2012-05-29 13:31:11 +00:00
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/**
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* \file NeLDriver.cpp
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* \date November 2004
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* \author Matt Raykowski
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* \author Henri Kuuste
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*/
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __NELDRIVER_H__
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#define __NELDRIVER_H__
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//
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// NeL Includes
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//
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#include <nel/misc/value_smoother.h>
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extern uint16 gScreenWidth;
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extern uint16 gScreenHeight;
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class NeLDriver {
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public:
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NeLDriver(NL3D::UDriver *driver) { m_Driver=driver; }
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virtual ~NeLDriver() { ; }
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void init();
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void update();
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void render();
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double getFps();
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NL3D::UDriver &getDriver() const;
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NL3D::UScene &getScene() const;
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NL3D::UTextContext &getTextContext() const;
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private:
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// 3D
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NL3D::UDriver *m_Driver;
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NL3D::UTextContext *m_TextContext;
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NL3D::UScene *m_Scene;
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// TIME
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NLMISC::CValueSmootherTemplate<double> m_DeltaTimeSmooth;
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double m_DeltaTime;
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double m_FirstTime;
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double m_OldTime;
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double m_Time;
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};
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#endif // __NELDRIVER_H__
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