2010-05-07 09:06:20 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
2010-05-06 00:08:41 +00:00
# include <nel/misc/types_nl.h>
# include "main_window.h"
// STL includes
// Qt includes
# include <QtGui/QtGui>
# include <QtGui/QTreeView>
# include <QtGui/QDirModel>
# include <QtGui/QUndoStack>
# include <QtGui/QScrollArea>
// NeL includes
// #include <nel/misc/debug.h>
# include <nel/misc/i18n.h>
# include <nel/3d/u_driver.h>
// Project includes
# include "command_log.h"
# include "graphics_viewport.h"
# include "graphics_config.h"
using namespace std ;
using namespace NLMISC ;
namespace NLQT {
namespace {
QString nli18n ( const char * label )
{
return QString : : fromUtf16 ( CI18N : : get ( label ) . c_str ( ) ) ;
}
} /* anonymous namespace */
CMainWindow : : CMainWindow ( const QMap < QString , QSize > & customSizeHints , QWidget * parent , Qt : : WindowFlags flags )
: QMainWindow ( parent , flags ) ,
m_UndoStack ( NULL ) ,
m_IsGraphicsInitialized ( false ) , m_IsGraphicsEnabled ( false ) ,
m_IsSoundInitialized ( false ) , m_IsSoundEnabled ( false ) ,
m_GraphicsViewport ( NULL ) ,
m_CommandLog ( NULL ) , m_CommandLogDock ( NULL ) ,
m_GraphicsConfig ( NULL ) , m_GraphicsConfigScroll ( NULL ) , m_GraphicsConfigDock ( NULL ) ,
m_FileMenu ( NULL ) , m_EditMenu ( NULL ) , m_ViewportMenu ( NULL ) , m_WidgetsMenu ( NULL ) , m_HelpMenu ( NULL ) ,
m_FileToolBar ( NULL ) , m_EditToolBar ( NULL ) ,
m_AboutAct ( NULL ) , m_QuitAct ( NULL ) , m_PrintDebugAct ( NULL ) ,
m_UndoAct ( NULL ) , m_RedoAct ( NULL ) , m_SaveScreenshotAct ( NULL )
{
setObjectName ( " CMainWindow " ) ;
m_UndoStack = new QUndoStack ( this ) ;
m_Configuration . init ( ) ;
m_OriginalPalette = QApplication : : palette ( ) ;
m_Configuration . setAndCallback ( " QtStyle " , CConfigCallback ( this , & CMainWindow : : cfcbQtStyle ) ) ;
m_Configuration . setAndCallback ( " QtPalette " , CConfigCallback ( this , & CMainWindow : : cfcbQtPalette ) ) ;
m_Internationalization . init ( & m_Configuration ) ;
m_Internationalization . enableCallback ( CEmptyCallback ( this , & CMainWindow : : incbLanguageCode ) ) ;
m_GraphicsViewport = new CGraphicsViewport ( this ) ;
setCentralWidget ( m_GraphicsViewport ) ;
createActions ( ) ;
createMenus ( ) ;
createToolBars ( ) ;
createStatusBar ( ) ;
createDockWindows ( ) ;
incbLanguageCode ( ) ;
recalculateMinimumWidth ( ) ;
// As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. This can be used to do heavy work while providing a snappy user interface.
