631 lines
21 KiB
Lua
631 lines
21 KiB
Lua
-- players tracking window
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PlayerTracking =
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{
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CurrList = {},
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CurrActiveList = {},
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SortDir = {},
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SelectedPlayerId = nil,
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TextCache = {}, -- cache for text widgets
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CenteredTextCache = {},
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NumberCache = {}, -- cache for number widgets
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BitmapCache = {}, -- cache for bitmap widgets
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-- Map scenario flags to the bitmaps displayed in the first column
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FlagsToTex =
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{
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[0] = { Bitmap = "blank.tga", Color = "0 0 0 0 " },
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[1] = { Bitmap = "rap_not_invited_dm.tga", Color = "255 255 255 255" },
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},
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WaitingList = false,
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FirstShow = true,
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RefreshPeriod = 10,
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MinRefreshPeriod = 4,
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LastRefreshTime = 0,
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LastRefreshQuerryTime = 0,
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PendingRefresh = false,
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ListReceived = false,
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--
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RaceTypeToUtf8 = {},
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ReligionTypeToUtf8 = {},
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ShardTypeToUtf8 = {},
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LevelTypeToUtf8 = {},
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}
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local sampleList1 =
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{
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}
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table.insert(sampleList1, { Id=0, Player = "plop", Guild="Guild1", Race=1, Religion=1, Shard=2, Level=1, Flags=0})
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table.insert(sampleList1, { Id=1, Player = "titi", Guild="Guild1", Race=2, Religion=2, Shard=4, Level=2, Flags=1})
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table.insert(sampleList1, { Id=2, Player = "bob", Guild="", Race=1, Religion=4, Shard=1, Level=1, Flags=1})
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table.insert(sampleList1, { Id=3, Player = "bobette", Guild="Guild2", Race=1, Religion=2, Shard=1, Level=4, Flags=1})
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table.insert(sampleList1, { Id=4, Player = "nico", Guild="Super guild", Race=8, Religion=1, Shard=2, Level=4, Flags=0})
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table.insert(sampleList1, { Id=5, Player = "toto2", Guild="GG", Race=4, Religion=2, Shard=2, Level=4, Flags=1})
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table.insert(sampleList1, { Id=6, Player = "titi2", Guild="Plop guild", Race=8, Religion=2, Shard=4, Level=4, Flags=1})
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table.insert(sampleList1, { Id=7, Player = "bob2", Guild="Plop guild", Race=8, Religion=2, Shard=1, Level=8, Flags=0})
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table.insert(sampleList1, { Id=8, Player = "bobette2", Guild="Guild1", Race=2, Religion=4, Shard=1, Level=8, Flags=0})
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table.insert(sampleList1, { Id=9, Player = "nico2", Guild="Super guild", Race=8, Religion=2, Shard=1, Level=16, Flags=0})
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table.insert(sampleList1, { Id=10, Player = "toto3", Guild="Guild2", Race=4, Religion=4, Shard=2, Level=16, Flags=1})
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table.insert(sampleList1, { Id=11, Player = "titi3", Guild="GG", Race=1, Religion=1, Shard=4, Level=32, Flags=1})
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table.insert(sampleList1, { Id=12, Player = "bob3", Guild="Plop guild", Race=8, Religion=2, Shard=1, Level=32, Flags=1})
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table.insert(sampleList1, { Id=13, Player = "bobette3",Guild="GG", Race=8, Religion=4, Shard=2, Level=32, Flags=0})
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table.insert(sampleList1, { Id=14, Player = "nico3", Guild="GG", Race=8, Religion=2, Shard=2, Level=4, Flags=1})
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table.insert(sampleList1, { Id=15, Player = "toto4", Guild="", Race=4, Religion=1, Shard=1, Level=8, Flags=0})
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table.insert(sampleList1, { Id=16, Player = "titi'", Guild="TSuper guild", Race=2, Religion=1, Shard=4, Level=2, Flags=1})
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table.insert(sampleList1, { Id=17, Player = "bob4", Guild="GG", Race=2, Religion=4, Shard=4, Level=8, Flags=0})
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table.insert(sampleList1, { Id=18, Player = "bobette4",Guild="Guild2", Race=4, Religion=2, Shard=1, Level=1, Flags=1})
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table.insert(sampleList1, { Id=19, Player = "nico4", Guild="", Race=1, Religion=1, Shard=1, Level=2, Flags=1})
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local boolToInt =
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{
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}
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boolToInt[false] = 0
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boolToInt[true] = 1
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--*********************************
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-- standard comparison
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local function less(lhs, rhs)
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if type(lhs) == "boolean" then
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return boolToInt[lhs] < boolToInt[rhs]
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else
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return lhs < rhs
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end
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end
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--*********************************
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-- reversed comparison
