
|
const std::vector< TDataSetRow > & targets = phrase->getTargets();
|
||
|
|
||
|
SCORES::TScores linkEnergy;
|
||
|
if ( phrase->getHPCost() > 0 )
|
||
|
{
|
||
|
linkEnergy = SCORES::hit_points;
|
||
|
}
|
||
|
else
|
||
|
linkEnergy = SCORES::sap;
|
||
|
|
||
|
for ( uint i = 0; i < targets.size(); i++ )
|
||
|
{
|
||
|
// check target
|
||
|
CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
|
||
|
if ( !target)
|
||
|
continue;
|
||
|
|
||
|
/// someone can only have 1 effect of a given type on a creature
|
||
|
const std::vector< CSEffect* > & effects = target->getSEffects();
|
||
|
for (uint j = 0; j < effects.size(); j++ )
|
||
|
{
|
||
|
if ( effects[j]->getFamily() == _EffectFamily && effects[j]->getCreatorRowId() == phrase->getActor( ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( isMad || PHRASE_UTILITIES::validateSpellTarget(actor->getEntityRowId(),target->getEntityRowId(),ACTNATURE::OFFENSIVE) )
|
||
|
{
|
||
|
CSLinkEffectOffensive* effect = new CSLinkEffectOffensive(
|
||
|
phrase->getActor(),
|
||
|
targets[i],
|
||
|
_EffectFamily,
|
||
|
_CostPerUpdate,
|
||
|
linkEnergy,
|
||
|
_Skill,
|
||
|
_EffectValue,
|
||
|
_Power);
|
||
|
|
||
|
actor->addLink( effect );
|
||
|
target->addSabrinaEffect( effect );
|
||
|
behav.Spell.SpellId = MAGICFX::toMagicFx(_EffectFamily );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EFFECT_FAMILIES::TEffectFamily _EffectFamily;
|
||
|
sint32 _EffectValue;
|
||
|
uint _CostPerUpdate;
|
||
|
uint8 _Power;
|
||
|
};
|
||
|
|
||
|
BEGIN_MAGIC_ACTION_FACTORY(CMagicActionNegativeEffect)
|
||
|
ADD_MAGIC_ACTION_TYPE( "mlos" )
|
||
|
ADD_MAGIC_ACTION_TYPE( "mloc" )
|
||
|
END_MAGIC_ACTION_FACTORY(CMagicActionNegativeEffect)
|
||
|
|
||
|
|