khanat-opennel-code/code/ryzom/server/src/ai_service/ai_grp_pet.cpp

88 lines
2.9 KiB
C++
Raw Normal View History

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "ai_grp_pet.h"
#include "owners.h"
#include "ai_share/ai_types.h"
#include "ai_profile_pet.h" // for CAIPetProfileStand
using namespace NLMISC;
using namespace AITYPES;
//////////////////////////////////////////////////////////////////////////////
// CSpawnGroupPet //
//////////////////////////////////////////////////////////////////////////////
void CSpawnGroupPet::update ()
{
FOREACH(it, CCont<CBot>, bots())
{
CBotPet* const botPet = safe_cast<CBotPet*>(*it);
if (!botPet->isSpawned() || botPet->haveToDespawn()) // must erase this bot.
getPersistent().bots().removeChildByIndex(botPet->getChildIndex());
}
CEntityId const& entityId = getPersistent().getPetOwner();
CAIEntityPhysical* const petOwner = CAIS::instance().getEntityPhysical(CMirrors::DataSet->getDataSetRow(entityId));
// Quick hack to prevent of too much computing..
if (petOwner)
{
double const distContDestToRealDest = petOwner->wpos().toAIVector().quickDistTo(_PathCont.getDestination());
if (distContDestToRealDest>4) // update only each 4 meters.
_PathCont.setDestination(petOwner->wpos());
_IsPlayerSpawned = true;
}
else
{
if (_IsPlayerSpawned)
{
FOREACH(it, CCont<CBot>, bots())
{
CBotPet *const pet=safe_cast<CBotPet*>(*it);
if (pet->isSpawned())
{
pet->getSpawn()->setAIProfile(new CAIPetProfileStand(pet->getSpawn()));
}
}
_IsPlayerSpawned = false;
}
}
{
uint32 const newTime = CTimeInterface::gameCycle();
uint32 const dt = newTime - _LastUpdate;
FOREACH(it, CCont<CBot>, bots())
{
(safe_cast<CBotPet*>(*it))->update(dt, petOwner);
}
_LastUpdate = newTime; // record the tick at which we ran this update (for future refference)
}
}
//////////////////////////////////////////////////////////////////////////////
// CGrpPet //
//////////////////////////////////////////////////////////////////////////////
CAIS::CCounter& CGrpPet::getSpawnCounter()
{
return CAIS::instance()._PetBotCounter;
}