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local function more(lhs, rhs)
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return not less(lhs,rhs)
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end
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--*********************************
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-- sorting by race type
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local function lessRaceType(lhs, rhs)
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return PlayerTracking.RaceTypeToUtf8[lhs] < PlayerTracking.RaceTypeToUtf8[rhs]
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end
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--*********************************
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-- sorting by religion type
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local function lessReligionType(lhs, rhs)
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return PlayerTracking.ReligionTypeToUtf8[lhs] < PlayerTracking.ReligionTypeToUtf8[rhs]
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end
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-- init sort dir
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table.insert(PlayerTracking.SortDir, { Var="Flags", Up=false, Cmp = more })
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table.insert(PlayerTracking.SortDir, { Var="Player", Up=false, Cmp = less})
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table.insert(PlayerTracking.SortDir, { Var="Guild", Up=false, Cmp = less })
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table.insert(PlayerTracking.SortDir, { Var="Race", Up=false, Cmp = lessRaceType })
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table.insert(PlayerTracking.SortDir, { Var="Religion", Up=false, Cmp = lessReligionType })
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table.insert(PlayerTracking.SortDir, { Var="Shard", Up=false, Cmp = less })
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table.insert(PlayerTracking.SortDir, { Var="Level", Up=false, Cmp = less })
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--***********************************************************************
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function PlayerTracking:getWindow()
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return getUI("ui:login:ring_players_tracking")
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end
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--***********************************************************************
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function PlayerTracking:initRaceTypes()
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for k = 0, 3 do
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self.RaceTypeToUtf8[math.pow(2, k)] = i18n.get("uiRAP_PlayerRace_" .. tostring(k)):toUtf8()
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end
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end
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--***********************************************************************
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function PlayerTracking:initReligionTypes()
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for k = 0, 2 do
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self.ReligionTypeToUtf8[math.pow(2, k)] = i18n.get("uiRAP_PlayerReligion_" .. tostring(k)):toUtf8()
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end
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end
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--***********************************************************************
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function PlayerTracking:initShardTypes()
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for k = 0, 2 do
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self.ShardTypeToUtf8[math.pow(2, k)] = i18n.get("uiRAP_PlayerShard_" .. tostring(k)):toUtf8()
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end
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end
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--***********************************************************************
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function PlayerTracking:initLevelTypes()
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for k = 0, 5 do
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self.LevelTypeToUtf8[math.pow(2, k)] = i18n.get("uiRAP_PlayerLevel_" .. tostring(k)):toUtf8()
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end
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end
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--***********************************************************************
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function PlayerTracking:isConnected(flags)
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return flags == 1
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end
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--***********************************************************************
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function PlayerTracking:getColumn(name)
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return getUI("ui:login:ring_players_tracking:content:main:enclosing:columns:getw:column_group:" .. name .. ":values")
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end
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--***********************************************************************
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function PlayerTracking:getSelectList()
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return getUI("ui:login:ring_players_tracking:content:main:enclosing:columns:getw:select")
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end
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local scratchUCStr = ucstring()
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--***********************************************************************
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function PlayerTracking:newTemplate(name, cache)
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local group
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if table.getn(cache) ~= 0 then
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group = cache[table.getn(cache)]
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table.remove(cache, table.getn(cache))
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else
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group = createGroupInstance(name, "", {})
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end
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return group
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end
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--***********************************************************************
