2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_TIME_INTERFACE_H
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#define RYAI_TIME_INTERFACE_H
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// Nel Misc
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#include "nel/misc/types_nl.h"
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#include "nel/net/service.h"
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// Game share
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//#include "game_share/container_property_receiver.h"
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//#include "game_share/property_manager_template.h"
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#include "game_share/time_weather_season/time_date_season_manager.h"
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#include "game_share/ryzom_entity_id.h"
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#include "game_share/mirror_prop_value.h"
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// the class
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class CTimeInterface
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{
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// friend void cbRyzomTimeSync( NLNET::CMessage& msgin, const std::string &serviceName, uint16 serviceId );
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public:
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// a few important sets of constants
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// typedef CRyzomTime::ESeason ESeason ;
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// typedef CRyzomTime::ETimeOfDay ETimeOfDay;
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// typedef CRyzomTime::EWeather EWeather;
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// classic init(), update() and release()
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static void init()
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{
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_TimeDateSeason.init ();
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updateDay ();
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}
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static void update()
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{
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_TimeDateSeason.tickUpdate();
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updateDay ();
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}
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static void updateDay ()
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{
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CRyzomTime::ETimeOfDay time=timeOfDay();
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_isDay = time==CRyzomTime::day || time==CRyzomTime::dawn;
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}
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static void release()
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{
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}
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static const bool &isDay ()
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{
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return _isDay;
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}
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// the key read accessors
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inline static uint32 gameCycle()
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{
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return CTickEventHandler::getGameCycle();
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}
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inline static CRyzomTime::ETimeOfDay timeOfDay()
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{
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return _TimeDateSeason.getDayCycle();
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}
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inline static const CRyzomTime &getRyzomTime ()
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{
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return _TimeDateSeason.getRyzomTimeReference();
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}
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inline static CRyzomTime &getRyzomDebugTime ()
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{
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return _DebugTime;
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}
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inline static CRyzomTime::ESeason season()
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{
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return _TimeDateSeason.getRyzomTimeReference().getRyzomSeason();
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}
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//
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// inline static EWeather weather( uint8 continent )
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// { }
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// -- to be completed ... --
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// Ryzom time class
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// static CRyzomTime RyzomTime;
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// static CMirrorPropValueRO<uint8> _CurrentDayCycle;
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// static float _PrevTime;
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private:
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static CTimeDateSeasonManager _TimeDateSeason;
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static CRyzomTime _DebugTime;
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static bool _isDay;
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};
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// call back for synchronize time and day
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void cbRyzomTimeSync( NLNET::CMessage& msgin, const std::string &serviceName, uint16 serviceId );
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#endif
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