QTimer * timer = new QTimer ( this ) ;
connect ( timer , SIGNAL ( timeout ( ) ) , this , SLOT ( updateRender ( ) ) ) ;
// timer->start(); // <- timeout 0
// it's heavy on cpu, though, when no 3d driver initialized :)
timer - > start ( 40 ) ; // 25fps
m_IsGraphicsEnabled = m_GraphicsConfig - > getGraphicsEnabled ( ) ;
connect ( m_GraphicsConfig , SIGNAL ( applyGraphicsConfig ( ) ) , this , SLOT ( applyGraphicsConfig ( ) ) ) ;
m_Configuration . setAndCallback ( " SoundEnabled " , CConfigCallback ( this , & CMainWindow : : cfcbSoundEnabled ) ) ;
}
CMainWindow : : ~ CMainWindow ( )
{
delete m_GraphicsConfig ; m_GraphicsConfig = NULL ;
m_Configuration . dropCallback ( " SoundEnabled " ) ;
updateInitialization ( false ) ;
m_Internationalization . disableCallback ( CEmptyCallback ( this , & CMainWindow : : incbLanguageCode ) ) ;
m_Internationalization . release ( ) ;
m_Configuration . dropCallback ( " QtPalette " ) ;
m_Configuration . dropCallback ( " QtStyle " ) ;
m_Configuration . release ( ) ;
}
void CMainWindow : : setVisible ( bool visible )
{
// called by show()
// code assuming visible window needed to init the 3d driver
if ( visible ! = isVisible ( ) )
{
if ( visible )
{
QMainWindow : : setVisible ( true ) ;
updateInitialization ( true ) ;
}
else
{
updateInitialization ( false ) ;
QMainWindow : : setVisible ( false ) ;
}
}
}
void CMainWindow : : updateInitialization ( bool visible )
{
bool done ;
do
{
done = true ; // set false whenever change
bool wantSound = m_IsSoundEnabled & & visible ;
bool wantGraphics = m_IsGraphicsEnabled & & visible ;
// bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled;
// .. stuff that depends on other stuff goes on top to prioritize deinitialization
// Landscape
// ...
// Graphics (Driver)
if ( m_IsGraphicsInitialized )
{
if ( ! wantGraphics )
{
m_IsGraphicsInitialized = false ;
if ( m_IsSoundInitialized )
m_SoundUtilities . releaseGraphics ( ) ;
m_GraphicsViewport - > release ( ) ;
done = false ;
}
}
else
{
if ( wantGraphics )
{
m_GraphicsViewport - > init ( m_GraphicsConfig ) ;
if ( m_IsSoundInitialized )
m_SoundUtilities . initGraphics ( m_GraphicsViewport ) ;
m_IsGraphicsInitialized = true ;
done = false ;
}
}
// Sound (AudioMixer)
if ( m_IsSoundInitialized )
{
if ( ! wantSound )
{
m_IsSoundInitialized = false ;
if ( m_IsGraphicsInitialized )
m_SoundUtilities . releaseGraphics ( ) ;
m_SoundUtilities . release ( ) ;
done = false ;
}
}
else
{
if ( wantSound )
{
m_SoundUtilities . init ( & m_Configuration , & m_Internationalization ) ;
if ( m_IsGraphicsInitialized )
m_SoundUtilities . initGraphics ( m_GraphicsViewport ) ;
m_IsSoundInitialized = true ;
done = false ;
}
}
} while ( ! done ) ;
}
void CMainWindow : : createActions ( )
{
m_QuitAct = new QAction ( this ) ;
m_QuitAct - > setShortcuts ( QKeySequence : : Quit ) ;
connect ( m_QuitAct , SIGNAL ( triggered ( ) ) , this , SLOT ( close ( ) ) ) ;
m_AboutAct = new QAction ( this ) ;
connect ( m_AboutAct , SIGNAL ( triggered ( ) ) , this , SLOT ( about ( ) ) ) ;
m_PrintDebugAct = new QAction ( this ) ;