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-- build a new text group from utf8 text
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function PlayerTracking:newTextLabel(value)
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local group = self:newTemplate("rap_text", self.TextCache)
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scratchUCStr:fromUtf8(value)
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group:find("t").uc_hardtext_single_line_format = scratchUCStr
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return group
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end
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--***********************************************************************
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-- build a new text group from utf8 text
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function PlayerTracking:newCenteredTextLabel(value)
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local group = self:newTemplate("rap_text_centered", self.CenteredTextCache)
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scratchUCStr:fromUtf8(value)
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group:find("t").uc_hardtext_single_line_format = scratchUCStr
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return group
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end
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--***********************************************************************
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function PlayerTracking:newNumberLabel(value)
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local group = self:newTemplate("rap_number", self.NumberCache)
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group:find("t").uc_hardtext_single_line_format = tostring(value)
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return group
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end
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--***********************************************************************
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function PlayerTracking:newBitmap(texName, color)
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if color == nil then color = "255 255 255 255" end
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local group = self:newTemplate("rap_bitmap", self.BitmapCache)
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group.f.texture = texName
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group.f.color = color
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return group
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end
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--***********************************************************************
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function PlayerTracking:newBooleanLabel(value)
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local group = self:newTemplate("rap_bitmap", self.BitmapCache)
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if value == true then
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group.f.texture="patch_on.tga"
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group.f.color="255 255 255 255"
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else
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group.f.texture="blank.tga"
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group.f.color="0 0 0 0"
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end
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return group
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end
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--***********************************************************************
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function PlayerTracking:addLine(line)
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self:getColumn("player"):addChild(self:newTextLabel(line.Player))
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self:getColumn("guild"):addChild(self:newTextLabel(line.Guild))
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self:getColumn("race"):addChild(self:newTextLabel(self.RaceTypeToUtf8[line.Race]))
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self:getColumn("religion"):addChild(self:newTextLabel(self.ReligionTypeToUtf8[line.Religion]))
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self:getColumn("shard"):addChild(self:newTextLabel(self.ShardTypeToUtf8[line.Shard]))
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self:getColumn("level"):addChild(self:newNumberLabel(self.LevelTypeToUtf8[line.Level]))
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self:getColumn("flags"):addChild(self:newBitmap(self.FlagsToTex[line.Flags].Bitmap, self.FlagsToTex[line.Flags].Color))
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end
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--***********************************************************************
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function PlayerTracking:putColumnInCache(column, cache)
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local childrenCount = column.childrenNb
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for i = 0, childrenCount - 1 do
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local child = column:getChild(column.childrenNb - 1)
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table.insert(cache, child)
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column:detachChild(child)
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end
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end
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--***********************************************************************
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function PlayerTracking:putMixedColumnInCache(column, textCache, bitmapCache)
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local childrenCount = column.childrenNb
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for i = 0, childrenCount - 1 do
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local child = column:getChild(column.childrenNb - 1)
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if child:find("t") then
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table.insert(textCache, child)
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else
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table.insert(bitmapCache, child)
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end
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column:detachChild(child)
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end
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end
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--***********************************************************************
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function PlayerTracking:putInCache()
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self.TextCache = {}
