2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_EVENT_REACTION_CONTAINER_H
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#define RYAI_EVENT_REACTION_CONTAINER_H
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#include "event_manager.h"
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class CPersistentStateInstance;
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class CStateMachine
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#ifdef NL_DEBUG
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: public NLMISC::IDbgPtrData
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#endif
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{
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public:
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CStateMachine() { }
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virtual ~CStateMachine()
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{
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clearEventContainerContent ();
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}
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virtual std::vector<std::string> getMultiLineInfoString() const;
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CAIEvent EventPositionalStateTimeout;
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CAIEvent EventPunctualStateTimeout;
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CAIEvent EventStartOfState;
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CAIEvent EventEndOfState;
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CAIEvent EventUserTimer[4];
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CAIEvent EventUserEvent[10];
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CAIEvent EventEscortAway;
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CAIEvent EventEscortBack;
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CAIEvent EventVariableChanged;
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CAIEvent EventVariableChangedTab[4];
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CAIEvent EventPlayerTargetNpc;
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CAIEvent EventPlayerFollowNpc;
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CAIEvent EventBotBeginFight;
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CAIEvent EventBotTargetKilled;
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CAIEvent EventGroupBeginFight;
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CAIEvent EventGroupEndFight;
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CAIEvent EventLastBotDespawned;
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CAIEvent EventFirstBotSpawned;
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CAIEvent EventEGSUp;
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CAIEvent EventPlayerEnterTriggerZone;
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CAIEvent EventPlayerLeaveTriggerZone;
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virtual void registerEvents()
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{
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addEvent("punctual_state_timeout", EventPunctualStateTimeout );
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addEvent("start_of_state", EventStartOfState );
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addEvent("end_of_state", EventEndOfState );
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addEvent("state_timeout", EventPositionalStateTimeout );
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addEvent("timer_t0_triggered", EventUserTimer[0] );
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addEvent("timer_t1_triggered", EventUserTimer[1] );
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addEvent("timer_t2_triggered", EventUserTimer[2] );
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addEvent("timer_t3_triggered", EventUserTimer[3] );
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addEvent("user_event_0", EventUserEvent[0] );
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addEvent("user_event_1", EventUserEvent[1] );
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addEvent("user_event_2", EventUserEvent[2] );
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addEvent("user_event_3", EventUserEvent[3] );
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addEvent("user_event_4", EventUserEvent[4] );
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addEvent("user_event_5", EventUserEvent[5] );
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addEvent("user_event_6", EventUserEvent[6] );
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addEvent("user_event_7", EventUserEvent[7] );
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addEvent("user_event_8", EventUserEvent[8] );
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addEvent("user_event_9", EventUserEvent[9] );
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addEvent("escort_away", EventEscortAway );
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addEvent("escort_back", EventEscortBack );
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addEvent("variable_changed", EventVariableChanged );
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addEvent("variable_v0_changed", EventVariableChangedTab[0] );
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addEvent("variable_v1_changed", EventVariableChangedTab[1] );
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addEvent("variable_v2_changed", EventVariableChangedTab[2] );
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addEvent("variable_v3_changed", EventVariableChangedTab[3] );
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addEvent("player_target_npc", EventPlayerTargetNpc );
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addEvent("player_follow_npc", EventPlayerFollowNpc );
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addEvent("bot_begin_fight", EventBotBeginFight );
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addEvent("bot_target_killed", EventBotTargetKilled );
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addEvent("group_under_attack", EventGroupBeginFight );
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addEvent("group_attack_end", EventGroupEndFight );
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addEvent("group_despawned", EventLastBotDespawned );
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addEvent("group_spawned", EventFirstBotSpawned );
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addEvent("egs_up", EventEGSUp );
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addEvent("player_arrived_trigger_zone", EventPlayerEnterTriggerZone);
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addEvent("player_left_trigger_zone", EventPlayerLeaveTriggerZone);
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}
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void addEvent(std::string const& name, CAIEvent& event)
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{
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_eventNameMap[name] = &event;
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#ifdef NL_DEBUG
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_eventNameMap[name].setData(this);
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#endif
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event.setName(name);
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}
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void delEvent(std::string const& name)
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{
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_eventNameMap.erase(name);
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}
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void clearEventContainerContent()
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{
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std::map<std::string, NLMISC::CDbgPtr<CAIEvent> >::iterator it=_eventNameMap.begin(), itEnd=_eventNameMap.end();
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while (it!=itEnd)
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{
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it->second->removeAllReaction();
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++it;
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}
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_eventReactions.clear();
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_eventNameMap.clear();
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}
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std::map<std::string,NLMISC::CDbgPtr<CAIEvent> > const& GetEventManagerMap() const
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{
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return _eventNameMap;
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}
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//--------------------------------------------------------------------------
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// CAIMgr METHOD Encapsulating user event trigger system
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//--------------------------------------------------------------------------
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CAIEvent* getEventManager(std::string const& name)
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{
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std::map<std::string,NLMISC::CDbgPtr<CAIEvent> >::const_iterator it = GetEventManagerMap().find(name);
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if (it!=GetEventManagerMap().end())
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return it->second;
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return NULL;
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}
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std::string const& getEventManagerName(CAIEvent const* evtMgr)
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{
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static std::string const unknown("UNKNOWN MANAGER");
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typedef std::map<std::string, NLMISC::CDbgPtr<CAIEvent> > TTmpCont;
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FOREACH(it, TTmpCont, _eventNameMap)
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{
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if (it->second!=evtMgr)
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continue;
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return it->first;
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}
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return unknown;
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}
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virtual std::string getIndexString()
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{
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return std::string("0");
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}
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inline CAliasCont<CAIEventReaction>& eventReactions() { return _eventReactions; }
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CAliasCont<CAIState>& states() { return _states; }
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CAliasCont<CAIState> const& cstStates() const { return _states; }
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protected:
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CAliasCont<CAIState> _states;
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CAliasCont<CAIEventReaction> _eventReactions;
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std::map<std::string,NLMISC::CDbgPtr<CAIEvent> > _eventNameMap;
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};
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#endif
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