connect ( m_PrintDebugAct , SIGNAL ( triggered ( ) ) , this , SLOT ( printDebug ( ) ) ) ;
m_UndoAct = m_UndoStack - > createUndoAction ( this ) ;
m_UndoAct - > setShortcuts ( QKeySequence : : Undo ) ;
m_RedoAct = m_UndoStack - > createRedoAction ( this ) ;
m_RedoAct - > setShortcuts ( QKeySequence : : Redo ) ;
m_SaveScreenshotAct = m_GraphicsViewport - > createSaveScreenshotAction ( this ) ;
}
void CMainWindow : : translateActions ( )
{
m_QuitAct - > setText ( nli18n ( " ActionQuit " ) ) ;
m_QuitAct - > setStatusTip ( nli18n ( " ActionQuitStatusTip " ) ) ;
m_AboutAct - > setText ( nli18n ( " ActionAbout " ) ) ;
m_AboutAct - > setStatusTip ( nli18n ( " ActionAboutStatusTip " ) ) ;
m_PrintDebugAct - > setText ( nli18n ( " ActionPrintDebug " ) ) ;
m_PrintDebugAct - > setStatusTip ( nli18n ( " ActionPrintDebugStatusTip " ) ) ;
m_UndoAct - > setText ( nli18n ( " ActionUndo " ) ) ;
m_UndoAct - > setStatusTip ( nli18n ( " ActionUndoStatusTip " ) ) ;
m_RedoAct - > setText ( nli18n ( " ActionRedo " ) ) ;
m_RedoAct - > setStatusTip ( nli18n ( " ActionRedoStatusTip " ) ) ;
m_SaveScreenshotAct - > setText ( nli18n ( " ActionSaveScreenshot " ) ) ;
m_SaveScreenshotAct - > setStatusTip ( nli18n ( " ActionSaveScreenshotStatusTip " ) ) ;
}
void CMainWindow : : createMenus ( )
{
m_FileMenu = menuBar ( ) - > addMenu ( QString : : null ) ;
//m_FileMenu->addAction(saveAct);
//m_FileMenu->addSeparator();
m_FileMenu - > addAction ( m_QuitAct ) ;
m_EditMenu = menuBar ( ) - > addMenu ( QString : : null ) ;
m_EditMenu - > addAction ( m_UndoAct ) ;
m_EditMenu - > addAction ( m_RedoAct ) ;
m_ViewportMenu = menuBar ( ) - > addMenu ( QString : : null ) ;
m_ViewportMenu - > addAction ( m_SaveScreenshotAct ) ;
m_WidgetsMenu = menuBar ( ) - > addMenu ( QString : : null ) ;
menuBar ( ) - > addSeparator ( ) ;
m_HelpMenu = menuBar ( ) - > addMenu ( QString : : null ) ;
m_HelpMenu - > addAction ( m_AboutAct ) ;
}
void CMainWindow : : translateMenus ( )
{
m_FileMenu - > setTitle ( nli18n ( " MenuFile " ) ) ;
m_EditMenu - > setTitle ( nli18n ( " MenuEdit " ) ) ;
m_ViewportMenu - > setTitle ( nli18n ( " MenuViewport " ) ) ;
m_WidgetsMenu - > setTitle ( nli18n ( " MenuWidgets " ) ) ;
m_HelpMenu - > setTitle ( nli18n ( " MenuHelp " ) ) ;
}
void CMainWindow : : createToolBars ( )
{
m_FileToolBar = addToolBar ( QString : : null ) ;
m_FileToolBar - > addAction ( m_QuitAct ) ;
m_FileToolBar - > addAction ( m_PrintDebugAct ) ;
m_EditToolBar = addToolBar ( QString : : null ) ;
m_EditToolBar - > addAction ( m_AboutAct ) ;
}
void CMainWindow : : translateToolBars ( )
{
m_FileToolBar - > setWindowTitle ( nli18n ( " BarFile " ) ) ;
m_EditToolBar - > setWindowTitle ( nli18n ( " BarEdit " ) ) ;
}
void CMainWindow : : createStatusBar ( )
{
statusBar ( ) - > showMessage ( nli18n ( " StatusReady " ) ) ;
}
void CMainWindow : : createDockWindows ( )
{
//QDockWidget *dock = new QDockWidget(tr("Test1"), this);
//dock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
//customerList = new QListWidget(dock);
//dock->setWidget(customerList);
//addDockWidget(Qt::RightDockWidgetArea, dock);
