89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/skeleton_weight.h"
|
||
|
#include "nel/misc/stream.h"
|
||
|
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
uint CSkeletonWeight::getNumNode () const
|
||
|
{
|
||
|
return (uint)_Elements.size();
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
const std::string& CSkeletonWeight::getNodeName (uint node) const
|
||
|
{
|
||
|
// Return the name of the n-th node
|
||
|
return _Elements[node].Name;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
float CSkeletonWeight::getNodeWeight (uint node) const
|
||
|
{
|
||
|
// Return the name of the n-th node
|
||
|
return _Elements[node].Weight;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void CSkeletonWeight::build (const TNodeArray& array)
|
||
|
{
|
||
|
// Copy the array
|
||
|
_Elements=array;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void CSkeletonWeight::serial (NLMISC::IStream& f)
|
||
|
{
|
||
|
// Serial a header
|
||
|
f.serialCheck ((uint32)'TWKS');
|
||
|
|
||
|
// Serial a version number
|
||
|
(void)f.serialVersion (0);
|
||
|
|
||
|
// Serial the array
|
||
|
f.serialCont (_Elements);
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void CSkeletonWeight::CNode::serial (NLMISC::IStream& f)
|
||
|
{
|
||
|
// Serial a version number
|
||
|
(void)f.serialVersion (0);
|
||
|
|
||
|
// Serial the name
|
||
|
f.serial (Name);
|
||
|
|
||
|
// Serial the weight
|
||
|
f.serial (Weight);
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
} // NL3D
|