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self.CenteredTextCache = {}
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self.NumberCache = {}
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self.BitmapCache = {}
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self:putColumnInCache(self:getColumn("player"), self.TextCache)
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self:putColumnInCache(self:getColumn("guild"), self.TextCache)
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self:putColumnInCache(self:getColumn("race"), self.TextCache)
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self:putColumnInCache(self:getColumn("shard"), self.TextCache)
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self:putColumnInCache(self:getColumn("religion"), self.TextCache)
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--
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self:putColumnInCache(self:getColumn("level"), self.NumberCache)
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--
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self:putColumnInCache(self:getColumn("flags"), self.BitmapCache)
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end
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--***********************************************************************
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function PlayerTracking:clear()
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self:getColumn("flags"):clear()
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self:getColumn("player"):clear()
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self:getColumn("guild"):clear()
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self:getColumn("race"):clear()
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self:getColumn("religion"):clear()
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self:getColumn("shard"):clear()
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self:getColumn("level"):clear()
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self.TextCache = {}
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self.CenteredTextCache = {}
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self.NumberCache = {}
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self.BitmapCache = {}
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self:getSelectList():clear()
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self:getSelectList().active = false
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self.CurrList = {}
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self.CurrActiveList = {}
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self.ListReceived = false
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end
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--***********************************************************************
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function PlayerTracking:testFill1()
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self:onPlayersListReceived(sampleList1)
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end
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--***********************************************************************
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function PlayerTracking:onPlayersListReceived(list)
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self.WaitingList = false
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self.LastRefreshTime = nltime.getLocalTime() / 1000
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self.ListReceived = true
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self:fill(list)
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end
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--***********************************************************************
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function PlayerTracking:fill(list)
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self:initRaceTypes()
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self:initReligionTypes()
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self:initShardTypes()
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self:initLevelTypes()
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-- if the window is not active, then maybe an old msg -> ignore
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if not self:getWindow().active then return end
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self:enableButtons(true)
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--
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local startTime = nltime.getPreciseLocalTime()
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debugInfo(tostring(self.SelectedPlayerId))
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--
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self:getWindow():find("teleport").frozen = true
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self:getWindow():find("kick").frozen = true
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self:getWindow():find("tell").frozen = true
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--
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self:putInCache()
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--
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debugInfo("***********************")
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debugInfo("TextCache size = " .. table.getn(self.TextCache))
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debugInfo("CenteredTextCache size = " .. table.getn(self.CenteredTextCache))
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debugInfo("NumberCache size = " .. table.getn(self.NumberCache))
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debugInfo("BitmapCache size = " .. table.getn(self.BitmapCache))
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--self:clear()
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self.CurrList = list
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self.CurrActiveList = {}
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self:sort()
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local selectList = self:getSelectList()
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selectList:clear()
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local count = 0
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local displayedCount = 0
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for k, v in pairs(self.CurrList) do
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count = count + 1
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local active
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self:addLine(v)
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local newGroup = createGroupInstance("rap_select_line", "", { id=tostring(v.Id)})
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selectList:addChild(newGroup)
