2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "ai_grp_pet.h"
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#include "owners.h"
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#include "ai_share/ai_types.h"
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#include "ai_profile_pet.h" // for CAIPetProfileStand
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using namespace NLMISC;
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using namespace AITYPES;
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//////////////////////////////////////////////////////////////////////////////
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// CSpawnGroupPet //
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//////////////////////////////////////////////////////////////////////////////
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void CSpawnGroupPet::update ()
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{
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FOREACH(it, CCont<CBot>, bots())
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{
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CBotPet* const botPet = safe_cast<CBotPet*>(*it);
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if (!botPet->isSpawned() || botPet->haveToDespawn()) // must erase this bot.
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getPersistent().bots().removeChildByIndex(botPet->getChildIndex());
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}
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CEntityId const& entityId = getPersistent().getPetOwner();
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CAIEntityPhysical* const petOwner = CAIS::instance().getEntityPhysical(CMirrors::DataSet->getDataSetRow(entityId));
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// Quick hack to prevent of too much computing..
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if (petOwner)
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{
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double const distContDestToRealDest = petOwner->wpos().toAIVector().quickDistTo(_PathCont.getDestination());
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if (distContDestToRealDest>4) // update only each 4 meters.
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_PathCont.setDestination(petOwner->wpos());
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_IsPlayerSpawned = true;
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}
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else
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{
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if (_IsPlayerSpawned)
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{
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FOREACH(it, CCont<CBot>, bots())
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{
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CBotPet *const pet=safe_cast<CBotPet*>(*it);
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if (pet->isSpawned())
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{
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pet->getSpawn()->setAIProfile(new CAIPetProfileStand(pet->getSpawn()));
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}
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}
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_IsPlayerSpawned = false;
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}
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}
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{
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uint32 const newTime = CTimeInterface::gameCycle();
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uint32 const dt = newTime - _LastUpdate;
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FOREACH(it, CCont<CBot>, bots())
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{
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(safe_cast<CBotPet*>(*it))->update(dt, petOwner);
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}
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_LastUpdate = newTime; // record the tick at which we ran this update (for future refference)
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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// CGrpPet //
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//////////////////////////////////////////////////////////////////////////////
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CAIS::CCounter& CGrpPet::getSpawnCounter()
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{
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return CAIS::instance()._PetBotCounter;
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}
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