//m_WidgetsMenu->addAction(dock->toggleViewAction());
//dock = new QDockWidget(tr("Test2"), this);
//paragraphsList = new QListWidget(dock);
//dock->setWidget(paragraphsList);
//addDockWidget(Qt::RightDockWidgetArea, dock);
//m_WidgetsMenu->addAction(dock->toggleViewAction());
//connect(customerList, SIGNAL(currentTextChanged(QString)),
// this, SLOT(insertCustomer(QString)));
//connect(paragraphsList, SIGNAL(currentTextChanged(QString)),
// this, SLOT(addParagraph(QString)));
//dock = new QDockWidget(
// CommandLog (Console)
{
m_CommandLogDock = new QDockWidget ( this ) ;
m_CommandLogDock - > setAllowedAreas ( Qt : : TopDockWidgetArea | Qt : : BottomDockWidgetArea ) ;
m_CommandLog = new CCommandLog ( m_CommandLogDock ) ;
m_CommandLogDock - > setWidget ( m_CommandLog ) ;
addDockWidget ( Qt : : BottomDockWidgetArea , m_CommandLogDock ) ;
m_WidgetsMenu - > addAction ( m_CommandLogDock - > toggleViewAction ( ) ) ;
}
// GraphicsConfig (Graphics Configuration)
{
m_GraphicsConfigDock = new QDockWidget ( this ) ;
m_GraphicsConfigDock - > setAllowedAreas ( Qt : : LeftDockWidgetArea | Qt : : RightDockWidgetArea ) ;
m_GraphicsConfigScroll = new QScrollArea ( ) ;
m_GraphicsConfigScroll - > setHorizontalScrollBarPolicy ( Qt : : ScrollBarAlwaysOff ) ;
m_GraphicsConfigScroll - > setWidgetResizable ( true ) ;
m_GraphicsConfig = new CGraphicsConfig ( m_GraphicsConfigDock , & m_Configuration , & m_Internationalization , m_UndoStack ) ;
m_GraphicsConfigScroll - > setWidget ( m_GraphicsConfig ) ;
m_GraphicsConfigDock - > setWidget ( m_GraphicsConfigScroll ) ;
addDockWidget ( Qt : : RightDockWidgetArea , m_GraphicsConfigDock ) ;
m_WidgetsMenu - > addAction ( m_GraphicsConfigDock - > toggleViewAction ( ) ) ;
}
// AssetTree (Assets)
{
m_AssetTreeDock = new QDockWidget ( this ) ;
m_AssetTreeDock - > setAllowedAreas ( Qt : : AllDockWidgetAreas ) ;
m_AssetTreeView = new QTreeView ( m_AssetTreeDock ) ;
m_AssetTreeModel = new QDirModel ( ) ;
m_AssetTreeView - > setModel ( m_AssetTreeModel ) ;
m_AssetTreeView - > setSortingEnabled ( true ) ;
m_AssetTreeDock - > setWidget ( m_AssetTreeView ) ;
addDockWidget ( Qt : : LeftDockWidgetArea , m_AssetTreeDock ) ;
m_WidgetsMenu - > addAction ( m_AssetTreeDock - > toggleViewAction ( ) ) ;
}
}
void CMainWindow : : translateDockWindows ( )
{
m_CommandLogDock - > setWindowTitle ( nli18n ( " WidgetCommandLog " ) ) ;
m_GraphicsConfigDock - > setWindowTitle ( nli18n ( " WidgetGraphicsConfig " ) ) ;
m_AssetTreeDock - > setWindowTitle ( nli18n ( " WidgetAssetTree " ) ) ;
}
void CMainWindow : : recalculateMinimumWidth ( )
{
if ( m_GraphicsConfigScroll )
m_GraphicsConfigScroll - > setMinimumWidth ( m_GraphicsConfig - > minimumSizeHint ( ) . width ( ) + m_GraphicsConfigScroll - > minimumSizeHint ( ) . width ( ) ) ;
}
void CMainWindow : : cfcbQtStyle ( NLMISC : : CConfigFile : : CVar & var )
{
QApplication : : setStyle ( QStyleFactory : : create ( var . asString ( ) . c_str ( ) ) ) ;
recalculateMinimumWidth ( ) ;
}
void CMainWindow : : cfcbQtPalette ( NLMISC : : CConfigFile : : CVar & var )
{