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newGroup:find("but").pushed = (v.Id == self.SelectedPlayerId)
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table.insert(self.CurrActiveList, v)
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displayedCount = displayedCount + 1
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end
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if displayedCount == 0 then
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if count ~= 0 then
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self:setErrorMessage("uiRAP_NoSessionForLangFilter")
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else
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--self:setErrorMessage(i18n.get("uiRAP_NoSessionFound"))
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self:setErrorMessage(ucstring())
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self:enableButtons(false)
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end
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else
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self:clearMessage()
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end
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local endTime = nltime.getPreciseLocalTime()
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debugInfo(string.format("time ellapsed = %d", 1000 * (endTime - startTime)))
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end
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--***********************************************************************
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function PlayerTracking:setMessage(msg, color)
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local errorTxt = self:getWindow():find("errorMsg")
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errorTxt.uc_hardtext = msg
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errorTxt.color = color
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errorTxt.active=true
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end
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--***********************************************************************
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function PlayerTracking:clearMessage()
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local errorTxt = self:getWindow():find("errorMsg")
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errorTxt.active = false
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end
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--***********************************************************************
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function PlayerTracking:setErrorMessage(msg)
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self:setMessage(msg, "255 0 0 255")
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end
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--***********************************************************************
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function PlayerTracking:setInfoMessage(msg)
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self:setMessage(msg, "255 255 255 255")
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end
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--***********************************************************************
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function PlayerTracking:sort(list)
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local sortDir = self.SortDir
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local function sorter(lhs, rhs)
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for k = 1, table.getn(sortDir) do
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if lhs[sortDir[k].Var] ~= rhs[sortDir[k].Var] then
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if sortDir[k].Up then
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return not sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var])
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else
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return sortDir[k].Cmp(lhs[sortDir[k].Var], rhs[sortDir[k].Var])
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end
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end
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end
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return false
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end
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table.sort(self.CurrList, sorter)
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end
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--***********************************************************************
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function PlayerTracking:headerLeftClick(down, criterion)
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-- change column sort order
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local parent = getUICaller().parent
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parent.tdown.active = down
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parent.tup.active = not down
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-- insert
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local sortDir = self.SortDir
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for k = 1, table.getn(sortDir) do
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if sortDir[k].Var == criterion then
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sortDir[k].Up = not sortDir[k].Up
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table.insert(sortDir, 1, sortDir[k])
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table.remove(sortDir, k + 1)
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if self.ListReceived then
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self:fill(self.CurrList) -- update only if list has been received
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end
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return
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end
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end
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end
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--***********************************************************************
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function PlayerTracking:getPlayerFromId(id)
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for k, v in pairs(self.CurrList) do
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if v.Id == id then return v end
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end
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return nil
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end
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--***********************************************************************
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function PlayerTracking:onLineLeftClick()
