2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _OWNERS_
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#define _OWNERS_
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#include "ai_entity_physical.h"
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#include "ai_entity_physical_inline.h"
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#include "ai_instance.h"
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#include "ai_grp_pet.h"
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// used to allow entity to handle pets.
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class CPetOwner
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{
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public:
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explicit CPetOwner () : _petGroup(NULL)
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{
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}
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virtual ~CPetOwner ();
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virtual CAIEntityPhysical &getPhysical()=0;
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inline CGrpPet *getPetGroup()
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{
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return _petGroup;
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}
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inline void setPetGroup(CGrpPet *petGroup)
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{
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nlassert(!getPetGroup());
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_petGroup=petGroup;
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}
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inline void removePetGroup()
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{
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_petGroup=NULL;
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}
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private:
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NLMISC::CSmartPtr<CGrpPet> _petGroup;
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};
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#endif
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