if ( var . asBool ( ) ) QApplication : : setPalette ( QApplication : : style ( ) - > standardPalette ( ) ) ;
else QApplication : : setPalette ( m_OriginalPalette ) ;
}
void CMainWindow : : applyGraphicsConfig ( )
{
// reinitializes the graphics system completely
// heavy lifting is done in updateInitialization
m_IsGraphicsEnabled = false ;
updateInitialization ( isVisible ( ) ) ;
m_IsGraphicsEnabled = m_GraphicsConfig - > getGraphicsEnabled ( ) ;
updateInitialization ( isVisible ( ) ) ;
}
void CMainWindow : : cfcbSoundEnabled ( NLMISC : : CConfigFile : : CVar & var )
{
// temp, todo as above
m_IsSoundEnabled = var . asBool ( ) ; // update loop inits
}
void CMainWindow : : incbLanguageCode ( )
{
setWindowTitle ( nli18n ( " WindowTitle " ) ) ;
translateActions ( ) ;
translateMenus ( ) ;
translateToolBars ( ) ;
translateDockWindows ( ) ;
recalculateMinimumWidth ( ) ;
}
void CMainWindow : : about ( )
{
QMessageBox : : about ( this , nli18n ( " AboutTitle " ) , nli18n ( " AboutText " ) ) ;
}
void CMainWindow : : updateRender ( )
{
updateInitialization ( isVisible ( ) ) ;
if ( isVisible ( ) )
{
// call all update functions
// 01. Update Utilities (configuration etc)
m_Configuration . updateUtilities ( ) ;
// 02. Update Time (deltas)
// ...
// 03. Update Receive (network, servertime, receive messages)
// ...
// 04. Update Input (keyboard controls, etc)
if ( m_IsGraphicsInitialized )
m_GraphicsViewport - > updateInput ( ) ;
// 05. Update Weather (sky, snow, wind, fog, sun)
// ...
// 06. Update Entities (movement, do after possible tp from incoming messages etc)
// - Move other entities
// - Update self entity
// - Move bullets
// ...
// 07. Update Landscape (async zone loading near entity)
// ...
// 08. Update Collisions (entities)
// - Update entities
// - Update move container (swap with Update entities? todo: check code!)
// - Update bullets
// ...
// 09. Update Animations (playlists)
// - Needs to be either before or after entities, not sure,
// there was a problem with wrong order a while ago!!!
// ...
// 10. Update Camera (depends on entities)
// ...
// 11. Update Interface (login, ui, etc)
// ...
// 12. Update Sound (sound driver)
if ( m_IsSoundInitialized )
m_SoundUtilities . updateSound ( ) ;
// 13. Update Send (network, send new position etc)
// ...
// 14. Update Debug (stuff for dev)
// ...
if ( m_IsGraphicsInitialized & & ! m_GraphicsViewport - > getDriver ( ) - > isLost ( ) )
{
// 01. Render Driver (background color)
m_GraphicsViewport - > renderDriver ( ) ; // clear all buffers
// 02. Render Sky (sky scene)
// ...
// 04. Render Scene (entity scene)
// ...
// 05. Render Effects (flare)
// ...
// 06. Render Interface 3D (player names)
// ...
// 07. Render Debug 3D
// ...
// 08. Render Interface 2D (chatboxes etc, optionally does have 3d)
// ...
// 09. Render Debug 2D (stuff for dev)
m_GraphicsViewport - > renderDebug2D ( ) ;
// swap 3d buffers
m_GraphicsViewport - > getDriver ( ) - > swapBuffers ( ) ;
}
}
}
void CMainWindow : : printDebug ( )
{
nldebug ( " This is a debug message. " ) ;
}
} /* namespace NLQT */
/* end of file */