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self.SelectedPlayerId = self.CurrActiveList[self:getSelectList():getElementIndex(getUICaller().parent) + 1].Id
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local selectList = self:getSelectList()
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for k = 0, selectList.childrenNb - 1 do
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local but = selectList:getChild(k):find("but")
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if but == getUICaller() then
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but.pushed = true
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else
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but.pushed = false
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end
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end
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self:getWindow():find("kick").frozen = not self:isConnected(self:getPlayerFromId(self.SelectedPlayerId).Flags)
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self:getWindow():find("teleport").frozen = not self:isConnected(self:getPlayerFromId(self.SelectedPlayerId).Flags)
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self:getWindow():find("tell").frozen = false
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end
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--***********************************************************************
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function PlayerTracking:onLineRightClick()
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self:onLineLeftClick()
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local menu = getUI("ui:login:ring_player_menu")
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menu:find("tell").uc_hardtext = ucstring(i18n.get("uiRAP_MenuPlayerTell"):toUtf8() .. "'" .. self:getPlayerFromId(self.SelectedPlayerId).Player .."'")
|
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menu:find("teleport").uc_hardtext = ucstring(i18n.get("uiRAP_MenuTeleportTo"):toUtf8() .. "'" .. self:getPlayerFromId(self.SelectedPlayerId).Player.."'")
|
|
menu:find("kick").uc_hardtext = ucstring(i18n.get("uiRAP_MenuKick"):toUtf8() .. "'" .. self:getPlayerFromId(self.SelectedPlayerId).Player.."'")
|
|
|
|
menu:find("kick").grayed = not self:isConnected(self:getPlayerFromId(self.SelectedPlayerId).Flags)
|
|
menu:find("teleport").grayed = not self:isConnected(self:getPlayerFromId(self.SelectedPlayerId).Flags)
|
|
launchContextMenuInGame("ui:login:ring_player_menu")
|
|
end
|
|
|
|
--***********************************************************************
|
|
-- called by C++ if session joining failed
|
|
function PlayerTracking:onJoinFailed()
|
|
messageBox(i18n.get("uiRAP_JoinFailed"))
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:onTell()
|
|
debugInfo("tell to owner of session" .. self.SelectedPlayerId)
|
|
player = ucstring()
|
|
player:fromUtf8(self:getPlayerFromId(self.SelectedPlayerId).Player)
|
|
tell(player)
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:onTeleportTo()
|
|
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:onKick()
|
|
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:onLineLeftDblClick()
|
|
local player = self:getPlayerFromId(self.SelectedPlayerId)
|
|
if self:isConnected(player.Flags) then
|
|
validMessageBox(i18n.get("uiRAP_JoinConfirm"), "lua", "PlayerTracking:onJoin()", "", "", "ui:login")
|
|
else
|
|
-- default to a tell
|
|
onTell()
|
|
end
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:refresh()
|
|
|
|
self.PendingRefresh = true
|
|
self.LastRefreshTime = nltime.getLocalTime() / 1000
|
|
self.WaitingList = true
|
|
debugInfo("*refresh*")
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:updatePendingRefresh()
|
|
|
|
if self.PendingRefresh then
|
|
local currTime = nltime.getLocalTime() / 1000
|
|
if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod then
|
|
self.LastRefreshQuerryTime = currTime
|
|
self.PendingRefresh = false
|
|
game.getRingPlayerList()
|
|
end
|
|
end
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:onShow()
|
|
self:initRaceTypes()
|
|
self:initReligionTypes()
|
|
self:initShardTypes()
|
|
self:initLevelTypes()
|
|
setOnDraw(self:getWindow(), "PlayerTracking:onDraw()")
|
|
self:clear()
|
|
self:enableButtons(false)
|
|
self:refresh()
|
|
end
|
|
|
|
local waitTextColor = CRGBA(255, 255, 255, 255)
|
|
|
|
|
|
function PlayerTracking:connectError(errorTextId)
|
|
if not self.WaitingList then return end
|
|
self:clear()
|
|
self:setErrorMessage(i18n.get(errorTextId))
|
|
self.WaitingList = false
|
|
self.PendingRefresh = false
|
|
self.LastRefreshTime = nltime.getLocalTime() / 1000 -- force to wait some more
|
|
end
|
|
--***********************************************************************
|
|
-- called by C++ if retrieving of sessions failed
|
|
function PlayerTracking:onConnectionFailed()
|
|
self:connectError("uiRAP_ConnectionFailed")
|
|
end
|
|
|
|
--***********************************************************************
|
|
-- called by C++ if retrieving of sessions failed
|
|
function PlayerTracking:onDisconnection()
|
|
self:connectError("uiRAP_Disconnection")
|
|
end
|
|
|
|
--***********************************************************************
|
|
-- called by C++ if retrieving of sessions failed
|
|
function PlayerTracking:onConnectionClosed()
|
|
self:connectError("uiRAP_ConnectionClosed")
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:enableButtons(enabled)
|
|
local win = self:getWindow()
|
|
local alpha
|
|
if enabled then alpha = 255 else alpha = 128 end
|
|
self:getSelectList().active = enabled
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:show()
|
|
-- update msg
|
|
local win = self:getWindow()
|
|
win.active = true
|
|
if self.FirstShow then
|
|
local w, h = getWindowSize()
|
|
win.w = w * 5 / 6
|
|
win.h = h * 5 / 6
|
|
win:invalidateCoords()
|
|
win:updateCoords()
|
|
win:center()
|
|
win:invalidateCoords()
|
|
win:updateCoords()
|
|
self.FirstShow = false
|
|
end
|
|
win:blink(1)
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:enlargeColumns()
|
|
self:getWindow():find("header_line"):enlargeColumns(10)
|
|
end
|
|
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:resizeColumnsAndContainer()
|
|
self:getWindow():find("header_line"):resizeColumnsAndContainer(5)
|
|
end
|
|
|
|
--***********************************************************************
|
|
function PlayerTracking:onDraw()
|
|
|
|
local timeInSec = nltime.getLocalTime() / 1000
|
|
if self.WaitingList then
|
|
local waitText = i18n.get("uiRAP_WaitMsg" .. math.mod(os.time(), 3))
|
|
if not self.ListReceived then
|
|
self:setInfoMessage(waitText)
|
|
waitTextColor.A = 127 + 127 * (0.5 + 0.5 * math.cos(6 * timeInSec))
|
|
local errorTxt = self:getWindow():find("errorMsg")
|
|
errorTxt.color_rgba = waitTextColor
|
|
end
|
|
else
|
|
if timeInSec - self.LastRefreshTime > self.RefreshPeriod then
|
|
self:refresh()
|
|
end
|
|
end
|
|
self:updatePendingRefresh()
|
|
end
|
|
|
|
|